Direct Conflict in Dimension Six is a science fiction combat board game published in 1977 by Dimension Six, Inc.
Dimension Six is a board game in which two players battle for superiority by mining supplies of a mineral called Delium, which can be used to build missiles.
The game comes with the following components:
The object of the game is to destroy the other player or conquer all available planets. The two players travel to various planets prospecting for Delium, which they then transport back to their home planet to manufacture powerful missiles. Players can also use their ships to build defensive space stations in orbit around planets, or defensive outposts on their mining planets. [1]
If two scout ships from the opposing players meet, then combat results. [1]
In the February–March 1979 edition of White Dwarf (Issue #11), Jacek Gabrielczyk thought the game lacked complexity, saying, "Simple isn't it? In fact, too simple." While he thought "The game as it stands would be ideal for young SF enthusiasts who would like to try boardgaming", he gave Direct Conflict in Dimension Six a below-average rating of only 5 out of 10. [1]
In the November 1979 edition of Boys' Life , Jon Halter recommended Direct Conflict in Dimension Six as a good starting place for young readers interested in learning how to play science fiction wargames. [2]
Traveller is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed Traveller with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for GURPS, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. Traveller has been featured in a few novels and at least two video games.
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Cosmic Encounter is a science fiction–themed strategy board game designed by "Future Pastimes" and originally published by Eon Games in 1977. In it, each player takes the role of a particular alien species, each with a unique power to bend or break one of the rules of the game, trying to establish control over the universe. The game was inducted into the Academy of Adventure Gaming Arts & Design Adventure Gaming Hall of Fame in 1997.
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