In computer science, an expression is a syntactic entity in a programming language that may be evaluated to determine its value. [1] It is a combination of one or more constants, variables, functions, and operators that the programming language interprets (according to its particular rules of precedence and of association) and computes to produce ("to return", in a stateful environment) another value. This process, for mathematical expressions, is called evaluation. In simple settings, the resulting value is usually one of various primitive types, such as string, boolean, or numerical (such as integer, floating-point, or complex).
Expressions are often contrasted with statements—syntactic entities that have no value (an instruction).
2 + 3
is both an arithmetic and programming expression, which evaluates to 5
. A variable is an expression because it denotes a value in memory, so y + 6
is also an expression. An example of a relational expression is 4 ≠ 4
, which evaluates to false
. [2] [3]
In C and most C-derived languages, a call to a function with a void return type is a valid expression, of type void. [4] Values of type void cannot be used, so the value of such an expression is always thrown away.
In many programming languages, a function, and hence an expression containing a function, may have side effects. An expression with side effects does not normally have the property of referential transparency. In many languages (e.g. C++), expressions may be ended with a semicolon (;
) to turn the expression into an expression statement. This asks the implementation to evaluate the expression for its side-effects only and to disregard the result of the expression (e.g. x+1;
) unless it is a part of an expression statement that induces side-effects (e.g. y=x+1;
or func1(func2());
).
The formal notion of a side effect is a change to the abstract state of the running program.
Another class of side effects are changes to the concrete state of the computational system, such as loading data into cache memories. Languages that are often described as "side effect–free" will generally still have concrete side effects that can be exploited, for example, in side-channel attacks.
Furthermore, the elapsed time evaluating an expression (even one with no other apparent side effects), is sometimes essential to the correct operation of a system, as behaviour in time is easily visible from outside the evaluation environment by other parts of the system with which it interacts, and might even be regarded as the primary effect such as when performing benchmark testing.
It depends on the particular programming language specification whether an expression with no abstract side effects can legally be eliminated from the execution path by the processing environment in which the expression is evaluated.
In computer science, an abstract data type (ADT) is a mathematical model for data types, defined by its behavior (semantics) from the point of view of a user of the data, specifically in terms of possible values, possible operations on data of this type, and the behavior of these operations. This mathematical model contrasts with data structures, which are concrete representations of data, and are the point of view of an implementer, not a user. For example, a stack has push/pop operations that follow a Last-In-First-Out rule, and can be concretely implemented using either a list or an array. Another example is a set which stores values, without any particular order, and no repeated values. Values themselves are not retrieved from sets; rather, one tests a value for membership to obtain a Boolean "in" or "not in".
C is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems code, device drivers, and protocol stacks, but its use in application software has been decreasing. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems.
In programming language theory, lazy evaluation, or call-by-need, is an evaluation strategy which delays the evaluation of an expression until its value is needed and which also avoids repeated evaluations.
In computer science, syntactic sugar is syntax within a programming language that is designed to make things easier to read or to express. It makes the language "sweeter" for human use: things can be expressed more clearly, more concisely, or in an alternative style that some may prefer. Syntactic sugar is usually a shorthand for a common operation that could also be expressed in an alternate, more verbose, form: The programmer has a choice of whether to use the shorter form or the longer form, but will usually use the shorter form since it is shorter and easier to type and read.
In software engineering and computer science, abstraction is the process of generalizing concrete details, such as attributes, away from the study of objects and systems to focus attention on details of greater importance. Abstraction is a fundamental concept in computer science and software engineering, especially within the object-oriented programming paradigm. Examples of this include:
In programming languages, a closure, also lexical closure or function closure, is a technique for implementing lexically scoped name binding in a language with first-class functions. Operationally, a closure is a record storing a function together with an environment. The environment is a mapping associating each free variable of the function with the value or reference to which the name was bound when the closure was created. Unlike a plain function, a closure allows the function to access those captured variables through the closure's copies of their values or references, even when the function is invoked outside their scope.
In computer programming, a type system is a logical system comprising a set of rules that assigns a property called a type to every term. Usually the terms are various language constructs of a computer program, such as variables, expressions, functions, or modules. A type system dictates the operations that can be performed on a term. For variables, the type system determines the allowed values of that term.
In computer programming, a parameter or a formal argument is a special kind of variable used in a subroutine to refer to one of the pieces of data provided as input to the subroutine. These pieces of data are the values of the arguments with which the subroutine is going to be called/invoked. An ordered list of parameters is usually included in the definition of a subroutine, so that, each time the subroutine is called, its arguments for that call are evaluated, and the resulting values can be assigned to the corresponding parameters.
In computer programming, an assignment statement sets and/or re-sets the value stored in the storage location(s) denoted by a variable name; in other words, it copies a value into the variable. In most imperative programming languages, the assignment statement is a fundamental construct.
The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction. C was the first widely successful high-level language for portable operating-system development.
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer references a location in memory, and obtaining the value stored at that location is known as dereferencing the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture.
In computer science, conditionals are programming language constructs that perform different computations or actions or return different values depending on the value of a Boolean expression, called a condition.
The computer programming languages C and Pascal have similar times of origin, influences, and purposes. Both were used to design their own compilers early in their lifetimes. The original Pascal definition appeared in 1969 and a first compiler in 1970. The first version of C appeared in 1972.
In a programming language, an evaluation strategy is a set of rules for evaluating expressions. The term is often used to refer to the more specific notion of a parameter-passing strategy that defines the kind of value that is passed to the function for each parameter and whether to evaluate the parameters of a function call, and if so in what order. The notion of reduction strategy is distinct, although some authors conflate the two terms and the definition of each term is not widely agreed upon.
PLANC is a high-level programming language.
In computer programming, a pure function is a function that has the following properties:
In computer programming, an anonymous function is a function definition that is not bound to an identifier. Anonymous functions are often arguments being passed to higher-order functions or used for constructing the result of a higher-order function that needs to return a function. If the function is only used once, or a limited number of times, an anonymous function may be syntactically lighter than using a named function. Anonymous functions are ubiquitous in functional programming languages and other languages with first-class functions, where they fulfil the same role for the function type as literals do for other data types.
Memory ordering is the order of accesses to computer memory by a CPU. Memory ordering depends on both the order of the instructions generated by the compiler at compile time and the execution order of the CPU at runtime. However, memory order is of little concern outside of multithreading and memory-mapped I/O, because if the compiler or CPU changes the order of any operations, it must necessarily ensure that the reordering does not change the output of ordinary single-threaded code.
This article describes the syntax of the C# programming language. The features described are compatible with .NET Framework and Mono.
In computer programming, a function is a callable unit of software logic that has a well-defined interface and behavior and can be invoked multiple times.