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An exporter is a software application that writes out a data file in a format different from its native format. [1] It does this via special algorithms (such as filters). An exporter often is not an entire program by itself, but an extension to another program, implemented as a plug-in. When implemented in this way, the exporter converts the hosting application's native format into the desired format and writes it to the file.
For example, a 3D model may be written with a modeler, such as 3D Studio Max. A game developer may want to use that model in its game, but uses a custom format that is different from 3D Studio Max's native format. Using the exporter, the model can be saved in the developer's native format and then read into the game (or a tool) without any extra conversion. Using exporters, game tools can also export from their native format into formats for other applications (such as the modeler or a paint program, such as Photoshop).
Exporters are important tools in the video game industry. A plug-in or application that does the converse of an exporter is called an importer. Importers and exporters are often used in conjunction with one another in many software development environments.
In computing, a plug-in is a software component that adds a specific feature to an existing computer program. When a program supports plug-ins, it enables customization.
In computing, cross-platform software is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms.
Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios, and architectural visualization studios. It is also used for movie effects and movie pre-visualization. 3ds Max features shaders, dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language.
Gmax is an application based on Autodesk's 3ds Max application used by professional computer graphics artists. 3ds Max is a comprehensive modeling, animation and rendering package with some secondary post-production and compositing features. Gmax is much more limited due to its singular intended use—game content creation. Infrequently used tools and features, or the ones completely unrelated to creating 3D game models, were removed, leaving the core modeling, texturing, and basic animation rigging and keyframing capabilities. In 2005, the promotional freeware software was discontinued after version 1.2.
COLLADA is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506.
Raster graphics editors can be compared by many variables, including availability.
CAD data exchange is a method of drawing data exchange used to translate between different computer-aided design (CAD) authoring systems or between CAD and other downstream CAx systems.
Rhinoceros is a commercial 3D computer graphics and computer-aided design (CAD) application software that was developed by TLM, Inc, dba Robert McNeel & Associates, an American, privately held, and employee-owned company that was founded in 1978. Rhinoceros geometry is based on the NURBS mathematical model, which focuses on producing mathematically precise representation of curves and freeform surfaces in computer graphics.
SketchUp is a 3D modeling software that allows users to create and manipulate 3D models of buildings, landscapes, furniture, and other objects. It is commonly used in architecture and interior design.
A game development tool is a specialized software application that assists or facilitates the making of a video game. Some tasks handled by tools include the conversion of assets into formats required by the game, level editing and script compilation.
An importer is a software application that reads in a data file or metadata information in one format and converts it to another format via special algorithms. An importer often is not an entire program by itself, but an extension to another program, implemented as a plug-in. When implemented in this way, the importer reads the data from the file and converts it into the hosting application's native format.
Carrara is a full-featured 3D computer graphics application featuring figure posing and editing, as well as nature modeling, in addition to traditional modeling, animation, texturing and rendering. The software is also capable of dynamic hair and fur simulations, particle effects, soft body and rigid body dynamics. Carrara is now owned and developed by Daz 3D. Carrara is compatible with Poser and Daz Studio formats of 3D figures and props. It is further supported by a number of 3rd party plug-ins and add-ons.
3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later or displayed in real time.
3D computer graphics software refers to programs used to create 3D computer-generated imagery.
FBX (Filmbox) is a proprietary file format developed by Kaydara and owned by Autodesk since 2006. It is used to provide interoperability between digital content creation applications. FBX is also part of Autodesk Gameware, a series of video game middleware.
Shade 3D is a 3D modeling, rendering, animation, 3D printing computer program developed by e frontier Japan and published by Mirye Software. In October 2013, Shade 3D development team formed a new company called Shade3D Co., Ltd., and continue to develop and market the program. After terminating the sales agreement with e frontier Japan and Mirye Software by the end of December 2014, Shade3D company is now developing and marketing Shade 3D products in Japan and worldwide exclusively.
iClone is a real-time 3D animation and rendering software program. Real-time playback is enabled by using a 3D videogame engine for instant on-screen rendering.
Marmalade SDK was a cross-platform software development kit and game engine from Marmalade Technologies Limited that contains library files, samples, documentation and tools required to develop, test and deploy applications for mobile devices.
OpenFlight is a 3d geometry model file format originally developed by Software Systems Inc. for its MultiGen real-time 3d modeling package in 1988. Originally called Flight, the format was designed as a nonproprietary 3d model format for use by real-time 3d visual simulation image generators. The format was later renamed to OpenFlight to denote its nonproprietary image generation (IG) usage. The MultiGen modeling package and the OpenFlight format were rapidly adopted by the early commercial flight simulation industry in the later 1980s and early 1990s. NASA Ames was the first customer for the MultiGen modeling package.