Disk footprint

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Disk footprint (or storage footprint) of a software application refers to its sizing information when it's in an inactive state, or in other words, when it's not executing but stored on a secondary media or downloaded over a network connection. It gives a sense of the size of an application, typically expressed in units of computer bytes (kilobytes, megabytes, etc.) that would be required to store the application on a media device or to be transmitted over a network. Due to organization of modern software applications, disk footprint may not be the best indicator of its actual execution time memory requirements - a tiny application that has huge memory requirements or loads a large number dynamically linked libraries, may not have comparable disk footprint vis-a-vis its runtime footprint.

Application software computer software designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user

Application software is software designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user. Examples of an application include a word processor, a spreadsheet, an accounting application, a web browser, an email client,a media player, a file viewer, an aeronautical flight simulator, a console game or a photo editor. The collective noun application software refers to all applications collectively. This contrasts with system software, which is mainly involved with running the computer.

Computer data storage technology consisting of computer components and recording media used to retain digital data

Computer data storage, often called storage or memory, is a technology consisting of computer components and recording media that are used to retain digital data. It is a core function and fundamental component of computers.

Computer network collection of autonomous computers interconnected by a single technology

A computer network is a digital telecommunications network which allows nodes to share resources. In computer networks, computing devices exchange data with each other using connections between nodes. These data links are established over cable media such as wires or optic cables, or wireless media such as Wi-Fi.

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Cache (computing) computing component that transparently stores data so that future requests for that data can be served faster

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Operating system collection of software that manages computer hardware resources

An operating system (OS) is system software that manages computer hardware and software resources and provides common services for computer programs.

Thin client Non-powerful computer optimized for remote server access

A thin client is a lightweight computer that has been optimized for establishing a remote connection with a server-based computing environment. The server does most of the work, which can include launching software programs, crunching numbers, and storing data. This contrasts with a fat client or a conventional personal computer; the former is also intended for working in a client–server model but has significant local processing power, while the latter aims to perform its function mostly locally.

USB flash drive data storage device

A USB flash drive, also known as a thumb drive, pen drive, gig stick, flash stick, jump drive, disk key, disk on key, flash-drive, memory stick, USB key, USB stick or USB memory, is a data storage device that includes flash memory with an integrated USB interface. It is typically removable, rewritable and much smaller than an optical disc. Most weigh less than 1 oz. Since first appearing on the market in late 2000, as with virtually all other computer memory devices, storage capacities have risen while prices have dropped. As of March 2016, flash drives with anywhere from 8 to 256 GB were frequently sold, while 512 GB and 1 TB units were less frequent. As of 2018, 2TB flash drives were the largest available in terms of storage capacity. Some allow up to 100,000 write/erase cycles, depending on the exact type of memory chip used, and are thought to last between 10 and 100 years under normal circumstances.

In information technology, a backup, or data backup, or the process of backing up, refers to the copying into an archive file of computer data that is already in secondary storage—so that it may be used to restore the original after a data loss event. The verb form is "back up", whereas the noun and adjective form is "backup".

Utility software is system software designed to help to analyze, configure, optimize or maintain a computer. It is used to support the computer infrastructure - in contrast to application software, which is aimed at directly performing tasks that benefit ordinary users. Utilities often form part of application systems however. For example a batch job may run user-written code to update a database and may then include a step that runs a utility to back up the database, or a job may run a utility to compress a disk before copying files.

Diskless node

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Hierarchical storage management (HSM) is a data storage technique that automatically moves data between high-cost and low-cost storage media. HSM systems exist because high-speed storage devices, such as solid state drive arrays, are more expensive than slower devices, such as hard disk drives, optical discs and magnetic tape drives. While it would be ideal to have all data available on high-speed devices all the time, this is prohibitively expensive for many organizations. Instead, HSM systems store the bulk of the enterprise's data on slower devices, and then copy data to faster disk drives when needed. In effect, HSM turns the fast disk drives into caches for the slower mass storage devices. The HSM system monitors the way data is used and makes best guesses as to which data can safely be moved to slower devices and which data should stay on the fast devices.

In computer science, a data buffer is a region of a physical memory storage used to temporarily store data while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device or just before it is sent to an output device. However, a buffer may be used when moving data between processes within a computer. This is comparable to buffers in telecommunication. Buffers can be implemented in a fixed memory location in hardware—or by using a virtual data buffer in software, pointing at a location in the physical memory. In all cases, the data stored in a data buffer are stored on a physical storage medium. A majority of buffers are implemented in software, which typically use the faster RAM to store temporary data, due to the much faster access time compared with hard disk drives. Buffers are typically used when there is a difference between the rate at which data is received and the rate at which it can be processed, or in the case that these rates are variable, for example in a printer spooler or in online video streaming.

A media server refers either to a dedicated computer appliance or to a specialized application software, ranging from an enterprise class machine providing video on demand, to, more commonly, a small personal computer or NAS for the home, dedicated for storing various digital media. This can also mean that these servers are specialized for media for streaming

Memory footprint refers to the amount of main memory that a program uses or references while running.

Data erasure is a software-based method of overwriting the data that aims to completely destroy all electronic data residing on a hard disk drive or other digital media by using zeros and ones to overwrite data onto all sectors of the device. By overwriting the data on the storage device, the data is rendered unrecoverable and achieves data sanitization.

In computing, virtualization refers to the act of creating a virtual version of something, including virtual computer hardware platforms, storage devices, and computer network resources.

Read-only memory non-volatile memory used in computers and other electronic devices; class of storage medium used in computers and other electronic devices

Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM can only be modified slowly, with difficulty, or not at all, so it is mainly used to store firmware or application software in plug-in cartridges.

Storage area network network which provides access to consolidated, block level data storage

A storage area network (SAN) or storage network is a Computer network which provides access to consolidated, block-level data storage. SANs are primarily used to enhance accessibility of storage devices, such as disk arrays and tape libraries, to servers so that the devices appear to the operating system as locally-attached devices. A SAN typically is a dedicated network of storage devices not accessible through the local area network (LAN) by other devices, thereby preventing interference of LAN traffic in data transfer.

Computer hardware physical components of a computer system

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This is a glossary of terms relating to computer hardware – physical computer hardware, architectural issues, and peripherals.

Solid-state storage is a type of non-volatile computer storage that stores and retrieves digital information using only electronic circuits, without any involvement of moving mechanical parts. This differs fundamentally from the traditional electromechanical storage, which records data using rotating or linearly moving media coated with magnetic material.

In computing, footprint of an application software provides a sense of sizing of its various constituents, and hence, is a spatial measurement, in a given context, such as disk footprint, memory footprint, network footprint, etc. In each case, footprint of an application excludes data that it may operate on, as part of storage or execution, but essentially includes programs, configuration files, resources and other context-specific components that may be considered as part of the software.

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