Educational music, is a genre of music in which songs, lyrics, or other musical elements are used as a method of teaching and/or learning. It has been shown in research to promote learning. Additionally, music study in general has been shown to improve academic performance of students.
Music used for learning can be in many formats, including video recordings, audio recordings, sheet music, and improvised music. Most of the time, music is added to an existing lesson plan or story. Songs are usually easy to sing and catchy, so that they can be repeated for later learning. Some children's music is considered educational, and, historically, most educational music is geared towards children. Prominent examples include songs from LazyTown, Sesame Street , Schoolhouse Rock , Smart Songs' educational rap videos on YouTube, and Tom Lehrer's songs for the PBS show The Electric Company . Some educational songs also have become popular hits such as "Low Bridge (Fifteen Years/Miles On The Erie Canal)" and "The Battle Of New Orleans".
Recent developments have extended music's use to secondary and collegiate education, with Cornel West breaking new ground in this regard.
Video recordings are the most use of educational music. Television shows, DVDs, and even some movies use music to teach the viewer, whether it be a moral lesson or a scholastic lesson. Sesame Street and Schoolhouse Rock are examples of shows that use music to teach topics like math, science, and government. Things like counting, the names of the planets, or the law making process are put to music with simple lyrics to aid in retention of information. In the minds of many elementary children a video can break the monotony of the school day, and will likely get them more interested in the content they are learning. Music can be used in this same capacity throughout the day and allow for the teacher to give the students a mental break while still having them learn. With both of these being effective ways for a teacher to help their students learn new material in a new and exciting way, music videos can be very impactful on the brains of elementary school children.
Shows such as Little Einsteins use music as a story aid to teach decision-making and music recognition. Instrumental music represents different objects, people, animals, or actions to help the viewer distinguish between various options.
Shows such as VeggieTales use a story as well as music to teach biblical and moral lessons to its viewers. This form uses songs to tie the story together and help the viewer remember important aspects of the story.
Audio music recordings are also used prominently as a form of education. The website Songs for Teaching [2] has many songs for teachers to use to help kids learn. Baby Genius is a very popular company that produces educational music CDs for children. The European Union funded an education project to encourage early language learning called Lullabies of Europe [3] that gathered and recorded lullabies in 7 European languages. Some Television shows and DVD series also make Audio recordings of their songs to further learning.
Improvisation is used in educational music in a few settings. Teachers might make up a song for times tables and teach it to the students, perhaps having students add parts. Some people also make up songs to remember things or to study for a test.
Hip hop demonstrates increasing relevance and success as a pedagogical tool in primary and secondary education. Flocabulary and Defined Mind, focusing primarily on vocabulary building for SAT and ACT tests, have established a Web presence in addition to their textbooks. Smart Songs, concentrating on middle school, offers amusing and pertinent music video. MC SKULE (Rohen Shah) of the non-profit SKULE.org makes parody music videos of popular songs where the lyrics teach math. [4] Alex Kajitani, the 2009 California State Teacher of the Year, created original middle school math songs as the Rappin' Mathematician. [5]
Some schools integrate music with other subjects in the hope that the music and the other subjects enhance each other. With this mutual growth, educators hope to improve the overall quality and experiences of education.
One program that integrates music in education is the Changing Education Through the Arts (CETA) program, which is done through the Kennedy Center. CETA is a partnership between the Kennedy Center and eight arts focus schools in the Washington D.C. area. They work together to produce staff that can integrate the arts across the curriculum. CETA aims to integrate music and other arts, such as dance and visual arts, into other scholastic areas, such as math and science "...to teach and assess objectives in both the art form and the other subject area. This allows a simultaneous focus on creating, performing, and/or responding to the arts while still addressing content in other subject areas."
The objectives of CETA are to:
Arts Horizons is an arts in education organization that serves schools in New York and New Jersey. They integrate music, as well as other arts, into learning to help children gain appreciation for the arts as well as stimulate children "through the arts to improve their proficiency in reading, writing and math."
Arts Horizons has a variety of programs, including:
An example of an assembly provided by Arts Horizons is the Peter and the Wolf program. [6] In this program, an actor tells the tale of Peter and the Wolf while a woodwind quintet plays the music of Prokofiev to bring the story to life. After the story, students have a chance to learn about the woodwind instruments that were used in the story, as well as other woodwind instruments, and hear other folk tales.
CETA has concrete evidence on the following:
There have been many studies on the use of music to aid in teaching, as well as how an individual who plays music fares in their education. Results show that using music when teaching children to read, for example, can help children learn how to read and give lasting results. A study on elementary students even showed that students with music training have overall better verbal memory, compared to the memory of those students of the same demographic without music training.
A school is both the educational institution and building designed to provide learning spaces and learning environments for the teaching of students under the direction of teachers. Most countries have systems of formal education, which is sometimes compulsory. In these systems, students progress through a series of schools that can be built and operated by both government and private organization. The names for these schools vary by country but generally include primary school for young children and secondary school for teenagers who have completed primary education. An institution where higher education is taught is commonly called a university college or university.
A teaching method is a set of principles and methods used by teachers to enable student learning. These strategies are determined partly on subject matter to be taught, partly by the relative expertise of the learners, and partly by constraints caused by the learning environment. For a particular teaching method to be appropriate and efficient it has take into account the learner, the nature of the subject matter, and the type of learning it is supposed to bring about.
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game types include board, card, and video games.
In contemporary education, mathematics education—known in Europe as the didactics or pedagogy of mathematics—is the practice of teaching, learning, and carrying out scholarly research into the transfer of mathematical knowledge.
In the field of pedagogy, learning by teaching is a method of teaching in which students are made to learn material and prepare lessons to teach it to the other students. There is a strong emphasis on acquisition of life skills along with the subject matter.
Music education is a field of practice in which educators are trained for careers as elementary or secondary music teachers, school or music conservatory ensemble directors. Music education is also a research area in which scholars do original research on ways of teaching and learning music. Music education scholars publish their findings in peer-reviewed journals, and teach undergraduate and graduate education students at university education or music schools, who are training to become music teachers.
Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. In a larger sense, technology integration can also refer to the use of an integration platform and application programming interface (API) in the management of a school, to integrate disparate SaaS applications, databases, and programs used by an educational institution so that their data can be shared in real-time across all systems on campus, thus supporting students' education by improving data quality and access for faculty and staff.
"Curriculum integration with the use of technology involves the infusion of technology as a tool to enhance the learning in a content area or multidisciplinary setting... Effective technology integration is achieved when students can select technology tools to help them obtain information on time, analyze and synthesize it, and present it professionally to an authentic audience. Technology should become an integral part of how the classroom functions—as accessible as all other classroom tools. The focus in each lesson or unit is the curriculum outcome, not the technology."
Culturally relevant teaching or responsive teaching is a pedagogy grounded in teachers' practice of cultural competence, or skill at teaching in a cross-cultural or multicultural setting. Teachers using this method encourage each student to relate course content to their cultural context.
This glossary of education-related terms is based on how they commonly are used in Wikipedia articles. This article contains terms starting with T – Z. Select a letter from the table of contents to find terms on other articles.
Inclusion in education refers to all students being able to access and gain equal opportunities to education and learning. It arose in the context of special education with an individualized education program or 504 plan, and is built on the notion that it is more effective for students with special needs to have the said mixed experience for them to be more successful in social interactions leading to further success in life. The philosophy behind the implementation of the inclusion model does not prioritize, but still provides for the utilization of special classrooms and special schools for the education of students with disabilities. Inclusive education models are brought into force by educational administrators with the intention of moving away from seclusion models of special education to the fullest extent practical, the idea being that it is to the social benefit of general education students and special education students alike, with the more able students serving as peer models and those less able serving as motivation for general education students to learn empathy.
The Waverly School is a nonsectarian, coeducational, college preparatory, progressive day school in Pasadena, California, United States for students in preschool through high school. It has three campuses, and a one-acre organic farm within walking distance. It is an independent school.
Education in the performing arts is a key part of many primary and secondary education curricula and is also available as a specialisation at the tertiary level. The performing arts, which include, but are not limited to dance, music and theatre, are key elements of culture and engage participants at a number of levels.
Classical Christian education is an approach to learning rooted in the long story of Christian engagement with the classical tradition as exemplified first by figures such as the Cappadocian Fathers, Augustine and Jerome as well as the fullness of Christian monastic traditions. Its current revival in American K-12 schools started with three schools founded in 1980 to 1981: Cair Paravel-Latin School, Trinity School at Greenlawn, and Logos School. Various classical Christian schools emphasize and articulate different things in their approaches, but most include biblical teachings and incorporate a teaching model from the classical education renewal known as the Trivium, consisting of three parts: grammar, logic, and rhetoric.
Arts integration differs from traditional education by its inclusion of both the arts discipline and a traditional subject as part of learning The goal of arts integration is to increase knowledge of a general subject area while concurrently fostering a greater understanding and appreciation of the fine and performing arts. The John F. Kennedy Center for the Performing Arts defines arts integration as "an approach to teaching in which students construct and demonstrate understanding through an art form. Students engage in a creative process which connects an art form and another subject and meets evolving objectives in both."
Flocabulary is a Brooklyn-based company that creates educational hip hop songs, videos and additional materials for students in grades K-12. Founded in 2004 by Blake Harrison and Alex Rappaport, the company takes a nontraditional approach to teaching vocabulary, United States history, math, science and other subjects by integrating content into recorded raps. Flocabulary's website features videos, lesson plans, activities and assessment or with songs. The company's name is a portmanteau of "flow" and "vocabulary".
An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product. In the narrower sense used here, the term describes educational software which is primarily about entertainment, but tends to educate as well and sells itself partly under the educational umbrella. Normally software of this kind is not structured towards school curricula and does not involve educational advisors.
The use of comics in education is based on the concept of creating engagement and motivation for students.
Visual literacy in education develops a student's visual literacy – their ability to comprehend, make meaning of, and communicate through visual means, usually in the form of images or multimedia.
The classical education movement or renewal advocates for a return to a traditional education based on the liberal arts, the canons of classical literature, the fine arts, and the history of civilization. It focuses on human formation and paideia with an early emphasis on music, gymnastics, recitation, imitation, and grammar. Multiple organizations support classical education in charter schools, in independent faith-based schools, and in home education. This movement has inspired several graduate programs and colleges as well as a new peer-reviewed journal, Principia: A Journal of Classical Education.
In the United States, elementary schools are the main point of delivery of primary education, for children between the ages of 4–11 and coming between pre-kindergarten and secondary education.
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