Gamercize

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Gamercize played on PS2 Gamercize GZ Sport.jpg
Gamercize played on PS2

Gamercize is an example of an exergaming accessory, connecting exercise machines such as stationary cycles and steppers to video games consoles. These consoles are supported by the following variations
GZ Sport - Xbox, GameCube, PlayStation, PlayStation 2 [1]
GZ Pro-Sport - Xbox 360, Wii, PlayStation 3 [2]
GZ PC-Sport - PC, Mac. [3]

Fitness game, exergaming or exer-gaming, or gamercising is a term used for video games that are also a form of exercise. Exergaming relies on technology that tracks body movement or reaction. The genre has been credited with upending the stereotype of gaming as a sedentary activity, and promoting an active lifestyle. Exergames are seen as evolving from technology changes aimed at making video games more fun.

Xbox (console) 2001 video game console by Microsoft

The Xbox is a home video game console and the first installment in the Xbox series of consoles manufactured by Microsoft. It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002. It is classified as a sixth generation console, competing with Sony's PlayStation 2 and Nintendo's GameCube. It was also the first console produced by an American company since the Atari Jaguar ceased production in 1996.

GameCube home video game console produced by Nintendo in 2001

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Contents

The exercise machines packaged with the above interfaces are
GZ Endurance Cycle - A portable mini exercise cycle used while seated.
GZ Power Stepper - A portable mini step machine used standing or seated for PC desk exercise.
GZ Family Fit - A folding recumbent cycle and rower combination machine.
Gamercize, protected by international patent applications in 2004, was first shown to the public at Leisure Industry Week in 2006. [4]

Patent set of exclusive rights granted by a sovereign state to an inventor or their assignee so that he has a temporary monopoly

A patent is a form of intellectual property. A patent gives its owner the right to exclude others from making, using, selling, and importing an invention for a limited period of time, usually twenty years. The patent rights are granted in exchange for an enabling public disclosure of the invention. In most countries patent rights fall under civil law and the patent holder needs to sue someone infringing the patent in order to enforce his or her rights. In some industries patents are an essential form of competitive advantage; in others they are irrelevant.

Description

Exercise motion is detected in the same way calorie counter and exercise computers count repetitions on individual exercise machines. When exercise motion ceases, for the period of time dependent on the difficulty setting, the game controller input is stopped. Any game can be used as this approach does not interact directly with the game control.

Exercise machines are only suitable when balance can be maintained and hands are free to operate game controllers. For this reason treadmills and rowing machines are not suitable and could be dangerous.

A treadmill is a device generally for walking or running or climbing while staying in the same place. Treadmills were introduced before the development of powered machines, to harness the power of animals or humans to do work, often a type of mill that was operated by a person or animal treading steps of a treadwheel to grind grain. In later times, treadmills were used as punishment devices for people sentenced to hard labour in prisons. The terms treadmill and treadwheel were used interchangeably for the power and punishment mechanisms.

Indoor rower sports equipment

An indoor rower, or rowing machine, is a machine used to simulate the action of watercraft rowing for the purpose of exercise or training for rowing. Indoor rowing has become established as a sport in its own right. The term also refers to a participant in this sport.

Approach

The Gamercize approach is to use minimalist interaction between the exercise performed by the user and the game played. This enables compatibility with existing games without making the gameplay harder or less enjoyable. [5]

Purpose

Exergaming is intended to provide entertainment through playing video games whilst exercising on fitness equipment.

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References

  1. Gizmodo. "Making Exercise Fun". gizmodo.com June 28, 2007.
  2. Stuff. "Gadget of the Day - Gamercize Pro-Sport". stuff.tv January 30, 2008
  3. Computer World "New exercise machine targets office workers". www.computerworld.com November 14, 2007.
  4. The Stinger Report. "UK’s Leisure Extravaganza Takes off." October 8, 2006.
  5. The Red Ferret Journal "Gamercize Pro Sport - exercise while you’re having fun gaming".redferret.net September 4, 2007.