Deviation | |
---|---|
Directed by | Jon Griggs |
Written by | Jon Griggs |
Produced by | Jon Griggs |
Starring | "Macintyre" -- Rick Albee (virtual player),Jeff Jackson (voice); "SGT" -- Anthony Esposito (virtual player), Vinny Nestler (voice); "Lizard" -- Grant Kehrig (virtual player), Curtis Brien (voice); "Crow" -- Ben Armbrust (virtual player), Glen Brackenridge (voice); Also starring -- Ritchie Duncan as the voice of"Pilot"; Aaron Simms as the voice of "Command" |
Edited by | Jon Griggs |
Music by | Nicholas J. Sumner |
Distributed by | Atom Films |
Running time | 6 minutes 12 seconds |
Country | USA |
Language | English |
Deviation is a 2006 short film that was the first short film in the machinima genre to be premiered in competition at a major film festival, the Tribeca Film Festival. [1] [2] [3] [4]
The 6 minute 12 second-long short machinima film Deviation, was written and directed by Jon Griggs of Hard Light Films. Using the virtual world of the online game Counter Strike , Griggs directed the virtual actors and recorded the footage using a DVX100. Deviation was entered as a candidate for shortlist and screening at the Tribeca Film Festival as part of the New York counterpart of Australia's Tropfest, Tropfest @ Tribeca programme, [2] which celebrates the importance of short film in the filmmaking industry. Each entry had to include a signature theme; in 2006 this was the presence of a manhole cover. [5]
Deviation almost did not make it to the Tribeca Film Festival since, shortly before the film's premiere, the game manufacturer of Counter Strike, the Valve, refused to give permission for the film to be distributed for commercial use. Valve maintained that as intellectual property owners of Counter Strike, they had definitive rights over its distribution. [6] In response, Griggs informed Valve of his intention to release a "protest video" version of Deviation in which all of Valve's intellectual property was removed, leaving just the actor's voices, music and story, and replacing the visuals with simple words and pictures depicting Grigg's struggle with Valve, and a call to viewers to support him. Valve eventually backed down and the all-clear was given for the motion picture to be released [2] on 28 April 2006 at the Tribeca Film Festival [7] [8] in front of a live audience of over 4,000 people. [2] [9]
The motion picture is accompanied by an original score (composed and performed by Nicholas J. Sumner), original sound design by Neil Fazzari and actors’ voices to deliver the dialogue. The opening credits to the film announce that this is “a virtual film created online...with virtual actors performing across different U.S. States...who have never met each other in the “real” world”. [1] [10]
MacIntyre is a videogame character who begins to question his repetitive life within the context of his duties as a virtual soldier in a four-man counter-terrorist squad. [11] Tired of running through the same tunnels every day, ascending the same manhole and getting killed in battle each time, he tries to encourages his superior, “Sgt” and the rest of his team (“Lizard” and “Crow”) to rationalise their monotonous behaviour. [1] "Doesn’t it strike you as strange," MacIntyre asks, "that we keep doing the same thing over and over and over?" [1] [10] MacIntyre raises questions about what the purpose of life as a virtual soldier is, why they have to follow orders and who exactly is it that gives them the orders that they dutifully follow to the death anyway?
MacIntyre almost manages to successfully persuade his 'young' team mate Crow that there could be “another way”, but indecisive Crow is coerced by Sgt and Lizard, who are fully indoctrinated into the call of duty, into filing rank and following orders. [1]
Whereas other machinima films tend to use the context of a video game to reflect real life scenarios, Deviation turns this idea on its head and instead uses ideas of human introspection to tell a computer generated story [12] and satirises “the absurd repetition of first-person-shooter games” [1] [13] through character MacIntyre’s existential crisis. [13] [14] [15] Whereas other machinima sequences have been distributed freely on the internet via sites such as YouTube and remain an inherent part of gamer culture, in Deviation, Jon Griggs attempted to separate the genre from the video game world and establish it as a film in its own right. To this end, Deviation was only released in full form at the Tribeca Film Festival; before this, only a movie-style trailer was released and even after its premier, though made freely available, Deviation earns royalties and is subject to a licensing contract with independent film network, Atom Films. [1]
It has been suggested that in the script of Deviation, Griggs is asking a politically loaded question; “Who is leading whom?”, [16] which invokes thoughts of the political outcry surrounding George W. Bush’s War on Terror in Iraq. [8]
Deviation was created by using the virtual environment of Counter Strike to block, rehearse, and shoot the scenes. Characters were controlled by players across the country and directed by Griggs through online voice chat. The scenes were framed using a virtual camera then shot with a Panasonic DVX100 videoing the computer screen. The coverage was edited traditionally using Final Cut Pro then sound design, voice acting and score were added to complete the film.
By being the first machinima piece to be officially selected and premiered in competition at a major film festival (that being the Tribeca Film Festival in New York City in 2006), Deviation is credited with being the first machinima short film to be classed as a film in its own right by the film community. Film Quarterly notes Deviation “as the first machinima film to premiere at a major festival, Deviation's theatrical screening at Tribeca marked the break-out of this Internet-fueled, gamer-geek mode of virtual filmmaking into mainstream cinema.” [1] Shortly afterwards, in September 2006, Deviation was also selected for the Academy of Machinima Arts & Sciences Machinima Festival, where it picked up “Mackie” awards for Best Voice Acting Performance and Best Sound Design. [2] [17] At this festival, the film was simultaneously screened in a physical movie theatre and watched by real people, as well as being shown in a virtual online cinema, watched by gamers’ avatar in the virtual world of Second Life, [1] or in a live simulcast shown by Destroy TV. [1]
As well as its premiere at Tribeca, 2007 saw Deviation being selected for screening at several other notable film festivals. [10]
Machinima, originally machinema, is the use of real-time computer graphics engines to create a cinematic production. The word "machinima" is a portmanteau of the words machine and cinema. According to Guinness World Records, machinima is the art of making animated narrative films from computer graphics, most commonly using the engines found in video games.
Video game art is a specialized form of computer art employing video games as the artistic medium. Video game art often involves the use of patched or modified video games or the repurposing of existing games or game structures, however it relies on a broader range of artistic techniques and outcomes than artistic modification and it may also include painting, sculpture, appropriation, in-game intervention and performance, sampling, etc. It may also include the creation of art games either from scratch or by modifying existing games.
Counter-Strike: Source is a tactical first-person shooter video game developed by Valve and Turtle Rock Studios. Released in October 2004 for Windows, it is a remake of Counter-Strike (2000) using the Source game engine. As in the original, Counter-Strike: Source pits a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won either by completing an objective or by eliminating all members of the enemy team. The game was initially bundled with all retail and digital copies of Half-Life 2, before being released standalone.
Paul Marino is a film director, producer, animator, voice actor, and author currently focused on machinima, the art of using engines from video games to create films. He is a co-founder and the executive director of the Academy of Machinima Arts & Sciences (AMAS), a non-profit organization formed in 2002 to promote and organize the growth of machinima. Marino also co-founded the ILL Clan, a machinima production group, and, working under the pseudonym ILL Robinson, helped to create a number of the group's machinima pieces. In particular, he directed Hardly Workin', an August 2000 comedy video that won a Best in SHO award in Showtime's alt.SHO.com Alternative Media Festival, held on February 8, 2001, and an award for Best Acting at the AMAS's 2002 Machinima Film Festival.
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Diary of a Camper is an American short film released in October 1996 that was made using id Software's first-person shooter video game Quake. The film was created by the Rangers, a clan or group of video game players, and first released over the Internet as a non-interactive game demo file. The minute and a half-long video is commonly considered the first example of machinima—the art of using real-time, virtual 3D environments, often game engines, to create animated films. The story centers on five members of the Rangers clan fighting against a lone camper in a multiplayer deathmatch.
The following is a list of notable machinima-related events in the year 2006. These include several new machinima productions, season finales, and the 2006 Machinima Festival.
Half-Life is a series of first-person shooter (FPS) games created by Valve. The games combine shooting combat, puzzles and storytelling.
Dance, Voldo, Dance is a machinima-based music video produced in 2002 by Chris Brandt. The video, created using the fighting game Soulcalibur, features two players both controlling the character Voldo, using existing in-game animation to have the characters perform a synchronized dance to the song "Hot in Herre" by musician Nelly. The result of over a week's full-time preparation and training, the video was conceived after Brandt noticed the character's animations and attacks could be triggered in sync with the beat of a song, and the reactions of onlookers to such a display. While several groups demonstrated interest in showcasing the video, complications arose from the copyright holders whose works were involved in creation.
Counter-Strike Online (CSO) is a tactical first-person shooter video game, targeted towards Asia's gaming market released in 2008. It is based on Counter-Strike and was developed by Nexon with oversight from license-holder Valve. It uses a micropayment model that is managed by a custom version of Steam.
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Male Restroom Etiquette is a 2006 American short subject created by Phil R. Rice and produced by his company Zarathustra Studios. The film is a mockumentary about unwritten rules of behavior in male restrooms and is intended to be a parody of educational and social guidance films. Narrated by Rice, Male Restroom Etiquette states restroom customs to be followed and depicts a scenario of social chaos if they are violated. The film was made using the machinima technique of recording video footage from computer games, namely The Sims 2 and SimCity 4. Male Restroom Etiquette won multiple awards and was listed by Guinness World Records Gamer's Edition in 2009 as the most popular Sims video uploaded to YouTube.
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Isabelle Arvers is a French media art curator, critic and author, specializing in video and computer games, web animation, digital cinema, retrogaming, chip tunes and machinima. She was born in Paris in 1972 and currently lives in Marseille. She curated exhibitions in France and worldwide on the relationship between art, video and computer games and politics. She also promotes free and open source culture as well as indie games and art games.
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