Type | Private |
---|---|
Industry | video games, social network service |
Founded | 2007 |
Headquarters | , USA |
Revenue | Not disclosed |
Website | http://www.gamecrush.com |
GameCrush was a website where gamers meet, match and play a variety of video games including console, flash-based casual, and PC based. GameCrush members (the site focuses on female players, due to their relative scarcity in console online gaming) can post profiles with pictures, videos and gaming information and interact with other members through text chat, video chat and private messages. The site launched publicly on September 28, 2010, the same day it presented as a finalist at San Francisco's TechCrunch Disrupt
GameCrush differentiated itself from other social gaming sites by offering credits, which could be used to buy and give gifts that held real world value. While messaging and requesting a game were free, it was considered a nice gesture to offer a gift when requesting a game from someone new (as co-founder Eric Strasser put it, "much like buying a drink for someone in a bar"). Members could also earn badges and achievements, and could be rated, or even blocked, by other members based on their behavior. [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18]
Shortly after first launching their beta in March 2010 the GameCrush site went down. [16] [19] [20] According to statements made by its management, it was overloaded with more connections than it could handle,due to the high demand. It is reported that management said they were "overwhelmed with interest, and have smoking servers to prove it." [19] It was claimed that the site received over 10,000 queries in five minutes of operation, overloading their servers and crashing their network. [16] [19] [20] On June 5, 2010, GameCrush returned as a private, invitation-only beta.
BusinessWeek wrote an article describing GameCrush as "part social network, part online dating site, and a lot of Grand Theft Auto." [21] The same article revealed the founders to be Eric Strasser, David Good, and Anees Iqbal. Strasser revealed that the site had more than 5,000 women and 1,000 men participating in its private beta.
In August 2010, TechCrunch's Michael Arrington revealed that GameCrush had raised $700,000 in an angel round featuring Scott Banister and his wife Cyan, among other angels and VCs. The public launch was loosely scheduled a month out from the article, September 2010.
On September 28, 2010, GameCrush launched its public site and presented as one of the six finalist companies at TechCrunch Disrupt.
In early 2011, GameCrush launched a free, random game matching engine called the "Crush-O-Matic." TechCrunch described the service as one that mined a vein similar to the video experience of Chatroulette but with cofounder Eric Strasser stating that "the site’s registration requirement, user profiles and a user rating system help prevent" the rampant nudity found on that site.
After experimenting with various compensation models for the PlayDates, the site shut down in early 2013. In its place was a promotion for an upcoming site called "Buckme" that never appears to have launched.
The Boston Phoenix's "Laser Orgy" online column, written by Maddy Myers, said "I'm as mystified by this service as I am by similar services offered by girls (or guys -- but usually girls) who sit around talking to people on their webcams." she also commented "There's something inherently sexual about GameCrush, yes -- but that's mostly due to the over-sexualizing of women in both American society and particularly in gamer culture..." and "So, GameCrush, I give you props for your stupid idea. I am dubious about how successful it'll be, though, when the percentage of female gamers climbs every day." [9]
IGN s "Xbox Live" online column, written by Daemon Hatfield, said "I can imagine some guys might be disappointed if they paid to play with a girl, only to hear her go on and on about her boyfriend..." and "Perhaps the most surprising thing about GameCrush is that no one else thought of it sooner. I have no doubt there are many gamers out there who would be willing to pay a little cash to play and flirt with hot girls, the only question is whether or not GameCrush is offering the right features for the right price." [8]
VentureBeat's "GamesBeat" online column, written by Dean Takahashi, said "But a hot girl who can beat you at a game of Halo is probably a close to an ideal date for a lot of gamer dudes. At least that’s my guess." [7]
Cnet's online column "Crave", written by Matt Hickey, said: "Still, the idea could work if gaming girls--I'm sorry, PlayDates--can get around the slightly creepy idea of selling themselves for the attention of boys. Like Alicia, I'm a little skeeved out by the whole thing." [1]
PC World's online column "Today@PCWorld", written by Sarah Jacobsson, said: "Isn't it great to know that playing video games and chatting with hot girls aren't mutually exclusive activities any more (assuming you have the cash to spend)?" [4]
Tom's Guide, article written by Kevin Parrish, mentioned that concerns about the "Play Dates" were raised by reporters with the site's PR firm. [19] "It was noted that their extracurricular activities were not directly connected to the dating service, however it's unavoidable to turn a blind eye to their other 'hobbies.' As an example, JadeRox works elsewhere online as an amateur pornographer, and even has a website that shows off her naked, feminine qualities. Needless to say, she's not sporting any manly luggage. She's even selling her used panties." [19] He concluded "Maybe lonely gamers should put down the gamepad and head to a local club with friends." [19]
Fast Company, article written by Dan Nosowitz, said "Here's how pathetic GameCrush is: it modeled its service after the behavior of a desperate man trying to get a girl's attention at a bar by buying her an eight-dollar drink. But in reality, it's more of a gamer's phone sex line, dressed in Ed Hardy." [11]
The Escapist, article written by Greg Tito, notes that during the testing period: "Internet comedians have already created false profiles such as Gabe Newell, a bear and a grill. Get it? A gamer grill! Genius!" [12]
XboxIC, article written by Jason Andrews, warned that use of GameCrush might violate Microsoft's Terms of Service (ToS) for Xbox Live, and that Microsoft logs all Xbox Live sessions. "If you don’t want the Xbox LIVE Enforcement team to laugh at your penis as they bring down the banhammer, or to have to call Customer Support because the woman who sent you dirty texts stole your Xbox LIVE account - then think wisely!" Andrews wrote. [13] The ToS states that users may not, among other things: "use the Service for commercial purposes", "use the Service in a way that harms us or our advertisers, affiliates, resellers, distributors, or vendors, or any customer of ours or our advertisers, affiliates, resellers, distributors, or vendors", or "Publish, distribute, or disseminate any inappropriate, profane, defamatory, infringing, obscene, indecent, or unlawful content, topic, name, material, file, or information". [22] Andrews also notes that GameCrush's rate is almost $40 per hour. [13]
Crush! Frag! Destroy!, article written by Rob Rich, said, "I will say that I’m pretty put-off by this whole thing. Especially the fact that IGN seems to condone it. But maybe I’m just being an alarmist. I suppose it was bound to happen sooner or later, right?" [23]
Games Abyss, article written by Brad Hilderbrand, said, "The website is set up like the world's loneliest singles lobby, allowing players to pick their game as well as whether they want their pretend date to be "flirty," "dirty," or both. You then pay around $10 for a ten minute game and feel much worse about yourself afterwards." [24]
The Huffington Post article written by Jessica Rovello, said "Let's not mistake what this is. It's not gaming, it's simply a new spin on the phone sex lines of the 80s. It's light porn with a twist. If it wasn't, you wouldn't need to be over 18 to join, you wouldn't be able to have uncensored "Dirty" talk over webcams and you wouldn't be able to tip your PlayDate real cash after your session. If there's anything revolutionary about GameCrush it's that it took this long for someone to come up with the idea of actually paying women to play core games like Modern Warfare 2. After all the hardcore game community has never valued women for anything more than their avatars. It shuts them out of their ranks on the corporate side, hyper-sexualizes them in games and then wonders why they have a hard time attracting more female players." [17]
Writing in Binge Game, James Walker wrote: "Does it sound shady? Sure. Is it sleazy to pay women to chat with you over a game of Gears of War? To a degree, you bet. But if there is one thing that gamers know how to do, it’s waste exorbenant [sic] amounts of money on pointless shit." [18]
A browser game is a video game that is played via the World Wide Web using a web browser. These games span all genres and can be single-player or multi-player. They are usually free-to-play.
The Xbox network, formerly Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox system on November 15, 2002. An updated version of the service became available for the Xbox 360 console at the system's launch in November 2005, and a further enhanced version was released in 2013 with the Xbox One. This same version is also used with Xbox Series X and Series S. This service is the account for Xbox consoles, accounts can store games and other content.
Joystiq was a video gaming blog founded in June 2004 as part of the Weblogs, Inc. family of weblogs, now owned by AOL. It was AOL's primary video game blog, with sister blogs dealing with MMORPG gaming in general and the popular MMORPG World of Warcraft in particular.
IGN is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, itself wholly owned by j2 Global. The company is located in San Francisco's SoMa district and is headed by its former editor-in-chief, Peer Schneider. The IGN website was the brainchild of media entrepreneur Chris Anderson and launched on September 29, 1996. It focuses on games, films, television, comics, technology, and other media. Originally a network of desktop websites, IGN is now also distributed on mobile platforms, console programs on the Xbox and PlayStation, FireTV, Roku, and via YouTube, Twitch, Hulu, and Snapchat.
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. It was officially unveiled on MTV on May 12, 2005, with detailed launch and game information announced later that month at the 2005 Electronic Entertainment Expo.
Giant Bomb is an American video game website and wiki that includes personality-driven gaming videos, commentary, news and reviews, created by former GameSpot editors Jeff Gerstmann and Ryan Davis. The website was voted by Time magazine as one of the Top 50 websites of 2011. Originally part of Whiskey Media, the website was acquired by CBS Interactive in March 2012 before being sold to Red Ventures in 2020.
Roblox is an online game platform and game creation system developed by Roblox Corporation that allows users to program games and play games created by other users. Created by David Baszucki and Erik Cassel in 2004 and released in 2006, the platform hosts user-created games of multiple genres coded in the programming language Lua. For most of Roblox's history, it was relatively small, both as a platform and a company. Roblox began to grow rapidly in the second half of the 2010s, and this growth has been accelerated by the COVID-19 pandemic.
The Meet Group, Inc. owns several mobile social networking services including MeetMe, hi5, LOVOO, Growlr, Skout, and Tagged.
Star Trek D·A·C is a video game inspired by the 2009 Star Trek movie, developed by Naked Sky Entertainment in collaboration with Bad Robot Productions. The title is derived from the game's three modes of play: Deathmatch, Assault, and Conquest. The game was released for the Xbox 360 via the Xbox Live Arcade on May 13, 2009, for the PlayStation 3 and Microsoft Windows in November 2009, and for Mac OS X on December 21, 2009.
Lara Croft and the Guardian of Light is an action-adventure game developed by Crystal Dynamics and published by Square Enix's European subsidiary for Microsoft Windows, PlayStation 3, Xbox 360, Android and iOS. It is part of the Tomb Raider series, but unlike previous games, the game does not carry the Tomb Raider brand and has a heavy emphasis on cooperative gameplay. In multiplayer, players take the role as either Lara Croft or a 2,000-year-old Mayan warrior named Totec. They must work together in order to stop the evil spirit Xolotl and retrieve the Mirror of Smoke. A single-player campaign mode is available that does not include the non-playable character AI following or helping Lara.
World of Tanks (WoT) is a massively multiplayer online game developed by Belarusian company Wargaming, featuring 20th century (1910s–1970s) era combat vehicles. It is built upon a freemium business model where the game is free-to-play, but participants also have the option of paying a fee for use of "premium" features. The focus is on player vs. player gameplay with each player controlling an armored vehicle, from the time of Pre-World War 2, to the Cold War-era.
Halo 2600 is a 2010 action-adventure game developed by Ed Fries and published by AtariAge for the Atari 2600, a video game console released in 1977 that ended production in 1992. Inspired by the Halo video games series, the game sees players control Master Chief and fight through 64 screens with varied enemies. Completing the game once unlocks a tougher "Legendary" mode.
Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled is an enhanced remake of the 1991 arcade game, Teenage Mutant Ninja Turtles: Turtles in Time, which itself is a sequel to the original Teenage Mutant Ninja Turtles arcade game. Both of the original arcade games were produced by Konami. It is a side scrolling beat 'em up, mostly based on the 1987 animated series, the Teenage Mutant Ninja Turtles Adventures and the second movie.
Fruit Ninja is a video game developed by Halfbrick. It was released April 21, 2010 for iPod Touch and iPhone devices, July 12, 2010 for the iPad, September 17, 2010 for Android OS devices. It was released for Windows Phone, on December 22, 2010. Also, in March 2011, versions for Samsung's Bada and Nokia's Symbian began to be distributed on their respective application channels. Just prior to E3 2011 Fruit Ninja Kinect, which utilizes the Kinect peripheral, was released for the Xbox 360 on August 10, 2011. Fruit Ninja was also released for Windows 8, on June 7, 2012. Versions with alternative names exist, such as Fruit Ninja HD on the iPad, Fruit Ninja THD for Nvidia Tegra 2–based Android devices, Fruit Ninja VR for HTC Vive and PlayStation 4, and an arcade version called Fruit Ninja FX. In the game, the player must slice fruit that is thrown into the air by swiping the device's touch screen with their finger(s) or in the case of the Xbox 360 version, the player's arms and hands, and must not slice bombs. It features multiple gameplay modes, leaderboards and multiplayer.
Plants vs. Zombies is a 2009 tower defense video game developed and published by PopCap Games. First released for Windows and Mac OS X, the game has since been ported to consoles, handhelds, and mobile devices. The player takes the role of a homeowner amid a zombie apocalypse. As a horde of zombies approaches along several parallel lanes, the player must defend the home by putting down plants, which fire projectiles at the zombies or otherwise detrimentally affect them. The player collects a currency called sun to buy plants. If a zombie makes it to the house on any lane, the player loses and must restart the level.
Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the name of Xbox Game Studios. The brand was first introduced in the United States in November 2001, with the launch of the original Xbox console.
Mixer was an American video game live streaming platform. The service officially launched on January 5, 2016, as Beam, under the ownership of co-founders Matthew Salsamendi and James Boehm. The service placed an emphasis on interactivity, with low stream latency and a platform for allowing viewers to perform actions that can influence a stream.
Xbox Game Pass and PC Game Pass are video game subscription services from Microsoft. Both services grant users access to a rotating catalog of games from a range of publishers and other premium services, including Xbox Live Gold and EA Play, for a single monthly subscription price. Xbox Game Pass provides this service on Xbox Series X/S and Xbox One consoles, as well as Android, iOS, and iPadOS devices via Xbox Cloud Gaming, while PC Game Pass provides the service to personal computers using Windows 11 and Windows 10 with support for Xbox Cloud Gaming. The service was launched on June 1, 2017, while Xbox Live Gold subscribers received priority access on May 24.
Rec Room is a virtual reality, online video game with an integrated game creation system developed and published by Rec Room Inc. playable on Microsoft Windows, PlayStation 4/5, Oculus Quest 1/2, iOS 12.0 and up, Android 7.1 and up. It was released for Microsoft Windows in June 2016, PlayStation 4 in November 2017, Oculus Quest in May 2019, iOS in November 2019, Oculus Quest 2 in October 2020, Xbox in December 2020, Android in August 2021, and PlayStation 5 in December 2021.