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Digital theatre (or digital performance) designates live theatrical practices that use digital media and digital technology as a central element of the artistic event. Digital theatre can include live performances that integrate projection, sensors, live video, video mapping, telematic links, augmented reality or virtual reality and interactive interfaces where digital systems shape the audience experience. [1]
The phrase has also been used by companies such as Evans and Sutherland to refer to their fulldome projection technology products.
Digital theatre is a hybrid form of performance that merges live, co-present performers and audiences with digital media in a single, uninterrupted space. [2] Although some elements may be streamed or remotely executed, this kind of theatre emphasises the simultaneous presence of live action and digital-mediated elements.
In this model, the production typically maintains some of the recognisable structural features of conventional theatre, such as spoken language or textual narrative, while incorporating digital technologies not as mere support or set pieces but as integral to the primary artistic narrative event.
Rather than full interactivity or immersive gaming-style theatre engagement, digital theatre often limits audience interaction so that the artistic team retains creative control of the narrative and dramatic form. As a result, there are four major categories to help define digital theatre:[ citation needed ]
However, these categories may be subverted or expanded as contemporary theatre makers increasingly blur the boundaries between aesthetic forms, eschewing the formal constraints that characterised earlier traditions such as the classical Aristotelian model of drama. [3]