Fast packet switching

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In telecommunications, fast packet switching is a variant of packet switching that increases the throughput by eliminating overhead associated with flow control and error correction functions, which are either offloaded to upper layer networking protocols or removed altogether. ATM and Frame Relay are two major implementations of fast packet switching.

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Ethernet Computer networking technology

Ethernet is a family of computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN). It was commercially introduced in 1980 and first standardized in 1983 as IEEE 802.3. Ethernet has since been refined to support higher bit rates, a greater number of nodes, and longer link distances, but retains much backward compatibility. Over time, Ethernet has largely replaced competing wired LAN technologies such as Token Ring, FDDI and ARCNET.

Multiprotocol Label Switching (MPLS) is a routing technique in telecommunications networks that directs data from one node to the next based on short path labels rather than long network addresses, thus avoiding complex lookups in a routing table and speeding traffic flows. The labels identify virtual links (paths) between distant nodes rather than endpoints. MPLS can encapsulate packets of various network protocols, hence the "multiprotocol" reference on its name. MPLS supports a range of access technologies, including T1/E1, ATM, Frame Relay, and DSL.

Wide area network Computer network that connects devices across a large distance and area

A wide area network (WAN) is a telecommunications network that extends over a large geographic area for the primary purpose of computer networking. Wide area networks are often established with leased telecommunication circuits.

In computer networking, cell relay refers to a method of statistically multiplexing small fixed-length packets, called "cells", to transport data between computers or kinds of network equipment. It is an unreliable, connection-oriented packet switched data communications protocol.

Circuit switching is a method of implementing a telecommunications network in which two network nodes establish a dedicated communications channel (circuit) through the network before the nodes may communicate. The circuit guarantees the full bandwidth of the channel and remains connected for the duration of the communication session. The circuit functions as if the nodes were physically connected as with an electrical circuit. Circuit switching contrasts with message switching and packet switching.

A datagram is a basic transfer unit associated with a packet-switched network. Datagrams are typically structured in header and payload sections. Datagrams provide a connectionless communication service across a packet-switched network. The delivery, arrival time, and order of arrival of datagrams need not be guaranteed by the network.

In telecommunication and computer engineering, the queuing delay or queueing delay is the time a job waits in a queue until it can be executed. It is a key component of network delay. In a switched network, queuing delay is the time between the completion of signaling by the call originator and the arrival of a ringing signal at the call receiver. Queuing delay may be caused by delays at the originating switch, intermediate switches, or the call receiver servicing switch. In a data network, queuing delay is the sum of the delays between the request for service and the establishment of a circuit to the called data terminal equipment (DTE). In a packet-switched network, queuing delay is the sum of the delays encountered by a packet between the time of insertion into the network and the time of delivery to the address.

A virtual circuit (VC) is a means of transporting data over a packet-switched network in such a way that it appears as though there is a dedicated physical link between the source and destination end systems of this data. The term virtual circuit is synonymous with virtual connection.

Packet switching Method of grouping data transmitted over a digital network into packets

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In telecommunications and computer networking, a network packet is a formatted unit of data carried by a packet-switched network. A packet consists of control information and user data; the latter is also known as the payload. Control information provides data for delivering the payload. Typically, control information is found in packet headers and trailers.

A multilayer switch (MLS) is a computer networking device that switches on OSI layer 2 like an ordinary network switch and provides extra functions on higher OSI layers.

A switch is a device that can connect, disconnect, or divert current in an electrical circuit.

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Connection-oriented communication is a network communication mode in telecommunications and computer networking, where a communication session or a semi-permanent connection is established before any useful data can be transferred, enabling the ability to ensure that data is delivered in the correct order to the upper communication layer. The alternative to connection-oriented transmission is connectionless communication, for example the datagram mode communication used by the IP and UDP protocols, where data may be delivered out of order, since different network packets are routed independently, and may be delivered over different paths.

Cisco Express Forwarding (CEF) is an advanced layer 3 switching technology used mainly in large core networks or the Internet to enhance the overall network performance. Although CEF is a Cisco proprietary protocol other vendors of multi-layer switches or high-capacity routers offer a similar functionality where layer-3 switching or routing is done in hardware instead of by software and the (central) CPU.

The International Packet Switched Service (IPSS) was the first international and commercial packet switching network. It was created in 1978 by a collaboration between Britain's Post Office Telecommunications, and the United States' Western Union International and Tymnet.

A forwarding information base (FIB), also known as a forwarding table or MAC table, is most commonly used in network bridging, routing, and similar functions to find the proper output network interface to which the input interface should forward a packet. It is a dynamic table that maps MAC addresses to ports. It is the essential mechanism that separates network switches from Ethernet hubs. Content-addressable memory (CAM) is typically used to efficiently implement the FIB, thus it is sometimes called a CAM table.

Network scheduler

A network scheduler, also called packet scheduler, queueing discipline, qdisc or queueing algorithm, is an arbiter on a node in packet switching communication network. It manages the sequence of network packets in the transmit and receive queues of the network interface controller. There are several network schedulers available for the different operating systems, that implement many of the existing network scheduling algorithms.

SoftEther VPN Open-source VPN client and server software

SoftEther VPN is free open-source, cross-platform, multi-protocol VPN client and VPN server software, developed as part of Daiyuu Nobori's master's thesis research at the University of Tsukuba. VPN protocols such as SSL VPN, L2TP/IPsec, OpenVPN, and Microsoft Secure Socket Tunneling Protocol are provided in a single VPN server. It was released using the GPLv2 license on January 4, 2014. The license was switched to Apache License 2.0 on January 21, 2019.

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