Dominion Rules

Last updated

Dominion Rules (DR) is a role-playing game system for historical and fantasy role-playing. DR is notable in the history of role-playing games for being one of the first RPGs to be released under an open source (or open gaming) licence, known as the Dominion Rules Licence. [1] Development of the game followed an open source model whereby contributors, known as the Dominion Games Development Team, [2] made improvements or additions to the game and published them on the internet (often through the Dominion Games web site) under the terms of the Dominion Rules Licence, thus explicitly encouraging the creation of new skills, spells, beasts and rules by its modular structure in an attempt to establish an equivalent to the Open Source Software model in RPG gaming.

Contents

Game Mechanic

DR is a skills-based role-playing game system based on the twelve-sided die (d12). The game mechanic is the same for almost all actions: players roll d12 trying to roll less than or equal to the applicable skill stat, as modified by any applicable bonuses or penalties. For example, a character seeking to strike an opponent with his weapon begins with his Strike stat, adds to it the Strike bonus applicable to his weapon, and subtracts from that any defensive penalties imposed by his opponent's defensive manoeuvres and armour. A roll of 12 always fails. In many cases, a roll of 12 has particularly negative results.

DR is designed around three major skill types, namely combat skills, priestcraft skills and witchcraft skills. All characters have access to combat skills. Priest-style characters have access to priest-specific skills such as bless, consecrate, curse, defile, heal, smite, wrath, and work miracle. Magic-using characters may either cast pre-made spells or employ free-form magic, both of which are essentially another type of skill use.

Game Setting

The DR rules system is intended to be generic and does not describe the kind of world (or "campaign setting") to which they apply. The system can be used in a variety of RPG settings by excluding or modifying certain rules. For a historical setting, players simply disregard the priestcraft and witchcraft rules.

Distribution

Dominion Rules was one of the first RPGs to be released under an open source style (or open gaming style) licence, known as the Dominion Rules Licence. The current version of DR is distributed under version 2.0 of the Dominion Rules Licence.

The current version of DR is free to download from Dominion Rules - Home. Copies of the previous versions can be found in various places on the internet.

History

DR 1.0 appeared in 1999. It was revised and republished as version 2.0 in 2001. [3] Both versions were distributed by Dominion Games. No retail, print versions of the game were published. DR 2.0 received some favourable reviews. [4]

Dominion Games and their web site disappeared around 2006. The creators of the Dominion Rules released version 3.0 in April 2008 from Dominion Rules - Home to favourable reviews. [5]

Related Research Articles

<i>Forgotten Futures</i>

Forgotten Futures is a role-playing game created by Marcus Rowland to allow people to play in settings inspired by Victorian and Edwardian science fiction and fantasy. Most of its releases begin with these stories then add background material to explain the settings, adventures, and other game material.

<span class="mw-page-title-main">Fudge (role-playing game system)</span> Tabletop role-playing game system

Fudge is a generic role-playing game system for use in freeform role-playing games. The name "FUDGE" was once an acronym for Freeform Universal DonatedGaming Engine and, though the acronym has since been dropped, that phrase remains a good summation of the game's design goals. Fudge has been nominated for an Origins Award for Best Role-Playing Game System for the Deryni Adventure Game.

<i>GURPS</i> Tabletop role-playing game system

The Generic Universal RolePlaying System, or GURPS, is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific.

<i>RuneQuest</i> Fantasy tabletop role-playing game

RuneQuest is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first published in 1978 by The Chaosium. Beginning in 1984, publication passed between a number of companies, including Avalon Hill, Mongoose Publishing, and The Design Mechanism, before finally returning to Chaosium in 2016. RuneQuest is notable for its system, designed around percentile dice and an early implementation of skill rules, which became the basis for numerous other games. There have been several editions of the game.

<i>Cyberpunk</i> (role-playing game) Tabletop science fiction role-playing game

Cyberpunk is a tabletop role-playing game in the dystopian science fiction genre, written by Mike Pondsmith and first published by R. Talsorian Games in 1988. It is typically referred to by its second or fourth edition names, Cyberpunk 2020 and Cyberpunk Red, in order to distinguish it from the cyberpunk genre after which it is named.

Open gaming is a movement within the tabletop role-playing game (RPG) industry with superficial similarities to the open source software movement. The key aspect is that copyright holders license their works under public copyright licenses that permit others to make copies or create derivative works of the game.

<i>Alternity</i> Tabletop science fiction role-playing game

Alternity is a science fiction role-playing game (RPG) published by TSR in 1998. Following the acquisition of TSR by Wizards of the Coast, the game was discontinued in 2000 as part of a broader rationalisation of TSR's business holdings, but it retains a small and devoted fanbase. Parts of Alternity as well as TSR's classic Star Frontiers game have been incorporated into the d20 Modern game, especially the d20 Future setting. The first campaign setting for the Alternity game, the Star*Drive setting, was introduced in 1998.

<span class="mw-page-title-main">Fate (role-playing game system)</span> Tabletop role-playing game system

Fate is a generic role-playing game system based on the Fudge gaming system. It has no fixed setting, traits, or genre and is customizable. It is designed to offer minimal obstruction to role-playing by assuming players want to make fewer dice rolls.

<i>Serenity Role Playing Game</i> Tabletop science fiction role-playing game

The Serenity Role Playing Game is a science fiction role-playing game released in 2005 and set in the universe of the movie Serenity. It was produced by Margaret Weis Productions, Ltd, and its mechanics were the first iteration of the Cortex System. It won an Origins Award for best RPG in 2005 and Margaret Weis' license came to an end on January 31, 2011.

<i>Savage Worlds</i> American generic role-playing game

Savage Worlds is a role-playing game written by Shane Lacy Hensley and published by Pinnacle Entertainment Group. The game emphasizes speed of play and reduced preparation over realism or detail. The game received the 2003 Origin Gamers' Choice Award for best role-playing game.

<span class="mw-page-title-main">D6 System</span> Tabletop role-playing game system

The D6 System is a role-playing game system published by West End Games (WEG) and licensees. While the system is primarily intended for pen-and-paper role-playing games, variations of the system have also been used in live action role-playing games and miniature battle games. The system is named after the 6-sided die, which is used in every roll required by the system.

<i>Masque of the Red Death</i> (Ravenloft) Dungeons & Dragons campaign setting

Masque of the Red Death and Other Tales, subtitled "Terror in the 1890s", was published by TSR in 1994 as an alternate campaign setting for the horror role-playing game Ravenloft, which itself uses the rules from Advanced Dungeons & Dragons.

<i>Starfleet Voyages</i>

Starfleet Voyages is a science-fiction adventure role-playing game of planetary exploration based on the Star Trek television series.

<i>True20</i>

True20 is a role-playing game system designed by Steve Kenson and published by Green Ronin Publishing. The system was first published as a part of the Blue Rose RPG before being published as a standalone universal generic role-playing game, True20 Adventure Roleplaying.

<span class="mw-page-title-main">EABA</span>

The End All Be All game system, commonly known as EABA and pronounced "ee-buh", is a role-playing game system from Blacksburg Tactical Research Center (BTRC). It is a generic gaming system designed to adapt to any imaginary gaming environment. It was created by Greg Porter in 2003. The game cites the Hero System, GURPS and Call of Cthulhu as influences in its development.

<span class="mw-page-title-main">CORPS</span>

The CORPS game system, created by Greg Porter was in its first 1990 edition the Conspiracy Oriented Roleplaying System, which was later revised and re-named the Complete Omniversal Role Playing System to focus purely on being a generic role-playing game system.

Dungeon Squad is a fantasy role-playing game by Jason Morningstar. It is released as being 'by Jason Morningstar', rather than through Bully Pulpit Games as other of Morningstar's games have been.

<span class="mw-page-title-main">QAGS</span> Tabletop role-playing game supplement

QAGS is a generic tabletop roleplaying game. Setting for this system have varied and ranged widely.

The Cortex Plus System is a toolkit RPG system that evolved from Margaret Weis Productions, Ltd's Cortex System. It has been used for four published games and one published preview to date, and the design principles are in the Cortex Plus Hacker's Guide, a book of advice in how to create new games using Cortex Plus, and list of new games produced via Kickstarter. According to the Hacker's Guide there are three basic 'flavors' of Cortex Plus; Action, Drama, and Heroic.

<span class="mw-page-title-main">Tephra: The Steampunk RPG</span> Role-playing game

Tephra: The Steampunk RPG (2012) is a steampunk role-playing game by Parlor LLC..

References

  1. John Munsch, "Making Sure An Open Source RPG Stays Available": "Dreams of a Rarebit Fiend: Making Sure an Open Source RPG Stays Available". Archived from the original on 2008-06-25. Retrieved 2008-05-09.
  2. See "The Dominion Games Interview" (November 2000) at http://www.guildcompanion.com/scrolls/2000/nov/dginterview.html Archived 2010-11-09 at the Wayback Machine
  3. "Dominion Rules 2.0" (game review) at http://www.guildcompanion.com/scrolls/2001/dec/reviewdominionrules2.html Archived 2019-11-28 at the Wayback Machine
  4. See, for example, "Review of Dominion Rules Digest 2.0": http://www.rpg.net/reviews/archive/9/9525.phtml
  5. See, for example, "Dominion Rules by MAB": http://thefreerpgblog.blogspot.com/2008/11/dominion-rules-by-mab.html