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Desktop Theater was a digital performance project created by Adriene Jenik and Lisa Brenneis that ran from 1997 to 2002. The project consisted of a series of experiments in network performances using online discussion rooms and visual chat applications such as The Palace. The objective was to introduce a compelling way for the public to interact with theater online, and the audiences' responses in the chat room were treated as an important element of the work. [1] The project created over 40 web-based performances during its lifetime. [2] [3]
Using The Palace, the performers would choose avatars and create adaptations of stage performances. One adaptation was waitingforgodot.com, based on Waiting for Godot by Samuel Beckett. [4] Everything that would conventionally be seen on a live stage, e.g. scenery, gestures, emotions, and dialogue, was presented in a 2D cyberformance heard in computer speech. [5]
Besides adaptations of plays, Desktop Theater also created interactive improvisations, workshops and other activities. [6]