Era Ten, subtitled "Sci Fi Role-Play", is a science fiction role-playing game (RPG) published by Better Games in 1990.
Era Ten is a science fiction role-playing game set a thousand years in the future, when humanity ("Terrans") have formed the "Tetra League", an alliance with three alien species (the Cruz, the Skia and the Cimmer.) [1] A "pacification" virus has left most citizens of the League unable to engage in conflict. Those that are immune become either violent criminals preying on the pacified masses, or are pressed into service as armor-clad assault troops that fight the criminals or defend worlds against alien invasion. [2]
The game comes with three books: [3]
The game also comes with a paper gamemaster's screen that proved to be too flimsy to stand on its own. [1]
There are no lists of equipment that each player character can buy. The emphasis in the rules is on storytelling rather than dice rolling, which is only used for skill and task resolution. [2]
Characters can be any one of the four races of the Tetra League, each of which possess certain advantages. Players then choose a career path for the character (grunt, doc, tech-ninja, spec, or sarge), which determines the superior attributes and skills the character has. Additional skills can be purchased using a point-buy system.
The gamemaster can choose one of two options for advancement: Advancement upon mission completion; or the characters must complete nine story elements such as heroics, a cunning ploy, personal growth, etc. in order to advance.
The "Quick & Dirty" tables are used for every aspect of the game, including personal combat, task resolution, and spacefleet engagements.
In the early 1980s, the RPG game market was dominated by games with complex rules such as Dungeons & Dragons (TSR) and RuneQuest (Chaosium). But in the late 1980s, small independent game designers started to create games that were less about rolling dice and more centered on the story narrative. [4] Two such designers were Joseph Hillmer and George Rahm, who created two "rules light" role-playing games: the science fiction RPG Era Ten and the fantasy RPG Barony . Both implemented a much simplified rules system that used tables and a deck of cards to resolve all action in the game. Era Ten, featuring the artwork of Todd Pickens, was published by Better Games of Burbank, California in 1990. [1] Better Games also produced several supplements for Era Ten, which were published on their website and in the pages of Space Gamer/Fantasy Gamer . [3]
In Issue 26 of White Wolf #26 (April/May, 1991), Stewart Wieck reviewed both of Better Games' RPGs, Barony and Era Ten, and liked the rules system, calling it "an outline that relies little on actual rules, and more on gamemaster initiative." But Wieck was not impressed by the poor editing, noting "the choppy writing (innumerable sentence fragments) makes the text tiresome to follow." Wieck was also distressed by the lack of organization of the rules. Nonetheless, Wieck concluded by giving Era Ten a rating of 4 out of 5, saying, "Better Games works under the tagline that you've been gamemastering long enough to know what you want and how you want to run your game. The systems presented in Barony and Era Ten will allow you to do this if you have the stamina to survive the rules writing and the wits to use the ideas." [1]
In Issue 48 of Challenge (Jan.-Feb. 1991), Lester W. Smith liked the storytelling aspect of the game, but found, "The game has one major problem. That is, the writing is terrible. The books consist largely of poorly expressed, ungrammatical sentences, collected into paragraphs that ramble relatively aimlessly from topic to topic ... absolutely the worst written of any of the roleplaying games I've ever read." Despite this, Smith concluded, "Era Ten is a lot of fun. The problems with its text mechanics is offset by its inventiveness." [2]
In his 2014 book Designers & Dragons: The '80s, game historian Shannon Appelcline noted that Era Ten and Barony were part of a movement of "'free style roleplay' games" in the early 1990s, "early 'indie' efforts that tried to break free of the old clichés of RPGs and instead offer more story-oriented games." [5] : 36
The Ringworld science fiction role-playing game was published by Chaosium in 1984, using the Basic Role-Playing system for its rules and Larry Niven's Ringworld novels as a setting.
Star Frontiers is a science fiction role-playing game produced by TSR from 1982 to 1985. The game offers a space opera action-adventure setting.
Traveller is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed Traveller with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for GURPS, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. Traveller has been featured in a few novels and at least two video games.
2300 AD, originally titled Traveller: 2300, is a tabletop science fiction role-playing game created by Game Designers' Workshop (GDW) and first published in 1986.
An adventure is a playable scenario in a tabletop role-playing game. These can be constructed by gamemasters for their players, and are also released by game publishers as pre-made adventure modules. Different types of designs exist, including linear adventures, where players move between scenes in a predetermined order; non-linear adventures, where scenes can go in multiple directions; and solo adventures, which are played alone, without a game group.
d20 Modern is a modern fantasy role-playing game system designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. The system's core rulebook was published by Wizards of the Coast on November 1, 2002; by 2006, ten additional supplements were released. The game is based on the d20 System and the Dungeons & Dragons 3rd Edition ruleset. It includes various campaign settings along with the tools to build campaigns in modern/contemporary settings.
Alternity is a science fiction role-playing game (RPG) published by TSR in 1997. Following the acquisition of TSR by Wizards of the Coast, the game was discontinued in 2000 as part of a broader rationalisation of TSR's business holdings, but it retains a small and devoted fanbase. Parts of Alternity as well as TSR's classic Star Frontiers game were later incorporated into the d20 Modern game, especially the d20 Future setting. Star*Drive was the first campaign setting published for Alternity, and was introduced in 1998.
Dark Conspiracy is a near-future horror role-playing game (RPG) originally written by Lester W. Smith and published by Game Designers' Workshop (GDW) in 1991. Several newer editions have been published.
Skyrealms of Jorune is a science-fantasy role-playing game that was first published in 1984 through SkyRealms Publishing. The game is set on the fictional alien planet of Jorune above which float levitating islands. The second edition was published in 1986 as a boxed set, and a third edition was published by Chessex in 1992. The computer game Alien Logic: A Skyrealms of Jorune Adventure was published in 1994. The various editions received positive reviews in game periodicals including Casus Belli, White Dwarf, White Wolf, Different Worlds, Dragon, Polyhedron, The Games Machine, and Challenge.
Starfaring was the first science fiction role-playing game (RPG) published, released by Flying Buffalo in August 1976. Although it was the first to market, it didn't attract an audience, and was soon superseded by the much more popular Traveller published the following year.
Daredevils is a tabletop role-playing game published by Fantasy Games Unlimited (FGU) in 1982 that is meant to emulate pulp magazine fiction of the 1930s.
Lords of Creation is a multi-genre tabletop role-playing game published by Avalon Hill in 1983. Although expectations were high when Avalon Hill entered the role-playing game market, the game failed to find an audience and was discontinued relatively quickly.
Timemaster is a role-playing game centered on traveling through time and alternate dimensions, published by Pacesetter Ltd in 1984. Players take on the role of Time Corps agents who fix deviations in the timeline of the game. The primary antagonists are the Demoreans, a fictional race of shape-shifting aliens from another dimension who are determined to mold time to suit their needs.
Privateers and Gentlemen is a role-playing game published by Fantasy Games Unlimited (FGU) in 1983 that is set in the Royal Navy during the Age of Sail. The game combines role-playing and ship-to-ship combat. The game received generally positive reviews, although some critics questioned the blending of both role-playing and naval combat, the lack of any scenarios or adventures, and the disorganization of the rules.
Psi World is a science fiction role-playing game published by Fantasy Games Unlimited (FGU) in 1984 that takes place in a near-future society in which certain individuals have psionic powers.
Barony, subtitled "Fantasy Role-Play", is a role-playing game published by Better Games in 1990.
GURPS Planet Krishna is a role-playing game supplement published by Steve Jackson Games (SJG) in 1997 that helps a gamemaster design a GURPS campaign using the Viagens Interplanetarias science fiction setting of L. Sprague de Camp.
Legendary Lives Player's Primer is the first of two books published by Marquee Press in 1990 required for the role-playing game Legendary Lives.
The Nile Empire is a supplement published by West End Games in 1990 for the cross-genre role-playing game Torg. A second edition was published for the Torg Eternity RPG in 2020.
Alien: The Roleplaying Game is a science fiction horror role-playing game based on the Alien film franchise. It was published by Free League Publishing in 2019. The game has won three ENNIE Awards.