Generative audio

Last updated

Generative audio refers to the creation of audio files from databases of audio clips.[ citation needed ] This technology differs from AI voices such as Apple's Siri or Amazon's Alexa, which use a collection of fragments that are stitched together on demand.

Contents

Audio curves Audio curves graph.png
Audio curves

Generative audio works by using neural networks to learn the statistical properties of an audio source, then reproduces those properties. [1]

Implications

With this technology, a person's voice can be replicated to speak phrases that they may have never spoken. This could lead to a synthetic version of a public figure's voice being used against them. [2]

Technology

This method uses a generative adversarial network (GAN), a deep machine learning technique where two machine learning models work against each other to create realistic audio. [3]

See also

Related Research Articles

<span class="mw-page-title-main">Neural network (machine learning)</span> Computational model used in machine learning, based on connected, hierarchical functions

In machine learning, a neural network is a model inspired by the neuronal organization found in the biological neural networks in animal brains.

Speech coding is an application of data compression to digital audio signals containing speech. Speech coding uses speech-specific parameter estimation using audio signal processing techniques to model the speech signal, combined with generic data compression algorithms to represent the resulting modeled parameters in a compact bitstream.

Speech recognition is an interdisciplinary subfield of computer science and computational linguistics that develops methodologies and technologies that enable the recognition and translation of spoken language into text by computers. It is also known as automatic speech recognition (ASR), computer speech recognition or speech to text (STT). It incorporates knowledge and research in the computer science, linguistics and computer engineering fields. The reverse process is speech synthesis.

Linear predictive coding (LPC) is a method used mostly in audio signal processing and speech processing for representing the spectral envelope of a digital signal of speech in compressed form, using the information of a linear predictive model.

Vector quantization (VQ) is a classical quantization technique from signal processing that allows the modeling of probability density functions by the distribution of prototype vectors. Developed in the early 1980s by Robert M. Gray, it was originally used for data compression. It works by dividing a large set of points (vectors) into groups having approximately the same number of points closest to them. Each group is represented by its centroid point, as in k-means and some other clustering algorithms. In simpler terms, vector quantization chooses a set of points to represent a larger set of points.

Artificial intelligence and music (AIM) is a common subject in the International Computer Music Conference, the Computing Society Conference and the International Joint Conference on Artificial Intelligence. The first International Computer Music Conference (ICMC) was held in 1974 at Michigan State University. Current research includes the application of AI in music composition, performance, theory and digital sound processing.

<span class="mw-page-title-main">Deep learning</span> Branch of machine learning

Deep learning is the subset of machine learning methods based on artificial neural networks (ANNs) with representation learning. The adjective "deep" refers to the use of multiple layers in the network. Methods used can be either supervised, semi-supervised or unsupervised.

<span class="mw-page-title-main">Feature learning</span> Set of learning techniques in machine learning

In machine learning, feature learning or representation learning is a set of techniques that allows a system to automatically discover the representations needed for feature detection or classification from raw data. This replaces manual feature engineering and allows a machine to both learn the features and use them to perform a specific task.

<span class="mw-page-title-main">Generative adversarial network</span> Deep learning method

A generative adversarial network (GAN) is a class of machine learning frameworks and a prominent framework for approaching generative AI. The concept was initially developed by Ian Goodfellow and his colleagues in June 2014. In a GAN, two neural networks contest with each other in the form of a zero-sum game, where one agent's gain is another agent's loss.

This glossary of artificial intelligence is a list of definitions of terms and concepts relevant to the study of artificial intelligence, its sub-disciplines, and related fields. Related glossaries include Glossary of computer science, Glossary of robotics, and Glossary of machine vision.

<span class="mw-page-title-main">Ian Goodfellow</span> American computer scientist

Ian J. Goodfellow is an American computer scientist, engineer, and executive, most noted for his work on artificial neural networks and deep learning. He was previously employed as a research scientist at Google Brain and director of machine learning at Apple and has made several important contributions to the field of deep learning including the invention of the generative adversarial network (GAN). Goodfellow co-wrote, as the first author, the textbook Deep Learning (2016) and wrote the chapter on deep learning in the authoritative textbook of the field of artificial intelligence, Artificial Intelligence: A Modern Approach.

Data augmentation is a statistical technique which allows maximum likelihood estimation from incomplete data. Data augmentation has important applications in Bayesian analysis, and the technique is widely used in machine learning to reduce overfitting when training machine learning models, achieved by training models on several slightly-modified copies of existing data.

WaveNet is a deep neural network for generating raw audio. It was created by researchers at London-based AI firm DeepMind. The technique, outlined in a paper in September 2016, is able to generate relatively realistic-sounding human-like voices by directly modelling waveforms using a neural network method trained with recordings of real speech. Tests with US English and Mandarin reportedly showed that the system outperforms Google's best existing text-to-speech (TTS) systems, although as of 2016 its text-to-speech synthesis still was less convincing than actual human speech. WaveNet's ability to generate raw waveforms means that it can model any kind of audio, including music.

Synthetic media is a catch-all term for the artificial production, manipulation, and modification of data and media by automated means, especially through the use of artificial intelligence algorithms, such as for the purpose of misleading people or changing an original meaning. Synthetic media as a field has grown rapidly since the creation of generative adversarial networks, primarily through the rise of deepfakes as well as music synthesis, text generation, human image synthesis, speech synthesis, and more. Though experts use the term "synthetic media," individual methods such as deepfakes and text synthesis are sometimes not referred to as such by the media but instead by their respective terminology Significant attention arose towards the field of synthetic media starting in 2017 when Motherboard reported on the emergence of AI altered pornographic videos to insert the faces of famous actresses. Potential hazards of synthetic media include the spread of misinformation, further loss of trust in institutions such as media and government, the mass automation of creative and journalistic jobs and a retreat into AI-generated fantasy worlds. Synthetic media is an applied form of artificial imagination.

Emotion recognition in conversation (ERC) is a sub-field of emotion recognition, that focuses on mining human emotions from conversations or dialogues having two or more interlocutors. The datasets in this field are usually derived from social platforms that allow free and plenty of samples, often containing multimodal data. Self- and inter-personal influences play critical role in identifying some basic emotions, such as, fear, anger, joy, surprise, etc. The more fine grained the emotion labels are the harder it is to detect the correct emotion. ERC poses a number of challenges, such as, conversational-context modeling, speaker-state modeling, presence of sarcasm in conversation, emotion shift across consecutive utterances of the same interlocutor.

<span class="mw-page-title-main">15.ai</span> Real-time text-to-speech tool using artificial intelligence

15.ai is a non-commercial freeware artificial intelligence web application that generates natural emotive high-fidelity text-to-speech voices from an assortment of fictional characters from a variety of media sources. Developed by a pseudonymous MIT researcher under the name 15, the project uses a combination of audio synthesis algorithms, speech synthesis deep neural networks, and sentiment analysis models to generate and serve emotive character voices faster than real-time, particularly those with a very small amount of trainable data.

An audio deepfake is a product of artificial intelligence used to create convincing speech sentences that sound like specific people saying things they did not say. This technology was initially developed for various applications to improve human life. For example, it can be used to produce audiobooks, and also to help people who have lost their voices to get them back. Commercially, it has opened the door to several opportunities. This technology can also create more personalized digital assistants and natural-sounding text-to-speech as well as speech translation services.

Deep learning speech synthesis refers to the application of deep learning models to generate natural-sounding human speech from written text (text-to-speech) or spectrum (vocoder). Deep neural networks (DNN) are trained using a large amount of recorded speech and, in the case of a text-to-speech system, the associated labels and/or input text.

Lyra is a lossy audio codec developed by Google that is designed for compressing speech at very low bitrates. Unlike most other audio formats, it compresses data using a machine learning-based algorithm.

References

  1. "Fake news: you ain't seen nothing yet". The Economist. July 2017. Retrieved 2017-07-01.
  2. Zotkin, D. N.; Shamma, S. A.; Ru, P.; Duraiswami, R.; Davis, L. S. (April 2003). "Pitch and timbre manipulations using cortical representation of sound". 2003 IEEE International Conference on Acoustics, Speech, and Signal Processing, 2003. Proceedings. (ICASSP '03). Vol. 5. pp. V–517–20. doi:10.1109/ICASSP.2003.1200020. ISBN   978-0-7803-7663-2. S2CID   10372569.
  3. Mobin, Shariq (October 2016). "Voice Conversion using Convolutional Neural Networks". arXiv: 1610.08927 [stat.ML].