Dogpiling (Internet)

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Online harassment is a common method of dogpiling. Dog-Piling.jpg
Online harassment is a common method of dogpiling.

Dogpiling,dog-piling or simply a piling-on is a form of online harassment [1] or online abuse characterized by having groups of harassers target the same victim. Examples of online abuse include flaming, doxing (online release of personal information without consent), impersonation, and public shaming. [2] [3] Dog-pilers often focus on harassing, exposing, or punishing a target for an opinion that the group does not agree with, or just simply for the sake of being a bully and targeting a victim. [3] Participants use criticism and/or insults [3] [4] [5] to target a single person. [6] In some definitions, it also includes sending private messages. [7]

Contents

Etymology

The word comes from the dog-pile in American football, in which a person who has the ball is targeted by the entire opposing team who come and jump on him. It became popular with the rise of social networks.

Harmful effects

On the victim

Victims of dogpiling may feel less self-esteem, various emotional reactions, self-harm ideations, and suicidal thoughts. Adolescents, particulary female adolescents, is more likely to be susceptible to these effects from dogpiling. [8]

See also

References

  1. "dog-pile". Dictionary.com. Retrieved 2021-10-11.
  2. "When Online Harassment is Perceived as Justified". Archived from the original on 2020-09-18.
  3. 1 2 3 "Defining Online Harassment". 11 April 2018. Archived from the original on 2019-07-03.
  4. Blackwell, Lindsay; Chen, Tianying; Schoenebeck, Sarita; Lampe, Cliff (2018). "When Online Harassment Is Perceived as Justified (Proceedings of the Twelfth International AAAI Conference on Web and Social Media (ICWSM 2018))". Association for the Advancement of Artificial Intelligence - aaai.org. Archived from the original on 2020-09-18. Retrieved 2020-08-31.
  5. Kiener-Manu, Katharina (February 2020). "Cybercrime Module 12 Key Issues: Cyberstalking and Cyberharassment". UNODC . Retrieved 2020-08-31.
  6. Jhaver, Shagun; Ghoshal, Sucheta; Bruckman, Amy; Gilbert, Eric (2018-04-26). "Online Harassment and Content Moderation: The Case of Blocklists" . ACM Transactions on Computer-Human Interaction . 25 (2): 1–33. doi:10.1145/3185593. ISSN   1073-0516. S2CID   4315029.
  7. Jhaver, Shagun; Chan, Larry; Bruckman, Amy (2018-02-02). "The view from the other side: The border between controversial speech and harassment on Kotaku in Action". First Monday . arXiv: 1712.05851 . doi: 10.5210/fm.v23i2.8232 . ISSN   1396-0466. S2CID   3653593.
  8. Yang, B.; Wang, B.; Sun, N.; Xu, F.; Wang, L.; Chen, J.; Yu, S.; Zhang, Y.; Zhu, Y.; Dai, T.; Zhang, Q.; Sun, C. (Dec 2021). "The consequences of cyberbullying and traditional bullying victimization among adolescents: Gender differences in psychological symptoms, self-harm and suicidality". Psychiatry Research. 305: 114252. doi:10.1016/j.psychres.2021.114252. PMID   34614443.{{cite journal}}: CS1 maint: article number as page number (link)
  9. Young, Cathy (2015-10-13). "Blame GamerGate's Bad Rep on Smears and Shoddy Journalism". Observer . Retrieved 2020-08-31.
  10. Sarkeesian, Anita (2019-12-23). "Anita Sarkeesian looks back at GamerGate". Polygon . Retrieved 2020-08-31.
  11. Mortensen, Torill Elvira (2016-04-13). "Anger, Fear, and Games: The Long Event of #GamerGate" . Games and Culture . 13 (8): 787–806. doi:10.1177/1555412016640408. S2CID   147383984.