Gamemaker (disambiguation)

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Gamemaker or Game Maker may refer to:

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GameLine was a dialup game distribution service for the Atari 2600, developed and operated by Control Video Corporation. Subscribers could install the proprietary modem and storage cartridge in their home game console, accessing the GameLine service to download games over a telephone line. GameLine had an exclusive selection of games, and its pioneering business model eventually gave rise to America Online. Despite being ahead of its time, it wasn't very popular, possibly due to its price of $60 for the hardware, $15 for the membership fee, and $1 per game, which you could only keep for a week.

<span class="mw-page-title-main">Visual programming language</span> Programming language written graphically by a user

In computing, a visual programming language or block coding is a programming language that lets users create programs by manipulating program elements graphically rather than by specifying them textually. A VPL allows programming with visual expressions, spatial arrangements of text and graphic symbols, used either as elements of syntax or secondary notation. For example, many VPLs are based on the idea of "boxes and arrows", where boxes or other screen objects are treated as entities, connected by arrows, lines or arcs which represent relations.

GameMaker is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.

<i>Mario Paint</i> 1992 video game

Mario Paint is a 1992 art creation video game developed by Nintendo Research & Development 1 (R&D1) and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. Mario Paint consists of a raster graphics editor, an animation program, a music composer, and a point and click minigame, all of which are designed to be used with the Super NES Mouse peripheral, which the game was packaged and sold with. Per its name, the game is Mario-themed, and features sprites and sound effects that are taken from or in the vein of Super Mario World.

Markus Hendrik Overmars is a Dutch computer scientist and teacher of game programming known for his game development application GameMaker. GameMaker lets people create computer games using a drag-and-drop interface. He is the former head of the Center for Geometry, Imaging, and Virtual Environments at Utrecht University, in the Netherlands. This research center concentrates on computational geometry and its application in areas like computer graphics, robotics, geographic information systems, imaging, multimedia, virtual environments, and games.

<i>Mario Artist</i> 1999–2000 video game suite

Mario Artist is an interoperable suite of three games and one internet application for Nintendo 64: Paint Studio, Talent Studio, Polygon Studio, and Communication Kit. These flagship disks for the 64DD peripheral were developed to turn the game console into an Internet multimedia workstation. A bundle of the 64DD unit, software disks, hardware accessories, and the Randnet online service subscription package was released in Japan starting in December 1999.

Game Makers is a TV show that aired on G4 from September 4, 2003, to 2006. The series followed the process of video game development, as a company attempts to finish a new video game in time for shipment. Game Makers aired infrequently and was referred to as a "G4 Special Presentation" rather than a separate entity. The series was cancelled and taken off air in early 2006.

<i>Super Columbine Massacre RPG!</i> 2005 role-playing video game

Super Columbine Massacre RPG! is a role-playing video game created by Danny Ledonne and released in April 2005. The game recreates the 1999 Columbine High School shootings in Columbine, Colorado. Players assume the roles of gunmen Eric Harris and Dylan Klebold and act out the massacre, with flashbacks relating parts of Harris and Klebold's past experiences. The game begins on the day of the shootings and follows Harris and Klebold after their suicides to fictional adventures in perdition.

<span class="mw-page-title-main">YoYo Games</span>

YoYo Games is a British software development company based in Dundee, Scotland. From February 2015 to January 2021, the company was owned by Playtech, it was then sold to Opera to launch its new gaming division.

<span class="mw-page-title-main">Garry Kitchen's GameMaker</span> 1985 game creation system

Garry Kitchen's GameMaker is an integrated development environment for the Commodore 64, Apple II, and IBM PC compatibless, created by Garry Kitchen and released by Activision in 1985. It is one of the earliest all-in-one game design products aimed at the general consumer, preceded by Broderbund's The Arcade Machine in 1982. Several sample files are included: a demo sequence featuring animated sprites and music, a recreation of Pitfall!, and a birthday greeting.

<span class="mw-page-title-main">Four Door Lemon</span>

Four Door Lemon Ltd was a video game company based in Bradford, West Yorkshire and was one of the UK's longest-lived independent video games and middleware developers. Commonly known as "FDL", the company’s name derived from a children’s joke.

A Game Engine is a specialized development environment for creating video games. The features one provides depends on the type and the granularity of control allowed by the underlying framework. Some may provide diagrams, a windowing environment and debugging facilities. Users build the game with the game IDE, which may incorporate a game engine or call it externally. Game IDEs are typically specialized and tailored to work with one specific game engine.

A game creation system (GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games.

<i>Super Mario Maker</i> 2015 video game

Super Mario Maker is a 2015 side-scrolling platform game and game creation system developed and published by Nintendo for the Wii U, released worldwide in September 2015. Players can create, play, and share courses online, free of charge, based on the styles of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U. The game was revealed as the final challenge of Nintendo World Championships 2015.

<i>Karoshi</i> (video game) Series of puzzle platformer video games

Karoshi is a series of puzzle-platform games created by Jesse Venbrux and developed by YoYo Games Ltd, in which the goal is to make the player character, a Japanese salaryman named "Mr. Karoshi", commit suicide. The word "karōshi" literally means "death by overwork" in Japanese.

<span class="mw-page-title-main">Mike Dailly (game designer)</span> Scottish video game designer

Michael Dailly is a Scottish video game designer, best known for designing Lemmings and the original prototype of Grand Theft Auto, and is one of the four founders of DMA Design, alongside David Jones, Russell Kay, and Steve Hammond.

The Game Creators Ltd is a British software house based in Macclesfield, Cheshire, England, which specialises in software for video game development, originally for the Microsoft Windows platform. The company was established in March 1999 through a partnership between programmers Lee Bamber and Richard Vanner, who were joined by Meash Meakin in 2011 and Deborah Ascott-Jones in 2013.

<i>Super Mario Maker 2</i> 2019 video game

Super Mario Maker 2 is a 2019 side-scrolling platform game and level creation system developed and published by Nintendo for the Nintendo Switch. It is the sequel to Super Mario Maker and was released worldwide on June 28, 2019. The gameplay is largely retained from that of its predecessor, in which players create their own custom courses using assets from various games across the Super Mario franchise and share them online. Super Mario Maker 2 introduces new features and course assets, including a single player story mode and new level assets based on Super Mario 3D World.