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Delta Debugging is a methodology to automate the debugging of programs using a scientific approach of hypothesis-trial-result loop. This methodology was first developed by Andreas Zeller of the Saarland University in 1999. [1]
In practice, the Delta Debugging algorithm builds on unit testing to isolate failure causes automatically - by systematically narrowing down failure-inducing circumstances until a minimal set remains. For example, if you can supply a test case that will produce the bug you are looking for, then you can feed that to the Delta Debugging algorithm, which will then simply try to trim useless functions and lines of code that are not needed to reproduce the bug, until a 1-minimal program is found.
Delta Debugging has been applied to isolate failure-inducing program input (e.g. an HTML page that makes a Web browser fail), failure-inducing user interaction (e.g. the keystrokes that make a program crash), or failure-inducing changes to the program code (e.g. after a failing regression test).
Later, some software development tools have been inspired by Delta Debugging, such as the bisect commands of revision control systems (e.g., git-bisect, svn-bisect, hg-bisect, etc.), which, instead of working on the program's code, apply the delta debugging methodology on the code history by comparing various versions until the faulty change is found.
Recently, Network Dialog Minimization a technique based on delta debugging is proposed to find the smallest subset of network traffic from the original dialog, that when replayed still achieves the same goal as the original dialog [2]
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the application domain, details of programming languages and generic code libraries, specialized algorithms, and formal logic.
An embedded system is a computer system—a combination of a computer processor, computer memory, and input/output peripheral devices—that has a dedicated function within a larger mechanical or electronic system. It is embedded as part of a complete device often including electrical or electronic hardware and mechanical parts. Because an embedded system typically controls physical operations of the machine that it is embedded within, it often has real-time computing constraints. Embedded systems control many devices in common use. In 2009, it was estimated that ninety-eight percent of all microprocessors manufactured were used in embedded systems.
A debugger or debugging tool is a computer program used to test and debug other programs. The main use of a debugger is to run the target program under controlled conditions that permit the programmer to track its execution and monitor changes in computer resources that may indicate malfunctioning code. Typical debugging facilities include the ability to run or halt the target program at specific points, display the contents of memory, CPU registers or storage devices, and modify memory or register contents in order to enter selected test data that might be a cause of faulty program execution.
A programming tool or software development tool is a computer program that software developers use to create, debug, maintain, or otherwise support other programs and applications. The term usually refers to relatively simple programs, that can be combined to accomplish a task, much as one might use multiple hands to fix a physical object. The most basic tools are a source code editor and a compiler or interpreter, which are used ubiquitously and continuously. Other tools are used more or less depending on the language, development methodology, and individual engineer, often used for a discrete task, like a debugger or profiler. Tools may be discrete programs, executed separately – often from the command line – or may be parts of a single large program, called an integrated development environment (IDE). In many cases, particularly for simpler use, simple ad hoc techniques are used instead of a tool, such as print debugging instead of using a debugger, manual timing instead of a profiler, or tracking bugs in a text file or spreadsheet instead of a bug tracking system.
Embedded software is computer software, written to control machines or devices that are not typically thought of as computers, commonly known as embedded systems. It is typically specialized for the particular hardware that it runs on and has time and memory constraints. This term is sometimes used interchangeably with firmware.
In software development, a breakpoint is an intentional stopping or pausing place in a program, put in place for debugging purposes. It is also sometimes simply referred to as a pause.
In programming and software development, fuzzing or fuzz testing is an automated software testing technique that involves providing invalid, unexpected, or random data as inputs to a computer program. The program is then monitored for exceptions such as crashes, failing built-in code assertions, or potential memory leaks. Typically, fuzzers are used to test programs that take structured inputs. This structure is specified, e.g., in a file format or protocol and distinguishes valid from invalid input. An effective fuzzer generates semi-valid inputs that are "valid enough" in that they are not directly rejected by the parser, but do create unexpected behaviors deeper in the program and are "invalid enough" to expose corner cases that have not been properly dealt with.
eric is a free integrated development environment (IDE) used for computer programming. Since it is a full featured IDE, it provides by default all necessary tools needed for the writing of code and for the professional management of a software project.
Editing documents, program code, or any data always risks introducing errors. Displaying the differences between two or more sets of data, file comparison tools can make computing simpler, and more efficient by focusing on new data and ignoring what did not change. Generically known as a diff after the Unix diff
utility, there are a range of ways to compare data sources and display the results.
Dynamic program analysis is the act of analyzing software that involves executing a program – as opposed to static program analysis, which does not execute it.
BALL is a C++ class framework and set of algorithms and data structures for molecular modelling and computational structural bioinformatics, a Python interface to this library, and a graphical user interface to BALL, the molecule viewer BALLView.
The following outline is provided as an overview of and topical guide to computer programming:
A software regression is a type of software bug where a feature that has worked before stops working. This may happen after changes are applied to the software's source code, including the addition of new features and bug fixes. They may also be introduced by changes to the environment in which the software is running, such as system upgrades, system patching or a change to daylight saving time. A software performance regression is a situation where the software still functions correctly, but performs more slowly or uses more memory or resources than before. Various types of software regressions have been identified in practice, including the following:
In computer science, fault injection is a testing technique for understanding how computing systems behave when stressed in unusual ways. This can be achieved using physical- or software-based means, or using a hybrid approach. Widely studied physical fault injections include the application of high voltages, extreme temperatures and electromagnetic pulses on electronic components, such as computer memory and central processing units. By exposing components to conditions beyond their intended operating limits, computing systems can be coerced into mis-executing instructions and corrupting critical data.
A computer cluster is a set of computers that work together so that they can be viewed as a single system. Unlike grid computers, computer clusters have each node set to perform the same task, controlled and scheduled by software. The newest manifestation of cluster computing is cloud computing.
In engineering, debugging is the process of finding the root cause of and workarounds and possible fixes for bugs.
In computer science, robustness is the ability of a computer system to cope with errors during execution and cope with erroneous input. Robustness can encompass many areas of computer science, such as robust programming, robust machine learning, and Robust Security Network. Formal techniques, such as fuzz testing, are essential to showing robustness since this type of testing involves invalid or unexpected inputs. Alternatively, fault injection can be used to test robustness. Various commercial products perform robustness testing of software analysis.
Bisection is a method used in software development to identify change sets that result in a specific behavior change. It is mostly employed for finding the patch that introduced a bug. Another application area is finding the patch that indirectly fixed a bug.
Algorithmic debugging is a debugging technique that compares the results of sub-computations with what the programmer intended. The technique constructs an internal representation of all computations and sub-computations performed during the execution of a buggy program and then asks the programmer about the correctness of such computations. By asking the programmer questions or using a formal specification, the system can identify precisely where in a program a bug is located. Debugging techniques can dramatically reduce the time and effort spent on debugging.