Dragon Keep

Last updated
Dragon Keep
DLE3 TSR9245 Dragon Keep.jpg
CodeDLE3
AuthorsRick Swan
First published1990

Dragon Keep is an adventure module published in 1989 for the Dungeons & Dragons fantasy role-playing game.

Contents

Plot summary

Dragon Keep is a Dragonlance adventure scenario which ends the trilogy started with In Search of Dragons and Dragon Magic . [1] The player characters journey from Lunitari to deep in the ocean of Krynn to defeat the daughter of Takhisis. [1]

Publication history

DLE3 Dragon Keep was written by Rick Swan, with a cover by Jack Pennington, and was published by TSR in 1990 as a 64-page booklet with a large color map and an outer folder. [1]

Reception

In the February–March 1990 edition of Games International (Issue 13), Dave Hughes noted that this module was "one of those rarities: a module that is part of a series yet can be played as a stand alone adventure." Noting the high quality and amount of information provided, Hughes concluded by giving it an excellent rating of 9 out of 10, saying, "In addition to being a different and exceptional module, Dragon Keep is exceptional value for money." [2]

Related Research Articles

<i>Dungeon</i> (magazine) Magazine related to the Dungeons & Dragons role-playing game

Dungeon was one of the two official magazines targeting consumers of the Dungeons & Dragons role-playing game and associated products; Dragon was the other.

<span class="mw-page-title-main">Dave Arneson</span> American game designer (1947-2009)

David Lance Arneson was an American game designer best known for co-developing the first published role-playing game (RPG), Dungeons & Dragons, with Gary Gygax, in the early 1970s. Arneson's early work was fundamental to the role-playing game (RPG) genre, pioneering devices now considered to be archetypical, such as cooperative play to develop a storyline instead of individual competitive play to "win" and adventuring in dungeon, town, and wilderness settings as presented by a neutral judge who doubles as the voice and consciousness of all characters aside from the player characters.

<span class="mw-page-title-main">Blackmoor (campaign setting)</span> Dungeons & Dragons fictional campaign setting

Blackmoor is a fantasy role-playing game campaign setting generally associated with the game Dungeons & Dragons. It originated in the early 1970s as the personal setting of Dave Arneson, the co-creator of Dungeons & Dragons, first as a setting for Arneson's miniature wargames, then as an early testing ground for what would become D&D.

<i>Ruins of Adventure</i>

Ruins of Adventure is a Dungeons & Dragons module that was based on the "Gold Box" role-playing video game Pool of Radiance, published in 1988 by Strategic Simulations, Inc. (SSI). Mike Breault stated that TSR chose him, Winter, Cook, and Ward to work on the design and writing for Pool of Radiance, indicating that the material was originally created for the game. However, according to the editors of Dragon magazine, Pool of Radiance was based on Ruins of Adventure, and not vice versa. The plot loosely tracks that of the computer game.

<i>Ravenloft</i> (module) 1983 adventure module for the Dungeons & Dragons game

Ravenloft is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David Sutherland III. The plot of Ravenloft focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. Various story elements, including Strahd's motivation and the locations of magical weapons, are randomly determined by drawing cards. The player characters attempt to defeat Strahd and, if successful, the adventure ends.

<i>The Keep on the Borderlands</i> Dungeons & Dragons adventure module

The Keep on the Borderlands is a Dungeons & Dragons adventure module by Gary Gygax, first printed in December 1979. In it, player characters are based at a keep and investigate a nearby series of caves that are filled with a variety of monsters. It was designed to be used with the Dungeons & Dragons Basic Set, and was included in the 1979–1982 editions of the Basic Set. It was designed for people new to Dungeons & Dragons.

<span class="mw-page-title-main">Adventure (role-playing games)</span> Either a collection of material for or a story in a role-playing game

An adventure is a playable scenario in a tabletop role-playing game. These can be constructed by gamemasters for their players, and are also released by game publishers as pre-made adventure modules. Different types of designs exist, including linear adventures, where players move between scenes in a pre-determined order; non-linear adventures, where scenes can go in multiple directions; and solo adventures, which are played alone, without a game group.

Adventure (<i>Dungeons & Dragons</i>) Tabletop role-playing game story and setting materials

In the Dungeons & Dragons role-playing game, an adventure or module is a guide for managing player knowledge and activities within a specific scenario. Commercially, a published adventure comes as a pre-packaged book or box set that is used exclusively by the Dungeon Master. It typically contains background information for the plot or story, maps, vignettes of interesting locations, site inventories, creature descriptions and statistics, player visual aids, and suggested rules for evaluating events and likely player actions.

The DL series is a series of adventures and some supplementary material for the Advanced Dungeons & Dragons role playing game. These modules along with the Dragonlance Chronicles trilogy of novels, which follow one possible adventure series through the modules, were the first published items that established the Dragonlance fictional universe. The original DL series was released from 1984 to 1986, with the final two modules added to it in 1988. In the 1990s these roleplaying adventures from the original series were collected and revised for 2nd Edition AD&D as the three DLC Dragonlance Classics modules. There were also versions of the module series released in 1999, 2000 and 2006.

<i>Dragons of Despair</i> 1984 book by Tracy Hickman

Dragons of Despair is the first in a series of 16 Dragonlance adventures published by TSR, Inc. (TSR) between 1984 and 1988. It is the start of the first major story arc in the Dragonlance series of Dungeons & Dragons (D&D) role-playing game modules, a series of ready-to-play adventures for use by Dungeon Masters in the game. This series provides a game version of the original Dragonlance storyline later told in the Dragonlance Chronicles trilogy of novels. This module corresponds to the events told in the first half of the novel Dragons of Autumn Twilight by Margaret Weis and Tracy Hickman. Its module code is DL1, which is used to designate it as the first part of the Dragonlance adventure series.

<i>Dragons of Flame</i> (module)

Dragons of Flame is the second module in the first major story arc in the Dungeons & DragonsDragonlance series of game modules. It is one of the 14 Dragonlance adventures published by TSR between 1984 and 1986. Its cover features a painting by Jeff Easley depicting Tasslehoff Burrfoot peering at a red dragon and Verminaard of the Dragonarmies of Ansalon.

<i>Desert of Desolation</i> Dungeons & Dragons adventure module

Desert of Desolation is a compilation adventure module published by TSR for the Dungeons & Dragons (D&D) fantasy roleplaying game. It combines three previously published individual modules: Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The modules were made for use with the first edition Advanced Dungeons & Dragons (AD&D) rules. Pharaoh was created by Tracy and Laura Hickman soon after the couple married in 1977, and published by TSR in 1982. Oasis of the White Palm was a collaboration between Tracy Hickman and Philip Meyers, and Hickman wrote the Lost Tomb of Martek on his own; both were printed in 1983.

<i>The Veiled Society</i> Dungeons & Dragons adventure module

The Veiled Society is an adventure module for the Basic Rules of the Dungeons & Dragons fantasy role-playing game published in 1984. The adventure's product designation is TSR 9086.

<i>In Search of Adventure</i> Dungeons & Dragons adventure module

In Search of Adventure is an abridged compilation adventure module published by TSR, Inc. in 1987, for the Basic Set of the Dungeons & Dragons (D&D) fantasy role-playing game. Its product designation was TSR 9190. This 160-page book features cover artwork by Keith Parkinson.

<i>Dungeons & Dragons Basic Set</i> Boxed set for tabletop role-playing game Dungeons & Dragons

The Dungeons & Dragons Basic Set is a set of rulebooks for the Dungeons & Dragons (D&D) fantasy role-playing game. First published in 1977, it saw a handful of revisions and reprintings. The first edition was written by J. Eric Holmes based on Gary Gygax and Dave Arneson's original work. Later editions were edited by Tom Moldvay, Frank Mentzer, Troy Denning, and Doug Stewart.

<i>DA module series</i>

The DA module series is a series of four adventures for the Dungeons & Dragons role-playing game, designed to be compatible with the Dungeons & Dragons Expert Set. They were written for character levels 10–14 by Dave Arneson and David J. Ritchie and published from 1986 to 1987.

<i>Dungeons & Dragons Expert Set</i> Tabletop role-playing game supplement for Dungeons & Dragons

The Expert Set is an expansion boxed set for the Dungeons & Dragons fantasy role-playing game. It was first published in 1981 as an expansion to the Basic Set.

<i>Waterdeep</i> (module) Dungeons & Dragons adventure module

Waterdeep is an adventure module published in 1989 for the Dungeons & Dragons fantasy role-playing game. It is the last of the three-part "Avatar" series, the first being Shadowdale and the second Tantras.

<i>Dragonlance Classics</i> D&D module

Dragonlance Classics is a series of adventure modules for the Advanced Dungeons & Dragons fantasy role-playing game.

Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995.

References

  1. 1 2 3 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 92. ISBN   0-87975-653-5.
  2. Hughes, Dave (February–March 1990). "Dragon Keep". Games International . No. 13. p. 40.