An emergent algorithm is an algorithm that exhibits emergent behavior. In essence an emergent algorithm implements a set of simple building block behaviors that when combined exhibit more complex behaviors. One example of this is the implementation of fuzzy motion controllers used to adapt robot movement in response to environmental obstacles. [1]
An emergent algorithm has the following characteristics: [ dubious – discuss ]
Other examples of emergent algorithms and models include cellular automata, [2] artificial neural networks and swarm intelligence systems (ant colony optimization, bees algorithm, etc.).
Control theory is a field of control engineering and applied mathematics that deals with the control of dynamical systems in engineered processes and machines. The objective is to develop a model or algorithm governing the application of system inputs to drive the system to a desired state, while minimizing any delay, overshoot, or steady-state error and ensuring a level of control stability; often with the aim to achieve a degree of optimality.
In philosophy, systems theory, science, and art, emergence occurs when a complex entity has properties or behaviors that its parts do not have on their own, and emerge only when they interact in a wider whole.
In computer science and operations research, a genetic algorithm (GA) is a metaheuristic inspired by the process of natural selection that belongs to the larger class of evolutionary algorithms (EA). Genetic algorithms are commonly used to generate high-quality solutions to optimization and search problems via biologically inspired operators such as selection, crossover, and mutation. Some examples of GA applications include optimizing decision trees for better performance, solving sudoku puzzles, hyperparameter optimization, and causal inference.
A fuzzy control system is a control system based on fuzzy logic—a mathematical system that analyzes analog input values in terms of logical variables that take on continuous values between 0 and 1, in contrast to classical or digital logic, which operates on discrete values of either 1 or 0.
Fuzzy logic is a form of many-valued logic in which the truth value of variables may be any real number between 0 and 1. It is employed to handle the concept of partial truth, where the truth value may range between completely true and completely false. By contrast, in Boolean logic, the truth values of variables may only be the integer values 0 or 1.
A control system manages, commands, directs, or regulates the behavior of other devices or systems using control loops. It can range from a single home heating controller using a thermostat controlling a domestic boiler to large industrial control systems which are used for controlling processes or machines. The control systems are designed via control engineering process.
In computational science, particle swarm optimization (PSO) is a computational method that optimizes a problem by iteratively trying to improve a candidate solution with regard to a given measure of quality. It solves a problem by having a population of candidate solutions, here dubbed particles, and moving these particles around in the search-space according to simple mathematical formulae over the particle's position and velocity. Each particle's movement is influenced by its local best known position, but is also guided toward the best known positions in the search-space, which are updated as better positions are found by other particles. This is expected to move the swarm toward the best solutions.
NeuroEvolution of Augmenting Topologies (NEAT) is a genetic algorithm (GA) for the generation of evolving artificial neural networks developed by Kenneth Stanley and Risto Miikkulainen in 2002 while at The University of Texas at Austin. It alters both the weighting parameters and structures of networks, attempting to find a balance between the fitness of evolved solutions and their diversity. It is based on applying three key techniques: tracking genes with history markers to allow crossover among topologies, applying speciation to preserve innovations, and developing topologies incrementally from simple initial structures ("complexifying").
Intelligent control is a class of control techniques that use various artificial intelligence computing approaches like neural networks, Bayesian probability, fuzzy logic, machine learning, reinforcement learning, evolutionary computation and genetic algorithms.
Interactive evolutionary computation (IEC) or aesthetic selection is a general term for methods of evolutionary computation that use human evaluation. Usually human evaluation is necessary when the form of fitness function is not known or the result of optimization should fit a particular user preference.
Francis Paul Heylighen is a Belgian cyberneticist investigating the emergence and evolution of intelligent organization. He presently works as a research professor at the Vrije Universiteit Brussel, where he directs the transdisciplinary "Center Leo Apostel" and the research group on "Evolution, Complexity and Cognition". He is best known for his work on the Principia Cybernetica Project, his model of the Internet as a global brain, and his contributions to the theories of memetics and self-organization. He is also known, albeit to a lesser extent, for his work on gifted people and their problems.
Fuzzy clustering is a form of clustering in which each data point can belong to more than one cluster.
In computer science and machine learning, cellular neural networks (CNN) or cellular nonlinear networks (CNN) are a parallel computing paradigm similar to neural networks, with the difference that communication is allowed between neighbouring units only. Typical applications include image processing, analyzing 3D surfaces, solving partial differential equations, reducing non-visual problems to geometric maps, modelling biological vision and other sensory-motor organs.
A memetic algorithm (MA) in computer science and operations research, is an extension of the traditional genetic algorithm (GA) or more general evolutionary algorithm (EA). It may provide a sufficiently good solution to an optimization problem. It uses a suitable heuristic or local search technique to improve the quality of solutions generated by the EA and to reduce the likelihood of premature convergence.
In control theory a self-tuning system is capable of optimizing its own internal running parameters in order to maximize or minimize the fulfilment of an objective function; typically the maximization of efficiency or error minimization.
In recent years, the use of biologically inspired methods such as the evolutionary algorithm have been increasingly employed to solve and analyze complex computational problems. BELBIC is one such controller which is proposed by Caro Lucas, Danial Shahmirzadi and Nima Sheikholeslami and adopts the network model developed by Moren and Balkenius to mimic those parts of the brain which are known to produce emotion.
Lateral computing is a lateral thinking approach to solving computing problems. Lateral thinking has been made popular by Edward de Bono. This thinking technique is applied to generate creative ideas and solve problems. Similarly, by applying lateral-computing techniques to a problem, it can become much easier to arrive at a computationally inexpensive, easy to implement, efficient, innovative or unconventional solution.
In computer science, an evolving intelligent system is a fuzzy logic system which improves the own performance by evolving rules. The technique is known from machine learning, in which external patterns are learned by an algorithm. Fuzzy logic based machine learning works with neuro-fuzzy systems.
An adaptive neuro-fuzzy inference system or adaptive network-based fuzzy inference system (ANFIS) is a kind of artificial neural network that is based on Takagi–Sugeno fuzzy inference system. The technique was developed in the early 1990s. Since it integrates both neural networks and fuzzy logic principles, it has potential to capture the benefits of both in a single framework.
This glossary of artificial intelligence is a list of definitions of terms and concepts relevant to the study of artificial intelligence (AI), its subdisciplines, and related fields. Related glossaries include Glossary of computer science, Glossary of robotics, and Glossary of machine vision.