Erik Loyer is a digital artist whose work examines identity and memory in the context of new modes of communications afforded by media technologies.
Loyer began his work at The Voyager Company, and has done professional interface design work for a number of firms and startups. He graduated with a degree in Cinema and Television from the University of Southern California. [1]
He won a 1998 New Media Invision Silver Award for his project The Lair of the Marrow Monkey, which is part of the permanent collection of the San Francisco Museum of Modern Art. [2]
In 1999, he won a Rockefeller Media Fellowship for his ongoing interactive narrative Chroma which has been showcased internationally, as well as on the web. [3]
In 2009 Loyer turned his attention to his startup company, Opertoon, specializing in the creation of "stories you can play" on mobile devices such as the iPad. Loyer's first release through Opertoon was Ruben & Lullaby, an Indiecade Official Selection valued by MSNBC as a "game that plays more like an interactive graphic novel." [4] USA Today described Loyer's second Opertoon release and top-charting Apple iTunes Store app, "Strange Rain", as "part poetry, part artwork, part game, part interactive music experiment and part relaxation tool." [5]
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has generic name (help)Space Ace is a LaserDisc video game produced by Bluth Group, Cinematronics and Advanced Microcomputer Systems. It was unveiled in October 1983, just four months after the Dragon's Lair game, followed by a limited release in December 1983 and then a wide release in Spring 1984. Like its predecessor, it featured film-quality animation played back from a LaserDisc.
A mobile game is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone, tablet, PDA to handheld game console, portable media player or graphing calculator, with and without network availability. The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994.
An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, often through the use of full-motion video of either animated or live-action footage.
Scott Snibbe is an interactive media artist, author, entrepreneur, and meditation instructor who hosts the Skeptic's Path to Enlightenment meditation podcast. His first book, How to Train a Happy Mind, was released in 2024. Snibbe has collaborated with other artists and musicians, including Björk on her interactive “app album” Björk: Biophilia that was acquired by New York's MoMA as the first downloadable app in the museum's collection. Between 2000 and 2013 he founded several companies, including Eyegroove, which was acquired by Facebook in 2016. Early in his career, Snibbe was one of the developers of After Effects.
Super Monkey Ball is a series of arcade platform video games initially developed by Amusement Vision and published by Sega. The series debuted in 2001 with the arcade game Monkey Ball, which was ported to GameCube as Super Monkey Ball later that year. Several sequels and ports have been released.
iOS is a mobile operating system developed by Apple exclusively for its smartphones. It was unveiled in January 2007 for the first-generation iPhone, launched in June 2007.
Tales of Monkey Island is a 2009 graphic adventure video game developed by Telltale Games under license from LucasArts. It is the fifth game in the Monkey Island series, released nearly a decade after the previous installment, Escape from Monkey Island. Developed for Windows and the Wii console, the game was released in five episodic segments, between July and December 2009. In contrast to Telltale's previous episodic adventure games, whose chapters told discrete stories, each chapter of Tales of Monkey Island is part of an ongoing narrative. The game was digitally distributed through WiiWare and Telltale's own website, and later through Steam and Amazon.com. Ports for OS X, the PlayStation Network, and iOS were released several months after the series ended.
Blast Theory is an artists' group that specializes in work that mixes interactive media, digital broadcasting and live performance.
Heather Kelley is a media artist, writer and video game designer. She is a co-founder of the Kokoromi experimental game collective, with whom she produces and curates the annual Gamma game event promoting experimental games as creative expression in a social context. She regularly appears as a jury member for several computer gaming festivals. She is also a frequent public speaker at technology events.
In New Zealand, 67% of the population plays video games, 46% of video game players are female and the average age of a video game player is 34. New Zealanders spend an average of 88 minutes a day playing video games.
The Art of Video Games was an exhibition by the Smithsonian American Art Museum which was on display March 16–September 30, 2012. The exhibition was designed to highlight the evolution of art within the video game medium over its forty-year history. Following its time at the Smithsonian American Art Museum, the exhibition toured to 10 additional venues in the United States. Chris Melissinos, founder of Past Pixels and collector of video games and gaming systems, was the curator of the exhibition.
Max Weisel is an American entrepreneur and artist. His experience as an iOS app developer predates the release of Apple's App Store. He's collaborated with avant garde artist Björk, to produce Biophilia, the first full-length app album. In addition his work has been featured in museums such as the New York Museum of Modern Art. He is the founder of the San Francisco-based research and development company RelativeWave, which was acquired by Google in 2014. After the acquisition of RelativeWave, Max worked as the Head of Material Design Tools at Google until 2016, when he left to found Normal, a virtual reality and augmented reality software company.
Jonathan Ackley is an American interactive theme park attraction and computer game designer, writer, and programmer. He is best known for being the Creative Director and Producer on Walt Disney World's Sorcerers of the Magic Kingdom and co-project leader, with Larry Ahern, for LucasArtsGamesThe Curse of Monkey Island.
Kidaptive is a Silicon Valley-based developer of educational technology. Kidaptive's core product is an adaptive-learning platform, which powers a variety of learning domains including two Kidaptive-created apps for early learning. Kidaptive was founded by P.J. Gunsagar and Dylan Arena. The creative director for Kidaptive's Leo's Pad series is Dan Danko, who has worked on numerous children's television shows such as Rugrats and Fresh Beat Band.
Simogo is a Swedish independent video game developer based in Malmö. The company was founded in 2010 and is best known for creating games for mobile devices, including Year Walk and Device 6. Its name comes from the name of its founders Simon (SIM), and Gordon (GO); the 'O' from the Swedish word "och" meaning "and".
Dragon's Lair is an interactive film LaserDisc video game developed by Advanced Microcomputer Systems and published by Cinematronics in 1983, as the first game in the Dragon's Lair series. In the game, the protagonist Dirk the Daring is a knight attempting to rescue Princess Daphne from the evil dragon Singe who has locked the princess in the foul wizard Mordroc's castle. It featured animation by ex-Disney animator Don Bluth.
Michael Breidenbrücker is an Austrian entrepreneur, artist and engineer. He is best known as the co-founder of Last.fm, a founder of RjDj and a partner at the venture firm Speedinvest. He has worked with musical artists such as Hans Zimmer, Imogen Heap, Air and Booka Shade. In 2011, he produced Inception The App with Christopher Nolan and Hans Zimmer, which reached number 5 in the US App Store charts. Between 2000 and 2002, he headed the masters programme in interactive digital media at Ravensbourne College of Design and Communication in London. He studied digital art at the University of Applied Arts Vienna with Peter Weibel.
Acompli is a discontinued mobile app that allowed for user interaction with email messages as well as management of multiple email accounts in one programme. In addition, the tool also organized one's calendar and shared files. This application provided for integration with cloud storage platforms such as Dropbox, OneDrive, and iCloud; it also carried support for Microsoft Exchange and Gmail. Acompli launched on 24 April 2014. The startup company, which had $7.3 million in funding, was led by CEO Javier Soltero, J.J. Zhuang (CTO) and Kevin Henrikson.
Zach Richter is an American director, creative director and designer, best known for his work in virtual reality and interactive media.
Cluetivity is a geolocation-based and augmented reality (AR) software platform owned by Life Action Games GmbH. Founded in 2010 by a group of scavenger hunt and tech fans, Cluetivity offers both outdoor and indoor interactive games for iOS devices. The company is currently led by CEO Michael Schiemann.