This article may be too technical for most readers to understand.(August 2011) |
In genetic algorithms and genetic programming defining length L(H) is the maximum distance between two defining symbols (that is symbols that have a fixed value as opposed to symbols that can take any value, commonly denoted as # or *) in schema H. In tree GP schemata, L(H) is the number of links in the minimum tree fragment including all the non-= symbols within a schema H. [1]
Schemata "00##0", "1###1", "01###", and "##0##" have defining lengths of 4, 4, 1, and 0, respectively. Lengths are computed by determining the last fixed position and subtracting from it the first fixed position.
In genetic algorithms as the defining length of a solution increases so does the susceptibility of the solution to disruption due to mutation or cross-over.
In mathematics and computer science, an algorithm is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes and deduce valid inferences.
In computer science, binary search, also known as half-interval search, logarithmic search, or binary chop, is a search algorithm that finds the position of a target value within a sorted array. Binary search compares the target value to the middle element of the array. If they are not equal, the half in which the target cannot lie is eliminated and the search continues on the remaining half, again taking the middle element to compare to the target value, and repeating this until the target value is found. If the search ends with the remaining half being empty, the target is not in the array.
In computer science and information theory, a Huffman code is a particular type of optimal prefix code that is commonly used for lossless data compression. The process of finding or using such a code is Huffman coding, an algorithm developed by David A. Huffman while he was a Sc.D. student at MIT, and published in the 1952 paper "A Method for the Construction of Minimum-Redundancy Codes".
The knapsack problem is the following problem in combinatorial optimization:
In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length changed, or it may be fixed. A string is generally considered as a data type and is often implemented as an array data structure of bytes that stores a sequence of elements, typically characters, using some character encoding. String may also denote more general arrays or other sequence data types and structures.
In computer science, a tree is a widely used abstract data type that represents a hierarchical tree structure with a set of connected nodes. Each node in the tree can be connected to many children, but must be connected to exactly one parent, except for the root node, which has no parent. These constraints mean there are no cycles or "loops", and also that each child can be treated like the root node of its own subtree, making recursion a useful technique for tree traversal. In contrast to linear data structures, many trees cannot be represented by relationships between neighboring nodes in a single straight line.
In computer science and operations research, a genetic algorithm (GA) is a metaheuristic inspired by the process of natural selection that belongs to the larger class of evolutionary algorithms (EA). Genetic algorithms are commonly used to generate high-quality solutions to optimization and search problems via biologically inspired operators such as selection, crossover, and mutation. Some examples of GA applications include optimizing decision trees for better performance, solving sudoku puzzles, hyperparameter optimization, and causal inference.
An L-system or Lindenmayer system is a parallel rewriting system and a type of formal grammar. An L-system consists of an alphabet of symbols that can be used to make strings, a collection of production rules that expand each symbol into some larger string of symbols, an initial "axiom" string from which to begin construction, and a mechanism for translating the generated strings into geometric structures. L-systems were introduced and developed in 1968 by Aristid Lindenmayer, a Hungarian theoretical biologist and botanist at the University of Utrecht. Lindenmayer used L-systems to describe the behaviour of plant cells and to model the growth processes of plant development. L-systems have also been used to model the morphology of a variety of organisms and can be used to generate self-similar fractals.
Schema may refer to:
bzip2 is a free and open-source file compression program that uses the Burrows–Wheeler algorithm. It only compresses single files and is not a file archiver. It relies on separate external utilities for tasks such as handling multiple files, encryption, and archive-splitting.
Backtracking is a class of algorithms for finding solutions to some computational problems, notably constraint satisfaction problems, that incrementally builds candidates to the solutions, and abandons a candidate ("backtracks") as soon as it determines that the candidate cannot possibly be completed to a valid solution.
An integer programming problem is a mathematical optimization or feasibility program in which some or all of the variables are restricted to be integers. In many settings the term refers to integer linear programming (ILP), in which the objective function and the constraints are linear.
A chromosome or genotype in evolutionary algorithms (EA) is a set of parameters which define a proposed solution of the problem that the evolutionary algorithm is trying to solve. The set of all solutions, also called individuals according to the biological model, is known as the population. The genome of an individual consists of one, more rarely of several, chromosomes and corresponds to the genetic representation of the task to be solved. A chromosome is composed of a set of genes, where a gene consists of one or more semantically connected parameters, which are often also called decision variables. They determine one or more phenotypic characteristics of the individual or at least have an influence on them. In the basic form of genetic algorithms, the chromosome is represented as a binary string, while in later variants and in EAs in general, a wide variety of other data structures are used.
Gene expression programming (GEP) in computer programming is an evolutionary algorithm that creates computer programs or models. These computer programs are complex tree structures that learn and adapt by changing their sizes, shapes, and composition, much like a living organism. And like living organisms, the computer programs of GEP are also encoded in simple linear chromosomes of fixed length. Thus, GEP is a genotype–phenotype system, benefiting from a simple genome to keep and transmit the genetic information and a complex phenotype to explore the environment and adapt to it.
In computer programming, genetic representation is a way of presenting solutions/individuals in evolutionary computation methods. The term encompasses both the concrete data structures and data types used to realize the genetic material of the candidate solutions in the form of a genome, and the relationships between search space and problem space. In the simplest case, the search space corresponds to the problem space. The choice of problem representation is tied to the choice of genetic operators, both of which have a decisive effect on the efficiency of the optimization. Genetic representation can encode appearance, behavior, physical qualities of individuals. Difference in genetic representations is one of the major criteria drawing a line between known classes of evolutionary computation.
Holland's schema theorem, also called the fundamental theorem of genetic algorithms, is an inequality that results from coarse-graining an equation for evolutionary dynamics. The Schema Theorem says that short, low-order schemata with above-average fitness increase exponentially in frequency in successive generations. The theorem was proposed by John Holland in the 1970s. It was initially widely taken to be the foundation for explanations of the power of genetic algorithms. However, this interpretation of its implications has been criticized in several publications reviewed in, where the Schema Theorem is shown to be a special case of the Price equation with the schema indicator function as the macroscopic measurement.
EXPRESS is a standard for generic data modeling language for product data. EXPRESS is formalized in the ISO Standard for the Exchange of Product model STEP, and standardized as ISO 10303-11.
SSS* is a search algorithm, introduced by George Stockman in 1979, that conducts a state space search traversing a game tree in a best-first fashion similar to that of the A* search algorithm.
A schema is a template in computer science used in the field of genetic algorithms that identifies a subset of strings with similarities at certain string positions. Schemata are a special case of cylinder sets, forming a basis for a product topology on strings. In other words, schemata can be used to generate a topology on a space of strings.
In computer science, an optimal binary search tree (Optimal BST), sometimes called a weight-balanced binary tree, is a binary search tree which provides the smallest possible search time (or expected search time) for a given sequence of accesses (or access probabilities). Optimal BSTs are generally divided into two types: static and dynamic.