Generation expansion planning

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Generation expansion planning (also known as GEP) is finding an optimal solution for the planning problem in which the installation of new generation units satisfies both technical and financial limits. [1] [2] GEP is a challenging problem because of the large scale, long-term and nonlinear nature of generation unit size. [3] Due to lack of information, companies have to solve this problem in a risky environment because the competition between generation companies for maximizing their benefit make them to conceal their strategies. [1] Under such an ambiguous condition, various nonlinear solutions have been proposed to solve this sophisticated problem. [4] These solutions are based on different strategies including: game theory, [5] two-level game model, [6] multi-agent system, [1] genetic algorithm, [4] particle swarm optimization [7] and so forth.

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Related Research Articles

<span class="mw-page-title-main">Genetic algorithm</span> Competitive algorithm for searching a problem space

In computer science and operations research, a genetic algorithm (GA) is a metaheuristic inspired by the process of natural selection that belongs to the larger class of evolutionary algorithms (EA). Genetic algorithms are commonly used to generate high-quality solutions to optimization and search problems by relying on biologically inspired operators such as mutation, crossover and selection. Some examples of GA applications include optimizing decision trees for better performance, solving sudoku puzzles, hyperparameter optimization, causal inference, etc.

<span class="mw-page-title-main">Mathematical optimization</span> Study of mathematical algorithms for optimization problems

Mathematical optimization or mathematical programming is the selection of a best element, with regard to some criterion, from some set of available alternatives. It is generally divided into two subfields: discrete optimization and continuous optimization. Optimization problems arise in all quantitative disciplines from computer science and engineering to operations research and economics, and the development of solution methods has been of interest in mathematics for centuries.

In computational intelligence (CI), an evolutionary algorithm (EA) is a subset of evolutionary computation, a generic population-based metaheuristic optimization algorithm. An EA uses mechanisms inspired by biological evolution, such as reproduction, mutation, recombination, and selection. Candidate solutions to the optimization problem play the role of individuals in a population, and the fitness function determines the quality of the solutions. Evolution of the population then takes place after the repeated application of the above operators.

<span class="mw-page-title-main">Evolutionary computation</span> Trial and error problem solvers with a metaheuristic or stochastic optimization character

In computer science, evolutionary computation is a family of algorithms for global optimization inspired by biological evolution, and the subfield of artificial intelligence and soft computing studying these algorithms. In technical terms, they are a family of population-based trial and error problem solvers with a metaheuristic or stochastic optimization character.

<span class="mw-page-title-main">Particle swarm optimization</span> Iterative simulation method

In computational science, particle swarm optimization (PSO) is a computational method that optimizes a problem by iteratively trying to improve a candidate solution with regard to a given measure of quality. It solves a problem by having a population of candidate solutions, here dubbed particles, and moving these particles around in the search-space according to simple mathematical formula over the particle's position and velocity. Each particle's movement is influenced by its local best known position, but is also guided toward the best known positions in the search-space, which are updated as better positions are found by other particles. This is expected to move the swarm toward the best solutions.

<span class="mw-page-title-main">Ant colony optimization algorithms</span> Optimization algorithm

In computer science and operations research, the ant colony optimization algorithm (ACO) is a probabilistic technique for solving computational problems which can be reduced to finding good paths through graphs. Artificial ants stand for multi-agent methods inspired by the behavior of real ants. The pheromone-based communication of biological ants is often the predominant paradigm used. Combinations of artificial ants and local search algorithms have become a method of choice for numerous optimization tasks involving some sort of graph, e.g., vehicle routing and internet routing.

Swarm intelligence (SI) is the collective behavior of decentralized, self-organized systems, natural or artificial. The concept is employed in work on artificial intelligence. The expression was introduced by Gerardo Beni and Jing Wang in 1989, in the context of cellular robotic systems.

In computer science and mathematical optimization, a metaheuristic is a higher-level procedure or heuristic designed to find, generate, tune, or select a heuristic that may provide a sufficiently good solution to an optimization problem or a machine learning problem, especially with incomplete or imperfect information or limited computation capacity. Metaheuristics sample a subset of solutions which is otherwise too large to be completely enumerated or otherwise explored. Metaheuristics may make relatively few assumptions about the optimization problem being solved and so may be usable for a variety of problems.

<span class="mw-page-title-main">Multi-agent system</span> Built of multiple interacting agents

A multi-agent system is a computerized system composed of multiple interacting intelligent agents. Multi-agent systems can solve problems that are difficult or impossible for an individual agent or a monolithic system to solve. Intelligence may include methodic, functional, procedural approaches, algorithmic search or reinforcement learning.

In evolutionary algorithms (EA), the term of premature convergence means that a population for an optimization problem converged too early, resulting in being suboptimal. In this context, the parental solutions, through the aid of genetic operators, are not able to generate offspring that are superior to, or outperform, their parents. Premature convergence is a common problem found in evolutionary algorithms in general and genetic algorithms in particular, as it leads to a loss, or convergence of, a large number of alleles, subsequently making it very difficult to search for a specific gene in which the alleles were present. An allele is considered lost if, in a population, a gene is present, where all individuals are sharing the same value for that particular gene. An allele is, as defined by De Jong, considered to be a converged allele, when 95% of a population share the same value for a certain gene.

The expression computational intelligence (CI) usually refers to the ability of a computer to learn a specific task from data or experimental observation. Even though it is commonly considered a synonym of soft computing, there is still no commonly accepted definition of computational intelligence.

A memetic algorithm (MA) in computer science and operations research, is an extension of the traditional genetic algorithm (GA) or more general evolutionary algorithm (EA). It may provide a sufficiently good solution to an optimization problem. It uses a suitable heuristic or local search technique to improve the quality of solutions generated by the EA and to reduce the likelihood of premature convergence.

Multi-objective optimization or Pareto optimization is an area of multiple-criteria decision making that is concerned with mathematical optimization problems involving more than one objective function to be optimized simultaneously. Multi-objective is a type of vector optimization that has been applied in many fields of science, including engineering, economics and logistics where optimal decisions need to be taken in the presence of trade-offs between two or more conflicting objectives. Minimizing cost while maximizing comfort while buying a car, and maximizing performance whilst minimizing fuel consumption and emission of pollutants of a vehicle are examples of multi-objective optimization problems involving two and three objectives, respectively. In practical problems, there can be more than three objectives.

In operations research, cuckoo search is an optimization algorithm developed by Xin-She Yang and Suash Deb in 2009. It has been shown to be a special case of the well-known -evolution strategy. It was inspired by the obligate brood parasitism of some cuckoo species by laying their eggs in the nests of host birds of other species. Some host birds can engage direct conflict with the intruding cuckoos. For example, if a host bird discovers the eggs are not their own, it will either throw these alien eggs away or simply abandon its nest and build a new nest elsewhere. Some cuckoo species such as the New World brood-parasitic Tapera have evolved in such a way that female parasitic cuckoos are often very specialized in the mimicry in colors and pattern of the eggs of a few chosen host species. Cuckoo search idealized such breeding behavior, and thus can be applied for various optimization problems.

<span class="mw-page-title-main">Meta-optimization</span>

In numerical optimization, meta-optimization is the use of one optimization method to tune another optimization method. Meta-optimization is reported to have been used as early as in the late 1970s by Mercer and Sampson for finding optimal parameter settings of a genetic algorithm.

In applied mathematics, multimodal optimization deals with optimization tasks that involve finding all or most of the multiple solutions of a problem, as opposed to a single best solution. Evolutionary multimodal optimization is a branch of evolutionary computation, which is closely related to machine learning. Wong provides a short survey, wherein the chapter of Shir and the book of Preuss cover the topic in more detail.

Biogeography-based optimization (BBO) is an evolutionary algorithm (EA) that optimizes a function by stochastically and iteratively improving candidate solutions with regard to a given measure of quality, or fitness function. BBO belongs to the class of metaheuristics since it includes many variations, and since it does not make any assumptions about the problem and can therefore be applied to a wide class of problems.

The constructive cooperative coevolutionary algorithm (also called C3) is a global optimisation algorithm in artificial intelligence based on the multi-start architecture of the greedy randomized adaptive search procedure (GRASP). It incorporates the existing cooperative coevolutionary algorithm (CC). The considered problem is decomposed into subproblems. These subproblems are optimised separately while exchanging information in order to solve the complete problem. An optimisation algorithm, usually but not necessarily an evolutionary algorithm, is embedded in C3 for optimising those subproblems. The nature of the embedded optimisation algorithm determines whether C3's behaviour is deterministic or stochastic.

Multi-task optimization is a paradigm in the optimization literature that focuses on solving multiple self-contained tasks simultaneously. The paradigm has been inspired by the well-established concepts of transfer learning and multi-task learning in predictive analytics.

References

  1. 1 2 3 Kazemi, Hamidreza Moayed, Sahand Ghaseminejad Liasi, and Mohammadkazem Sheikh-El-Eslami. "Generation Expansion Planning Considering Investment Dynamic of Market Participants Using Multi-agent System." In 2018 Smart Grid Conference (SGC), pp. 1-6. IEEE, 2018.
  2. Chunyu Zhang; Ding, Yi; Ostergaard, Jacob; Wu, Qiuwei (2019-09-10). "Generation expansion planning considering integrating large-scale wind generation" (PDF). IECON 2013 - 39th Annual Conference of the IEEE Industrial Electronics Society. pp. 2051–2056. doi:10.1109/IECON.2013.6699447. ISBN   978-1-4799-0224-8. S2CID   7991898.
  3. Jinxiang Zhu; Mo-Yuen Chow (2019-09-10). "A review of emerging techniques on generation expansion planning". IEEE Transactions on Power Systems. 12 (4): 1722–1728. doi:10.1109/59.627882.
  4. 1 2 Park, Jong-Bae, Young-Moon Park, Jong-Ryul Won, and Kwang Y. Lee. "An improved genetic algorithm for generation expansion planning." IEEE Transactions on Power Systems 15, no. 3 (2000): 916-922.
  5. Y.Tohidi, L. Olmos, M. Rivier and M. Hesamzadeh, "Coordination of generation and transmission development through generation transmission charges - a game theoretical approach," IEEE Transactions on Power Systems, vol. 32, no. 2, pp. 1103 - 1114, 2017.
  6. V. Nanduri, T. K. Das and P. Rocha, "Generation capacity expansion in energy markets using a two-level game-theoretic model," IEEE trans. power sys, vol.24, no.3, pp.1165,1172, 2009.
  7. Kannan, S., S. Mary Raja Slochanal, P. Subbaraj, and Narayana Prasad Padhy. "Application of particle swarm optimization technique and its variants to generation expansion planning problem." Electric Power Systems Research 70, no. 3 (2004): 203-210.