Going Home is a 1986 role-playing game adventure published by Game Designers' Workshop for Twilight: 2000 .
Going Home is an adventure in which the player characters must cross Poland and Germany to catch their ship back to the United States in time. [1]
Going Home was written by Loren K. Wiseman, and was published by Game Designers' Workshop in 1986 as a 48-page book. [1]
In a retrospective review of Going Home in Black Gate , Patrick Kanouse said "Despite its presumed ending, Going Home still preserves the essence of the sandbox game by giving the players complete control over their fate. They could reject outright the notion (or as in my campaign, my brother plays a team of spetsnaz who have varied interests — including their own version of going home. It is a satisfying conclusion to the campaign, despite coming after the masterful The Black Madonna." [2]
Going Home was awarded the H.G. Wells Award for "Best Roleplaying Adventure of 1986". [3]
Call of Cthulhu is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as CoC, is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck.
Traveller is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed Traveller with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for GURPS, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. Traveller has been featured in a few novels and at least two video games.
Twilight: 2000 is a 1984 post-apocalyptic military tabletop role-playing game published by Game Designers' Workshop (GDW). Set in the aftermath of World War III, the game operates on the premise that the United States/NATO and the Soviet Union/Warsaw Pact have fought a lengthy conventional war followed by a limited nuclear war with all its consequences. The player characters are survivors of said war.
Middle-earth Role Playing (MERP) is a 1984 tabletop role-playing game based on J. R. R. Tolkien'sThe Lord of the Rings and The Hobbit under license from Tolkien Enterprises. Iron Crown Enterprises (I.C.E.) published the game until they lost the license on 22 September 1999.
Games Workshop Group is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are Warhammer and Warhammer 40,000.
The Dungeon Master's Guide is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master.
The Temple of Elemental Evil is an adventure module for the fantasy role-playing game Dungeons & Dragons, set in the game's World of Greyhawk campaign setting. The module was published by TSR, Inc. in 1985 for the first edition Advanced Dungeons & Dragons rules. It was written by Gary Gygax and Frank Mentzer, and is an expansion of an earlier Gygax module, The Village of Hommlet. The Temple of Elemental Evil is also the title of a related 2001 Thomas M. Reid novel and an Atari computer game.
Ravenloft is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David Sutherland III. The plot of Ravenloft focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. Various story elements, including Strahd's motivation and the locations of magical weapons, are randomly determined by drawing cards. The player characters attempt to defeat Strahd and, if successful, the adventure ends.
Game Designers' Workshop (GDW) was a wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers.
In Search of the Unknown is a module for the Dungeons & Dragons roleplaying game, designed for use with the Basic Set of rules. It was written by game designer Mike Carr and was first published in 1978 by TSR, Inc. The module details a hidden complex known as the Caverns of Quasqueton. Reviewers considered it a good quality introduction to the game that was written in the so-called dungeon crawl style, where the primary goal of the players is the exploration of a dangerous labyrinth to battle monsters and obtain treasure.
Loren Keith Wiseman was an American wargame and role-playing game designer, game developer and editor.
Jacob Franklin Mentzer III is an American fantasy author and game designer who worked on early materials for the Dungeons & Dragons (D&D) fantasy role-playing game. He was an employee of TSR, Inc. from 1980 to 1986, spending part of that time as creative advisor to the chairman of the board, Gary Gygax. He also founded the Role-Playing Games Association (RPGA) during his time with TSR.
The DL series is a series of adventures and some supplementary material for the Advanced Dungeons & Dragons role playing game. These modules along with the Dragonlance Chronicles trilogy of novels, which follow one possible adventure series through the modules, were the first published items that established the Dragonlance fictional universe. The original DL series was released from 1984 to 1986, with the final two modules added to it in 1988. In the 1990s these roleplaying adventures from the original series were collected and revised for 2nd Edition AD&D as the three DLC Dragonlance Classics modules. There were also versions of the module series released in 1999, 2000 and 2006.
The Free City of Krakow is a 1985 post-apocalyptic military tabletop role-playing game adventure for Twilight: 2000 published by Game Designers' Workshop (GDW).
Cthulhu by Gaslight is a horror tabletop role-playing supplement, written by William A. Barton, with art by Kevin Ramos, and first published by Chaosium in 1986. This supplement provides information on role-playing in an alternate setting of Victorian England of the 1890s for Call of Cthulhu. An expanded second edition was published in 1988, and a third edition was published in 2012. It won an Origins Award and received positive reviews in game periodicals including White Dwarf, Casus Belli, Different Worlds, Space Gamer/Fantasy Gamer, The Games Machine, Games International, and Dragon.
RDF Sourcebook is a supplement published by Game Designers' Workshop (GDW) in 1986 for the near future post-apocalyptic role-playing game Twilight: 2000 that places gameplay in Iran.
Howling Wilderness is a 1988 Post apocalyptic military tabletop role-playing game supplement for Twilight: 2000 published by Game Designers' Workshop.
The Asylum & Other Tales is an anthology of seven adventures published by Chaosium in 1983 for the horror role-playing game Call of Cthulhu.
Survivors' Guide to the United Kingdom is a supplement published by Game Designers' Workshop (GDW) in 1990 for the post-apocalyptic role-playing game Twilight: 2000.
White Eagle is an adventure published by Game Designers' Workshop (GDW) in 1990 for the post-apocalyptic military tabletop role-playing game Twilight: 2000.