In computer science, an event (also called event semaphore) is a type of synchronization mechanism that is used to indicate to waiting processes when a particular condition has become true.
An event is an abstract data type with a boolean state and the following operations:
Different implementations of events may provide different subsets of these possible operations; for example, the implementation provided by Microsoft Windows provides the operations wait (WaitForObject and related functions), set (SetEvent), and clear (ResetEvent). An option that may be specified during creation of the event object changes the behaviour of SetEvent so that only a single thread is released and the state is automatically returned to false after that thread is released.
Events short of reset function, that is, those which can be completed only once, are known as futures. [1] Monitors are, on the other hand, more general since they combine completion signaling with mutex and do not let the producer and consumer to execute simultaneously in the monitor making it an event+critical section.
In computer science, mutual exclusion is a property of concurrency control, which is instituted for the purpose of preventing race conditions. It is the requirement that one thread of execution never enters a critical section while a concurrent thread of execution is already accessing critical section, which refers to an interval of time during which a thread of execution accesses a shared resource, such as [Shared data objects, shared resources, shared memory].
In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. The implementation of threads and processes differs between operating systems, but in most cases a thread is a component of a process. The multiple threads of a given process may be executed concurrently, sharing resources such as memory, while different processes do not share these resources. In particular, the threads of a process share its executable code and the values of its dynamically allocated variables and non-thread-local global variables at any given time.
In computer science, a lock or mutex is a synchronization primitive: a mechanism that enforces limits on access to a resource when there are many threads of execution. A lock is designed to enforce a mutual exclusion concurrency control policy, and with a variety of possible methods there exists multiple unique implementations for different applications.
In concurrent programming, concurrent accesses to shared resources can lead to unexpected or erroneous behavior, so parts of the program where the shared resource is accessed need to be protected in ways that avoid the concurrent access. This protected section is the critical section or critical region. It cannot be executed by more than one process at a time. Typically, the critical section accesses a shared resource, such as a data structure, a peripheral device, or a network connection, that would not operate correctly in the context of multiple concurrent accesses.
In concurrent programming, a monitor is a synchronization construct that allows threads to have both mutual exclusion and the ability to wait (block) for a certain condition to become false. Monitors also have a mechanism for signaling other threads that their condition has been met. A monitor consists of a mutex (lock) object and condition variables. A condition variable essentially is a container of threads that are waiting for a certain condition. Monitors provide a mechanism for threads to temporarily give up exclusive access in order to wait for some condition to be met, before regaining exclusive access and resuming their task.
In computer science, the reentrant mutex is a particular type of mutual exclusion (mutex) device that may be locked multiple times by the same process/thread, without causing a deadlock.
In computer science, asynchronous I/O is a form of input/output processing that permits other processing to continue before the transmission has finished.
The architecture of Windows NT, a line of operating systems produced and sold by Microsoft, is a layered design that consists of two main components, user mode and kernel mode. It is a preemptive, reentrant multitasking operating system, which has been designed to work with uniprocessor and symmetrical multiprocessor (SMP)-based computers. To process input/output (I/O) requests, they use packet-driven I/O, which utilizes I/O request packets (IRPs) and asynchronous I/O. Starting with Windows XP, Microsoft began making 64-bit versions of Windows available; before this, there were only 32-bit versions of these operating systems.
In computer science, future, promise, delay, and deferred refer to constructs used for synchronizing program execution in some concurrent programming languages. They describe an object that acts as a proxy for a result that is initially unknown, usually because the computation of its value is not yet complete.
The object pool pattern is a software creational design pattern that uses a set of initialized objects kept ready to use – a "pool" – rather than allocating and destroying them on demand. A client of the pool will request an object from the pool and perform operations on the returned object. When the client has finished, it returns the object to the pool rather than destroying it; this can be done manually or automatically.
In computer science, synchronization refers to one of two distinct but related concepts: synchronization of processes, and synchronization of data. Process synchronization refers to the idea that multiple processes are to join up or handshake at a certain point, in order to reach an agreement or commit to a certain sequence of action. Data synchronization refers to the idea of keeping multiple copies of a dataset in coherence with one another, or to maintain data integrity. Process synchronization primitives are commonly used to implement data synchronization.
In computer science, a fiber is a particularly lightweight thread of execution.
The Microsoft Windows operating system supports a form of shared libraries known as "dynamic-link libraries", which are code libraries that can be used by multiple processes while only one copy is loaded into memory. This article provides an overview of the core libraries that are included with every modern Windows installation, on top of which most Windows applications are built.
The Java programming language and the Java virtual machine (JVM) have been designed to support concurrent programming, and all execution takes place in the context of threads. Objects and resources can be accessed by many separate threads; each thread has its own path of execution but can potentially access any object in the program. The programmer must ensure read and write access to objects is properly coordinated between threads. Thread synchronization ensures that objects are modified by only one thread at a time and that threads are prevented from accessing partially updated objects during modification by another thread. The Java language has built-in constructs to support this coordination.
Object Manager is a subsystem implemented as part of the Windows Executive which manages Windows resources. Resources, which are surfaced as logical objects, each reside in a namespace for categorization. Resources can be physical devices, files or folders on volumes, Registry entries or even running processes. All objects representing resources have an Object Type
property and other metadata about the resource. Object Manager is a shared resource, and all subsystems that deal with the resources have to pass through the Object Manager.
Parallel Extensions was the development name for a managed concurrency library developed by a collaboration between Microsoft Research and the CLR team at Microsoft. The library was released in version 4.0 of the .NET Framework. It is composed of two parts: Parallel LINQ (PLINQ) and Task Parallel Library (TPL). It also consists of a set of coordination data structures (CDS) – sets of data structures used to synchronize and co-ordinate the execution of concurrent tasks.
Microsoft SQL Server is a relational database management system developed by Microsoft. As a database server, it is a software product with the primary function of storing and retrieving data as requested by other software applications—which may run either on the same computer or on another computer across a network. Microsoft markets at least a dozen different editions of Microsoft SQL Server, aimed at different audiences and for workloads ranging from small single-machine applications to large Internet-facing applications with many concurrent users.
A process is a program in execution. An integral part of any modern-day operating system (OS). The OS must allocate resources to processes, enable processes to share and exchange information, protect the resources of each process from other processes and enable synchronization among processes. To meet these requirements, the OS must maintain a data structure for each process, which describes the state and resource ownership of that process, and which enables the OS to exert control over each process.
Component Object Model (COM) is a binary-interface standard for software components introduced by Microsoft in 1993. It is used to enable inter-process communication object creation in a large range of programming languages. COM is the basis for several other Microsoft technologies and frameworks, including OLE, OLE Automation, Browser Helper Object, ActiveX, COM+, DCOM, the Windows shell, DirectX, UMDF and Windows Runtime. The essence of COM is a language-neutral way of implementing objects that can be used in environments different from the one in which they were created, even across machine boundaries. For well-authored components, COM allows reuse of objects with no knowledge of their internal implementation, as it forces component implementers to provide well-defined interfaces that are separated from the implementation. The different allocation semantics of languages are accommodated by making objects responsible for their own creation and destruction through reference-counting. Type conversion casting between different interfaces of an object is achieved through the QueryInterface
method. The preferred method of "inheritance" within COM is the creation of sub-objects to which method "calls" are delegated.
In multithreaded computer programming, asynchronous method invocation (AMI), also known as asynchronous method calls or the asynchronous pattern is a design pattern in which the call site is not blocked while waiting for the called code to finish. Instead, the calling thread is notified when the reply arrives. Polling for a reply is an undesired option.