Digital Effects (studio)

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A three-dimensional computer graphics image by Digital Effects Inc., New York, circa 1982. This image is one of the company's first to combine three dimensional objects (the bottle) along with texture mapping (the surface of the bottle and the "wallpaper" on the walls) and image mapping (the label on the bottle and the images inside the windows. The image was created using Digital Effects' Vision software, written in APL and Fortran. Digital Effects Bottle.jpg
A three-dimensional computer graphics image by Digital Effects Inc., New York, circa 1982. This image is one of the company's first to combine three dimensional objects (the bottle) along with texture mapping (the surface of the bottle and the "wallpaper" on the walls) and image mapping (the label on the bottle and the images inside the windows. The image was created using Digital Effects' Vision software, written in APL and Fortran.

Digital Effects Inc. was an early and innovative computer animation studio at 321 West 44th street in New York City. It was the first computer graphics house in New York City when it opened in 1978, and operated until 1986. It was founded by Judson Rosebush, Jeff Kleiser, Don Leich, David Cox, Bob Hoffman, Jan Prins, and others. Many of the original group came from Syracuse University, where Rosebush taught computer graphics. Rosebush developed the animation software APL Visions and FORTRAN Visions. Kleiser later went on to found Kleiser-Walczak Construction Company, which experimented with creating synthespians and made the animation for Monsters of Grace.

The company's original animation system consisted of a Tektronix display with a 1200 baud modem connection to a remote Amdahl V6 in Bethesda, Maryland, with rendering done on an IBM System 370, recording on an Information International Inc. (III) film recorder in Los Angeles, and final processing and optical printing completed back in New York. The V6 ran APL, and could render at a rate of one polygon per second. The company later built one of the first frame buffers and video paint systems (the Video Palette), acquired a Harris mini-mainframe computer, and a Dicomed 35mm color film recorder.

Digital Effects was one of the first companies in the world to produce "flying logos" for television and advertising, but they aggressively and rapidly expanded their capabilities to include motion capture, form morphing, raster effects, and so forth. Among their early works were historic animated sequences of Times Square, commercials for Scientific American, and a set of MTV-style demonstration reels. But they are perhaps best remembered for their contribution to the computer graphics in the movie Tron among other things, they were responsible for creating the main title, and for the animation of the Bit, including one that accompanies Kevin Flynn in his reconstructed Recognizer.

The name of the company has entered the popular language as a noun which refers to visual effects which are both synthetic as well as image-altering and which occur in the realm of both 2D and 3D graphics and animation. Besides pure 3D computer modeling and animation, digital effects include scene-to-scene transition devices, deformations such as morphing, and color manipulation.

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Computer animation is the process used for digitally generating animated images. The more general term computer-generated imagery (CGI) encompasses both static scenes and dynamic images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics to generate a three-dimensional picture, although 2D computer graphics are still used for stylistic, low bandwidth, and faster real-time renderings. Sometimes, the target of the animation is the computer itself, but sometimes film as well.

Morphing

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Traditional animation Animation technique in which frames are hand-drawn

Traditional animation is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation in cinema until the advent of computer animation.

Film recorder Device that copies content from a computer system to film stock

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Skeletal animation

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Judson Rosebush is a director and producer of multimedia products and computer animation, an author, artist and media theorist. He is the founder of Digital Effects Inc. and the Judson Rosebush Company. He is the former editor of Pixel Vision magazine, the serialized Pixel Handbook, and a columnist for CD-ROM Professional magazine. He has worked in radio and TV, film and video, sound, print, and hypermedia, including CD-ROM and the Internet. He has been an ACM National Lecturer since the late 1980s and is a recipient of its Distinguished Speaker Award.

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Computer graphics Graphics created using computers

Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research.

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Computer-generated imagery Application of computer graphics to create or contribute to images

Computer-generated imagery (CGI) is the application of computer graphics to create or contribute to images in art, printed media, video games, simulators, computer animation and VFX in films, television programs, shorts, commercials, and videos. The images may be dynamic or static, and may be two-dimensional (2D), although the term "CGI" is most commonly used to refer to the 3-D computer graphics used for creating characters, scenes and special effects in films and television, which is described as "CGI animation".

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