Georgia Tech Center for Music Technology

Last updated
Georgia Tech Center for Music Technology
Founder(s) Gil Weinberg
EstablishedNovember 2008
FocusResearch and development of new musical technologies for music creation, performance and consumption
Location
Georgia Tech College of Architecture

The Georgia Tech Center for Music Technology (GTCMT) [1] is an interdisciplinary research center housed at Georgia Institute of Technology College of Design. The Center, founded in November 2008, [2] by Gil Weinberg focuses on research and development of new musical technologies for music creation, performance and consumption. [3]

Contents

Research

Research in the center focuses on innovative musical technologies that transform the way in which music is created, performed and consumed. [4] Research groups include Robotic Musicianship, Distributed, Music Informatics, Mobile Music and Sonification.

Musical Initiatives

GTCMT is home for a number of artistic and musical initiatives:

Related Research Articles

<span class="mw-page-title-main">Electronic musical instrument</span> Musical instrument that uses electronic circuits to generate sound

An electronic musical instrument or electrophone is a musical instrument that produces sound using electronic circuitry. Such an instrument sounds by outputting an electrical, electronic or digital audio signal that ultimately is plugged into a power amplifier which drives a loudspeaker, creating the sound heard by the performer and listener.

Musique concrète is a type of music composition that utilizes recorded sounds as raw material. Sounds are often modified through the application of audio signal processing and tape music techniques, and may be assembled into a form of sound collage. It can feature sounds derived from recordings of musical instruments, the human voice, and the natural environment as well as those created using sound synthesis and computer-based digital signal processing. Compositions in this idiom are not restricted to the normal musical rules of melody, harmony, rhythm, and metre. The technique exploits acousmatic sound, such that sound identities can often be intentionally obscured or appear unconnected to their source cause.

<span class="mw-page-title-main">Music technology (electronic and digital)</span>

Digital music technology encompasses digital instruments, computers, electronic effects units, software, or digital audio equipment by a performer, composer, sound engineer, DJ, or record producer to produce, perform or record music. The term refers to electronic devices, instruments, computer hardware, and software used in performance, playback, recording, composition, mixing, analysis, and editing of music.

<span class="mw-page-title-main">Recording studio</span> Facility for sound recording

A recording studio is a specialized facility for recording and mixing of instrumental or vocal musical performances, spoken words, and other sounds. They range in size from a small in-home project studio large enough to record a single singer-guitarist, to a large building with space for a full orchestra of 100 or more musicians. Ideally, both the recording and monitoring spaces are specially designed by an acoustician or audio engineer to achieve optimum acoustic properties.

<span class="mw-page-title-main">Pauline Oliveros</span> American composer and musician

Pauline Oliveros was an American composer, accordionist and a central figure in the development of post-war experimental and electronic music.

Electroacoustic music is a genre of popular and Western art music in which composers use technology to manipulate the timbres of acoustic sounds, sometimes by using audio signal processing, such as reverb or harmonizing, on acoustical instruments. It originated around the middle of the 20th century, following the incorporation of electric sound production into compositional practice. The initial developments in electroacoustic music composition to fixed media during the 20th century are associated with the activities of the Groupe de recherches musicales at the ORTF in Paris, the home of musique concrète, the Studio for Electronic Music in Cologne, where the focus was on the composition of elektronische Musik, and the Columbia-Princeton Electronic Music Center in New York City, where tape music, electronic music, and computer music were all explored. Practical electronic music instruments began to appear in the early 20th century.

Programming is a form of music production and performance using electronic devices and computer software, such as sequencers and workstations or hardware synthesizers, sampler and sequencers, to generate sounds of musical instruments. These musical sounds are created through the use of music coding languages. There are many music coding languages of varying complexity. Music programming is also frequently used in modern pop and rock music from various regions of the world, and sometimes in jazz and contemporary classical music. It gained popularity in the 1950s and has been emerging ever since.

<span class="mw-page-title-main">Buchla Electronic Musical Instruments</span> Synthesizer and MIDI controller manufacturer

Buchla Electronic Musical Instruments (BEMI) was a manufacturer of synthesizers and unique MIDI controllers. The origins of the company could be found in Buchla & Associates, created in 1963 by synthesizer pioneer Don Buchla of Berkeley, California. In 2012 the original company led by Don Buchla was acquired by a group of Australian investors trading as Audio Supermarket Pty. Ltd. The company was renamed Buchla Electronic Musical Instruments as part of the acquisition. In 2018 the assets of BEMI were acquired by a new entity, Buchla U.S.A., and the company continues under new ownership.

<span class="mw-page-title-main">Omnichord</span> Electronic musical instrument

The Omnichord is an electronic musical instrument introduced in 1981 by the Suzuki Musical Instrument Corporation. It typically features a touch plate known as "Sonic Strings", preset rhythms, auto-bass line functionality, and buttons for major, minor, and 7th chords. The most basic method of playing the instrument is to press the chord buttons and swipe the Sonic Strings with a finger in imitation of strumming a stringed instrument. The Sonic Strings may also be touched in one place to create a single note. Originally designed as an electronic Autoharp, the Omnichord has become popular, due to its unique, chiming, harplike timbre and its value as a kitsch object.

<span class="mw-page-title-main">New Interfaces for Musical Expression</span> International conference

New Interfaces for Musical Expression, also known as NIME, is an international conference dedicated to scientific research on the development of new technologies and their role in musical expression and artistic performance.

<span class="mw-page-title-main">Tod Machover</span> American classical composer

Tod Machover, is a composer and an innovator in the application of technology in music. He is the son of Wilma Machover, a pianist and Carl Machover, a computer scientist.

The College of Design at the Georgia Institute of Technology, established in 1908 as the Department of Architecture and also formerly called the College of Architecture, offered the first four-year course of study in architecture in the Southern United States.

Gil Weinberg is an Israeli-born American musician and inventor of experimental musical instruments and musical robots. Weinberg is a professor of musical technology at Georgia Tech and founding director of the Georgia Tech Center for Music Technology.

Sonic interaction design is the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. Sonic interaction design is at the intersection of interaction design and sound and music computing. If interaction design is about designing objects people interact with, and such interactions are facilitated by computational means, in sonic interaction design, sound is mediating interaction either as a display of processes or as an input medium.

Sound and music computing (SMC) is a research field that studies the whole sound and music communication chain from a multidisciplinary point of view. By combining scientific, technological and artistic methodologies it aims at understanding, modeling and generating sound and music through computational approaches.

<span class="mw-page-title-main">Marco Donnarumma</span> Italian performance artist

Marco Donnarumma is an Italian performance artist, new media artist and scholar based in Berlin. His work addresses the relationship between body, politics and technology. He is widely known for his performances fusing sound, computation and biotechnology. Ritual, shock and entrainment are key elements to his aesthetics. Donnarumma is often associated with cyborg and posthuman artists and is acknowledged for his contribution to human-machine interfacing through the unconventional use of muscle sound and biofeedback. From 2016 to 2018 he was a Research Fellow at Berlin University of the Arts in collaboration with the Neurorobotics Research Lab at Beuth University of Applied Sciences Berlin. In 2019, together with bioartist Margherita Pevere and media artist Andrea Familari, he co-founded the artists group for hybrid live art Fronte Vacuo.

<span class="mw-page-title-main">Recording studio as an instrument</span>

In music production, the recording studio is often treated as a musical instrument when it plays a significant role in the composition of music. Sometimes called "playing the studio", the approach is typically embodied by artists or producers who favor the creative use of studio technology in record production, as opposed to simply documenting live performances in studio. Techniques include the incorporation of non-musical sounds, overdubbing, tape edits, sound synthesis, audio signal processing, and combining segmented performances (takes) into a unified whole.

<span class="mw-page-title-main">Eric Singer (artist)</span> American artist

Eric Singer is a multi-disciplinary artist, musician and software, electrical, computer, robotics, and medical device engineer. He is known for his interactive art and technology works, robotic and electronic musical instruments, fire art, and guerilla art.

References

  1. GTCMT Website
  2. Atlanta Business Chronicle
  3. Chronicle of Higher Education
  4. Tech Transfer News
  5. "Finding Our Way and Inventing Musical Instruments (Published 2013)". The New York Times .
  6. Sonic Generator Website
  7. Listening Machines