Desktop Theater

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Desktop Theater was a digital performance project created by Adriene Jenik and Lisa Brenneis that ran from 1997 to 2002. The project consisted of a series of experiments in network performances using online discussion rooms and visual chat applications such as The Palace. The objective was to introduce a compelling way for the public to interact with theater online, and the audiences' responses in the chat room were treated as an important element of the work. [1] The project created over 40 web-based performances during its lifetime. [2] [3]

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Using The Palace, the performers would choose avatars and create adaptations of stage performances. One adaptation was waitingforgodot.com, based on Waiting for Godot by Samuel Beckett. [4] Everything that would conventionally be seen on a live stage, e.g. scenery, gestures, emotions, and dialogue, was presented in a 2D cyberformance heard in computer speech. [5]

Besides adaptations of plays, Desktop Theater also created interactive improvisations, workshops and other activities. [6]

Plays

References

  1. Jamieson, Helen. "From Paper and Ink to Pixels and Links" (PDF). Retrieved 1 February 2014.
  2. Markoff, John. The Time Is Now: Bust Up the Box!, The New York Times , October 5, 2005
  3. "Desktop Theater: How-To". Adriene Jenik. Retrieved 2012-10-29.[ dead link ]
  4. Christiane, Paul. Digital Art, Thames and Hudson, 2003. retrieved 2012-10-29
  5. Glesner, Julia. "Internet Performances as Site-Specific Art" . Retrieved 1 February 2014.[ dead link ]
  6. 1 2 "Desktop Theater: Archive". Ajenik.faculty.asu.edu. Retrieved 2012-10-29.[ dead link ]