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Gaming etiquette (also called gamer etiquette or video game etiquette) refers to the norms adopted while playing multiplayer video games. While specific genres and games have their own accepted rules of conduct, some of these rules are universal across almost all games.
Regardless of the game, certain behaviours are universally encouraged or discouraged in multi-player video games. Cheating is almost never acceptable unless all players agree it should be allowed, as it causes the game to become unfair and detracts from the enjoyment of legitimate players. In games that utilize voice communication, players are encouraged to refrain from transmitting loud background noise such as music that may diminish other players' ability to communicate. In games where most communication between players is through text, it is usually considered rude to type in all caps, because it is how one "shouts" online. "Camping" (remaining in place to obtain advantages over players who can't reach or aren't aware of the camper) in games such as first-person shooters is a strategy that some find bad manners, and others find part of the game. In games with split screen (played on the same screen) it is considered unsporting to look at an opponent's actions by looking at their portion of the screen. This method is also known as screen watching, screening, screen cheating, screen peeking, screen hacking, or screen looking. [1] [2] This also applies to LAN games, where players might be sitting next to each other, or to games in which one player may be streaming their gameplay online, and an unfair player may follow their streaming in order to discover what they are doing (stream sniping). Using third party software to communicate with other players when it is not intended or prohibited by the game client is also considered extremely rude and unsportsmanlike.
In some games, players are generally encouraged to be polite and courteous to one another, and avoid excessive profanity and trash talk. Players are also expected to be friendly and welcoming to newcomers, (generally referred to as newbies, or the somewhat more derogative terms Noob or N00b) and remember that their lack of skill or understanding of the game is only due to their lack of experience with the game. Taking a new player "under their wing" so to speak is also considered a form of courtesy. It is also a generally accepted rule that a game's events and outcomes should not be taken personally by the players. In progression-based games such as MMOs, players who take action in response to undesirable outcomes (vengeance) are often looked down upon and considered sore losers for not respecting their opponent's victory. [3]
In most games, it's considered bad manners to quit before the game has ended. [4]
However, in other games, such as FIFA 21 , the opposite is somewhat true: it is sometimes considered a good thing for a losing player to quit a game after it is clear that it is not feasible for them to win, in an effort to save both players’ time. [5] However, in games where leaving early is encouraged, the player is often still expected to say 'gg' or 'good game' before leaving; failure to do so can be considered bad manners. However, the winning player saying 'gg' on behalf of a losing opponent is impolite, as it presumes that the game has already been won and the other player should quit (this is known as an "offensive gg"). [6] "Rage-quitting", in which a player logs out if they find themselves in a losing situation is also frowned upon, particularly if doing puts their team at a disadvantage or prevents statistics from being updated. [4] [7]
In games involving circumstances where many players need to meet at an agreed-upon time, such as in a raid in World of Warcraft , it is considered bad etiquette to show up late. [7]
Cheating in poker is any behavior outside the rules of poker that is intended to give an unfair advantage to one or more players.
In video gaming, camping is a tactic where a player obtains an advantageous static position, which may be a discreet place which is unlikely to be searched. The tactic is employed both in single-player games and online multiplayer games, but is usually more effective in an online multiplayer game, as AI opponents in single-player games may be aware of the player's position, even if they are visually hidden. The tactic varies depending on the type of game. In first-person shooters, it generally involves a player waiting in one location for other players to approach, then killing them before being noticed, or before the other players can react to their presence. By camping, a player is able to learn and adapt to the limited environment they are playing in, noting specific points to check repetitively. By following this method with little fault, a lower number of deaths can be achieved. In other cases, players may wait in an area to gain access to items or perform actions before other players who are not camping have the chance to do so.
Sportsmanship is an aspiration or ethos that a sport or activity will be enjoyed for its own sake, and with proper consideration for fairness, ethics, respect, and a sense of fellowship with one's competitors. A "sore loser" refers to one who does not take defeat well, whereas a "good sport" means being a "good winner" as well as being a "good loser".
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and can exploit glitches that allow sections to be skipped or completed more quickly than intended. Tool-assisted speedrunning (TAS) is a subcategory of speedrunning that uses emulation software or additional tools to create a precisely controlled sequence of inputs.
On online games, cheating subverts the rules or mechanics of the games to gain an unfair advantage over other players, generally with the use of third-party software. What constitutes cheating is dependent on the game in question, its rules, and consensus opinion as to whether a particular activity is considered to be cheating.
Cheating generally describes various actions designed to subvert rules in order to obtain unfair advantages. This includes acts of bribery, cronyism and nepotism in any situation where individuals are given preference using inappropriate criteria. The rules infringed may be explicit, or they may be from an unwritten code of conduct based on morality, ethics or custom, making the identification of cheating conduct a potentially subjective process. Cheating can refer specifically to infidelity. Someone who is known for cheating is referred to as a cheat in British English, and a cheater in American English.
Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience.
A saved game is a piece of digitally stored information about the progress of a player in a video game.
A griefer or bad-faith player is a player in a multiplayer video game who deliberately and intentionally irritates, harasses, annoys or trolls other players within the game. Griefing is often accomplished by destroying things constructed by other players or stealing items. A griefer derives pleasure from the act of annoying other users, and as such, is a nuisance in online gaming communities.
A metagame is a game about a game, or an approach to playing a game. A metagame can serve a broad range of purposes, tied to the way a game relates to various aspects of life.
Tilt is a poker term for a state of mental or emotional confusion or frustration in which a player adopts a suboptimal strategy, usually resulting in the player becoming overly aggressive. Tilting is closely associated with another poker term, "steam".
In video games, an exploit is the use of a bug or glitch, or use elements of a game system in a manner not intended by the game's designers, in a way that gives a substantial unfair advantage to players using it. However, whether particular acts constitute an exploit can be controversial, typically involving the argument that the issues are part of the game, and no changes or external programs are needed to take advantage of them.
Table manners are the rules of etiquette used while eating, which may also include the use of utensils. Different cultures observe different rules for table manners. Each family or group sets its own standards for how strictly these rules are to be followed.
Etiquette in Asia varies from country to country even though certain actions may seem to be common. No article on the rules of etiquette, nor any list of faux pas, can ever be complete. As the perception of behaviors and actions vary, intercultural competence is essential. A lack of knowledge about the customs and expectations of Asian people can make even those with good intentions seem rude, foolish, and disrespectful.
Expectations regarding good manners differ from person to person and vary according to each situation. As the perception of behaviors and actions vary, intercultural competence is essential. However, a lack of knowledge about the customs and expectations of people in Australia and New Zealand can make even the best intentioned person seem ignorant, inconsiderate or even rude. Given the historic roots, it's very similar to British culture, specifically the United Kingdom, terms such as ‘fanny’ as well as the emphasis on politeness in queuing are observed in both cultures.
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier. Cheats may be activated from within the game itself, or created by third-party software or hardware. They can also be realized by exploiting software bugs; this may or may not be considered cheating based on whether the bug is considered common knowledge.
Cheating in chess is a deliberate violation of the rules of chess or other behaviour that is intended to give an unfair advantage to a player or team. Cheating can occur in many forms and can take place before, during, or after a game. Commonly cited instances of cheating include: collusion with spectators or other players, use of chess engines during play, rating manipulation, and violations of the touch-move rule. Many suspiciously motivated practices are not comprehensively covered by the rules of chess.
This is a non-comprehensive list that includes terms used in video games and the video game industry, as well as slang used by players.
In late September 2019, Stones Gambling Hall, located in Citrus Heights, near Sacramento, California, came to prominence due to a cheating scandal that became known as Postlegate. Mike Postle was publicly accused of cheating in poker games he participated in during livestream events hosted at Stones Gambling Hall. "Stones Live" livestream poker games utilized playing cards with embedded RFID sensors that scanned the playing cards and transmitted identifying information into the livestream's technical control room and to play-by-play announcers and color commentators; casino management and livestream supervisors also had access to real-time identifying information of otherwise unknown, facedown, cards. The initial public accusation of Postle's alleged cheating was made by poker color commentator, interviewer, and recreational player Veronica Brill, whose day job of analytic analysis for the medical industry was instrumental in her being emboldened to accuse Postle of cheating. Brill's allegations were reported by Scott Van Pelt on ESPN's SportsCenter during its October 3, 2019, broadcast. Initially, industry, local, and national media closely followed the evolving story, but interest waned after criminal charges were not brought by law enforcement, and as civil lawsuits were adjudicated, settled, or dismissed.
Cheating in esports is a deliberate violation of the rules of an esports governing body or other behavior that is intended to give an unfair advantage to a player or team. At its core, esports are video game competitions in an organized, competitive environment. Tournaments often pay out prize money to the highest placing teams in these events, giving players an incentive to cheat. Commonly cited instances of cheating include the use of software cheats, such as aimbots and wallhacks, exploitation of bugs, use of performance-enhancing drugs, such as Ritalin and Adderall, and match fixing.