Designers | Steffan O'Sullivan |
---|---|
Publishers | Steve Jackson Games |
Publication | 1992 |
Genres | Animal fantasy |
Systems | GURPS |
GURPS Bunnies & Burrows is a sourcebook for GURPS . The Bunnies & Burrows game was modified by Steffan O'Sullivan and republished by Steve Jackson Games as an official GURPS supplement in 1992.
GURPS Bunnies & Burrows adapted the GURPS rules to support playing with rabbits. [1] : 319 GURPS Bunnies & Burrows uses the GURPS system common in all GURPS products. [2] Steffan O'Sullivan, who wrote GURPS Bunnies & Burrows notes, "The game has also been published as a GURPS supplement, but I usually play it in Fudge these days - the simpler rules seem to work better for this genre in particular. I've also run it in Sherpa, which is oddly evocative of the original rules." [3]
During a rise of "retro" games in the late 1980s and early 1990s, [4] Steve Jackson Games entered negotiations with Dennis Sustare and Scott Robinson, the current owners of the Bunnies & Burrows copyright, to publish an official GURPS supplement. [5] In 1988, Steffan O'Sullivan wrote an unofficial conversion of Bunnies & Burrows to GURPS while the negotiations continued. [5] He indicated that he hoped to one day work on the official supplement. [5]
GURPS Bunnies & Burrows was published in 1992. [1] : 76 [6] It was written by O'Sullivan with interior art by Jim Groat. [7] GURPS Bunnies & Burrows was the first game world that Steve Jackson Games adapted to the universal GURPS system in the early 1990s. [1] : 109 The book is now out of print, but (as of July 2015) is still available via digital download. [2] Loyd Blankenship, [8] the managing editor of Steve Jackson Games' former Illuminati BBS acknowledged that O'Sullivan received his wish, and kept the original conversion article online. [5] Steve Jackson Games continues to support the game, releasing an updated errata sheet in 2007. [9]
Shane L. Hensley reviewed GURPS Bunnies and Burrows in White Wolf #35 (March/April, 1993), rating it a 5 out of 5 and stated that "For those unfamiliar with the original, Fantasy Games Unlimited originally published Bunnies and Burrows in 1976. The game was and is loosely inspired by Richard Adams' Watership Down. O'Sullivan has captured the sometimes serious, sometimes light-hearted nature of the subject and turned it into what I consider one of the best sourcebooks of the year." [10]
Lev Lafayette says that it is "really hard to fault GURPS Bunnies & Burrows", as it is educational, realistic, whimsical and clever, [7] while the game has also been described as a "work of genius". [11]
Bunnies & Burrows (B&B) is a role-playing game (RPG) inspired by the 1972 novel Watership Down. Published by Fantasy Games Unlimited in 1976, the game is centered on intelligent rabbits. It introduced several innovations to role-playing game design, being the first game to encourage players to have non-humanoid roles, and the first to have detailed martial arts and skill systems. Fantasy Games Unlimited published a similar second edition in 1982. Frog God Games published a revised third edition in 2019 from the original authors. The game was also modified and published by Steve Jackson Games as an official GURPS supplement in 1992.
The Generic Universal Role Playing System, or GURPS, is a tabletop role-playing game system published by Steve Jackson Games. The system is designed to run any genre using the same core mechanics. The core rules were first written by Steve Jackson and published in 1986, at a time when most such systems were story- or genre-specific. Since then, four editions have been published. The current line editor is Sean Punch.
Deadlands is a genre-mixing alternate history role-playing game which combines the Western and horror genres, with some steampunk elements. The original game was written by Shane Lacy Hensley and published by Pinnacle Entertainment Group in 1996.
GURPS Cyberpunk is a genre toolkit for cyberpunk-themed role-playing games set in a near-future dystopia, such as that envisioned by William Gibson in his influential novel Neuromancer. It was published in 1990 after a significant delay caused by the original draft being a primary piece of evidence in Steve Jackson Games, Inc. v. United States Secret Service.
GURPS Atomic Horror is a supplement for the third edition of the GURPS role-playing game. Atomic Horror is a sourcebook for running GURPS campaigns inspired by B-grade science fiction and horror movies of the 1950s. It also has value to GURPS players and GMs as a sourcebook on the culture and technology of the period.
GURPS Ice Age is a genre sourcebook published by Steve Jackson Games in 1989 using the rules of GURPS.
GURPS Autoduel is the GURPS genre toolkit book which details the post-apocalyptic world of one of SJG's other popular games, Car Wars. The initial publication was in 1986.
GURPS Magic is a source book for the GURPS role-playing game from Steve Jackson Games that provides in depth coverage of magic in the context of GURPS. The first edition was published in 1989. The book expands on the material outlined in the Basic Set, provides alternative forms of magic for gamemasters to use, and contains much more material. A second edition of the book was published in 1994, and a third edition for the fourth edition of GURPS was published in 2004. The first two editions received positive reviews in game periodicals including Games International, Dragon, and White Wolf.
GURPS Bio-Tech is a GURPS, the Generic Universal Role Playing Game, sourcebook that covers the implementation of biotechnology in the game. The first edition of the book was written for GURPS Third Edition, while the second edition of GURPS Bio-Tech was written for GURPS Fourth Edition. Both editions of the game are primarily focused on providing supplemental rules, campaign material, and examples of the uses of biotechnology for the players and game-master alike. The second edition contains two outlines for campaign settings but is primarily focused on providing rules and examples of devices that Game Masters could adapt for use in their own campaigns.
GURPS Discworld and the related supplements are role-playing game sourcebooks set in Terry Pratchett's Discworld fantasy universe using the GURPS role-playing game system. GURPS Discworld was designed by Phil Masters and first published in 1998.
Conspiracy X is a role-playing game (RPG) originally released by New Millennium Entertainment in 1996, and since revised and released by several publishers including Steve Jackson Games and Eden Studios, Inc. In all versions, the setting posits that aliens are insiduously taking over the world, reminiscent of The X-Files.
Steffan O'Sullivan is the author of several role-playing game books.
GURPS Bestiary is a source book for the GURPS role-playing game system containing information and statistics of animals. It also contains information animal player character templates, and tips for fitting animals into adventures. The first edition was published in 1988.
GURPS Swashbucklers is a sourcebook by Steffan O'Sullivan, published by Steve Jackson Games in 1988 to provide a swashbuckling setting for GURPS.
GURPS Japan, full title GURPS Japan: Roleplaying in the World of the Shogunate or GURPS Japan: Beauty, Terror, and Adventure, is a sourcebook for GURPS, a role-playing game by Steve Jackson Games. The first edition was published in 1988.
GURPS Steampunk is a role-playing game sourcebook written by William H. Stoddard and published by Steve Jackson Games in 2000. The supplement facilitates play in the steampunk genre using the GURPS system. Upon publication, the book won the Origins Award for "Best Roleplaying Supplement". As the most detailed definition of the genre at the time, it was also credited with reifying the attributes of steampunk. GURPS Steampunk was accompanied by licensed publications in the world of Castle Falkenstein and followed by supplements by Jo Ramsay and Phil Masters. Since 2016, SJG has published additional releases in the genre, compatible with GURPS Fourth Edition.
GURPS Vampire: The Masquerade is a licensed adaptation of White Wolf Publishing's horror role-playing game Vampire: The Masquerade. It was written by Jeff Koke, and published by Steve Jackson Games in 1993 for the third edition of their GURPS rules.
GURPS Camelot is an Arthurian supplement published by Steve Jackson Games in 1991 for GURPS.
GURPS Werewolf: The Apocalypse is a supplement published by Steve Jackson Games (SJG) in 1993 that translates the role-playing game Werewolf: The Apocalypse to the GURPS rules set.
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