Electronic may refer to:
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering.
Electrical engineering is an engineering discipline concerned with the study, design, and application of equipment, devices, and systems which use electricity, electronics, and electromagnetism. It emerged as an identifiable occupation in the latter half of the 19th century after commercialization of the electric telegraph, the telephone, and electrical power generation, distribution, and use.
The field of electronics is a branch of physics and electrical engineering that deals with the emission, behaviour and effects of electrons using electronic devices. Electronics uses active devices to control electron flow by amplification and rectification, which distinguishes it from classical electrical engineering, which only uses passive effects such as resistance, capacitance and inductance to control electric current flow.
Fuse or FUSE may refer to:
Computer engineering is a branch of electrical engineering and computer science that integrates several fields of computer science and electronic engineering required to develop computer hardware and software. Computer engineers require training in electronic engineering, hardware-software integration, software design, and software engineering. It uses the techniques and principles of electrical engineering and computer science, and can encompass areas such as artificial intelligence (AI), robotics, computer networks, computer architecture and operating systems. Computer engineers are involved in many hardware and software aspects of computing, from the design of individual microcontrollers, microprocessors, personal computers, and supercomputers, to circuit design. This field of engineering not only focuses on how computer systems themselves work, yet it also demands them to integrate into the larger picture. Robots are one of the applications of computer engineering.
Consumer electronics or home electronics are electronic equipment intended for everyday use, typically in private homes. Consumer electronics include devices used for entertainment, communications and recreation. Usually referred to as black goods due to many products being housed in black or dark casings. This term is used to distinguish them from "white goods" which are meant for housekeeping tasks, such as washing machines and refrigerators, although nowadays, these would be considered black goods, some of these being connected to the Internet. In British English, they are often called brown goods by producers and sellers. In the 2010s, this distinction is absent in large big box consumer electronics stores, which sell entertainment, communication and home office devices, light fixtures and appliances, including the bathroom type.
Source may refer to:
Mechatronics engineering also called mechatronics, is an interdisciplinary branch of engineering that focuses on the integration of mechanical, electrical and electronic engineering systems, and also includes a combination of robotics, electronics, computer science, telecommunications, systems, control, and product engineering.
Hybrid may refer to:
Pod or POD may refer to:
A sandbox is a sandpit, a wide, shallow playground construction to hold sand, often made of wood or plastic.
Electronic media are media that use electronics or electromechanical means for the audience to access the content. This is in contrast to static media, which today are most often created digitally, but do not require electronics to be accessed by the end user in the printed form. The primary electronic media sources familiar to the general public are video recordings, audio recordings, multimedia presentations, slide presentations, CD-ROM and online content. Most new media are in the form of digital media. However, electronic media may be in either analogue electronics data or digital electronic data format.
Pure may refer to:
The electronics industry is the economic sector that produces electronic devices. It emerged in the 20th century and is today one of the largest global industries. Contemporary society uses a vast array of electronic devices built-in automated or semi-automated factories operated by the industry. Products are primarily assembled from metal–oxide–semiconductor (MOS) transistors and integrated circuits, the latter principally by photolithography and often on printed circuit boards.
An adapter in regard to computing can be either a hardware component (device) or software that allows two or more incompatible devices to be linked together for the purpose of transmitting and receiving data. Given an input, an adapter alters it in order to provide a compatible connection between the components of a system. Both software and hardware adapters are used in many different devices such as mobile phones, personal computers, servers and telecommunications networks for a wide range of purposes. Some adapters are built into devices, while the others can be installed on a computer's motherboard or connected as external devices.
Hardware may refer to:
The following outline is provided as an overview of and topical guide to automation:
The Digital Revolution is the shift from mechanical and analogue electronic technology to digital electronics which began in the later half of the 20th century, with the adoption and proliferation of digital computers and digital record-keeping, that continues to the present day. Implicitly, the term also refers to the sweeping changes brought about by digital computing and communication technologies during this period. From analogies to the Agricultural Revolution (Neolithic) and the First Industrial Revolution (1770-1840), the Digital Revolution marked the beginning of the Information Age.
Electronic(s) engineering is a sub-discipline of electrical engineering which emerged in the early 20th century and is distinguished by the additional use of active components such as semiconductor devices to amplify and control electric current flow. Previously electrical engineering only used passive devices such as mechanical switches, resistors, inductors, and capacitors.