Gounki

Last updated

Gounki is an abstract strategy game in which pieces can combine and disperse to affect their movement possibilities. Played on an eight-by-eight square grid, the goal is for a player to move their pieces off the opposite end of the board while preventing the opponent from doing the same.

Contents

It was invented by Christophe Malavasi in 1997.

Rules

Starting position

Gounki is played on an eight-by-eight square.

Each player has eight round pieces and eight square pieces, placed alternatively on his first two rows (square pieces are on black squares of a classic chessboard.)

Course of the game

On each turn, the player chooses whether to make a movement or a deployment.

Rounds pieces move one step in diagonal, always forward. Squares pieces move one step on the left, on the right, or forward.

Movement

When a player moves his pieces, he may stack them above some of his other pieces, as long as he does not try to combine more than three elementary pieces altogether. If a combined piece comprises X rounds and Y squares, it may move up to X steps like a round, or up to Y steps like a square.

Combined pieces cannot :

Captures

Just like in chess: if an opponent's piece is where you mean to go during a movement, it is captured.

Deployments

The second (and last) kind of move is the deployment.

When deploying a piece, you separate all the simple pieces making a composed pieces. You separate a simple piece by moving its parent composed piece like this simple piece.

After this movement, the simple piece is separated from its parent piece.

All the rounds are deployed, then all the squares, or all the squares followed by all the rounds. It means you should not, for instance, deploy a round, a square, then a round again. You can deploy above your own pieces, as long as you don't build bigger than triple pieces.

You should not :

Bounds

Pieces mays rebound against the side during their movements or deployments.

Examples:

Game example

This game has been played on 8 March 2004 between Matthieu Walraet and MGounki.

MGounkiMatthieu WalraetNotes
1.a1-a2+a8-b7+
2.a2-b2+a7-b7+
3.b2- b4e7-d7+
4.b4-c5c7-c6
5.c5*d5,e5,f6   g7-f7+
6.f6-e7f7xe7
7.d1-e2+b7-b5
8.f1-e2+b5-b4
9.d2-c2+b4*a3,b2,a2Note the deployment with rebound.
10.  c1-b1+a2-a1
11.b1xa1b2xa1
12.e2-b5a1-Out

Related Research Articles

Baroque chess is a chess variant invented in 1962 by Robert Abbott. In 1963, at the suggestion of his publisher, he changed the name to Ultima, by which name it is also known. Abbott later considered his invention flawed and suggested amendments to the rules, but these suggestions have been substantially ignored by the gaming community, which continues to play by the 1962 rules. Since the rules for Baroque were first laid down in 1962, some regional variation has arisen, causing the game to diverge from Ultima.

A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some chess problems. Compared to conventional pieces, fairy pieces vary mostly in the way they move, but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts as it can be noted in the list of fairy chess pieces.

Breakthrough is an abstract strategy board game invented by Dan Troyka in 2000 and made available as a Zillions of Games file (ZRF). It won the 2001 8x8 Game Design Competition, even though the game was originally played on a 7x7 board, as it is trivially extensible to larger board sizes.

<span class="mw-page-title-main">Sittuyin</span> Game native to Myanmar

Sittuyin, also known as Burmese chess, is a strategy board game created in Myanmar. It is a direct offspring of the Indian game of chaturanga, which arrived in Myanmar in the 8th century thus it is part of the same family of games such as chess, and shogi. Sit is the modern Burmese word for "army" or "war"; the word sittuyin can be translated as "representation of the four characteristics of army"—chariot, elephant, cavalry and infantry.

Tamerlane chess is a medieval chess variant. Like modern chess, it is derived from shatranj. It was developed in Central Asia during the reign of Emperor Timur, and its invention is also attributed to him. Because Tamerlane chess is a larger variant of chaturanga, it is also called Shatranj Al-Kabir, as opposed to Shatranj as-saghir. Although the game is similar to modern chess, it is distinctive in that there are varieties of pawn, each of which promotes in its own way.

The Budapest Gambit is a chess opening that begins with the moves:

<span class="mw-page-title-main">Dragonchess</span> Three-dimensional chess variant by Gary Gygax

Dragonchess is a three-dimensional fantasy chess variant created by Gary Gygax, co-creator of the famed role-playing game Dungeons & Dragons. The game was introduced in 1985 in issue No. 100 of Dragon Magazine.

Whale Shogi is a modern variant of shogi. It is not, however, Japanese: it was invented by R. Wayne Schmittberger of the United States in 1981. The game is similar to Judkins shogi, but with more pieces, and the pieces are named after types of whale.

<span class="mw-page-title-main">Dai dai shogi</span>

Dai dai shōgi is a large board variant of shogi. The game dates back to the 15th century and is based on the earlier dai shogi. Apart from its size, the major difference is in the range of the pieces and the "promotion by capture" rule. It is the smallest board variant to use this rule.

<span class="mw-page-title-main">Maka dai dai shogi</span> Large variant of shogi

Maka dai dai shōgi is a large board variant of shogi. The game dates back to the 15th century and is based on dai dai shogi and the earlier dai shogi. The three Edo-era sources are not congruent in their descriptions of the pieces not found in smaller games. Apart from its size and number of pieces, the major difference from these smaller games is the "promotion by capture" rule. A more compact modern proposal for the game is called hishigata shogi.

<span class="mw-page-title-main">Taikyoku shogi</span> 36×36 grid variant of Japanese chess

Taikyoku shōgi is the largest known variant of shogi. The game was created around the mid-16th century and is based on earlier large board shogi games. Before the rediscovery of taikyoku shogi in 1997, tai shogi was believed to be the largest physically playable chess variant ever. It has not been shown that taikyoku shogi was ever widely played. There are only two sets of restored taikyoku shogi pieces and one of them is held at Osaka University of Commerce. One game may be played over several long sessions and require each player to make over a thousand moves.

<span class="mw-page-title-main">Senterej</span>

Senterej, also known as Ethiopian chess, is a regional chess variant, the form of chess traditionally played in Ethiopia and Eritrea. It was the last popular survival of shatranj. According to Richard Pankhurst, the game became extinct sometime after the Italian invasion of Ethiopia in the 1930s. A distinctive feature of Senterej is the opening phase – players make as many moves as they like without regard for how many moves the opponent has made; this continues until the first capture is made. Memorization of opening lines is therefore not a feature of the game.

Omega Chess is a commercial chess variant designed and released in 1992 by Daniel MacDonald. The game is played on a 10×10 board with four extra squares, each added diagonally adjacent to the corner squares. The game is laid out like standard chess with the addition of a champion in each corner of the 10×10 board and a wizard in each new added corner square.

Cheskers is a variant of checkers and chess invented by Solomon Golomb in 1948.

<span class="mw-page-title-main">Dameo</span> Abstract strategy board game

Dameo is an abstract strategy board game for two players invented by Christian Freeling in 2000. It is a variant of the game draughts and is played on an 8×8 checkered gameboard.

<span class="mw-page-title-main">Chesquerque</span> Variant of chess

Chesquerque is a chess variant invented by George R. Dekle Sr. in 1986. The game is played on a board composed of four Alquerque boards combined into a square. Like Alquerque, pieces are positioned on points of intersection and make their moves along marked lines ; as such, the board comprises a 9×9 grid with 81 positions (points) that pieces can move to.

<span class="mw-page-title-main">Rollerball (chess variant)</span>

Rollerball is a chess variant invented by Jean-Louis Cazaux in 1998. The game was inspired by the 1975 science-fiction movie Rollerball, specifically the futuristic and violent sport portrayed in the film.

<span class="mw-page-title-main">Bashni</span> Russian board game

Bashni, also known as column draughts, multi-level checkers, and rarer Chinese checkers, is a variation of draughts, known in Russia since the 19th century. The game is played according to the basic rules of Russian draughts, with the main difference being that draughts being jumped over are not removed from the playing field but are instead placed under the jumping piece . The resulting towers move across the board as one piece, obeying the status of the upper draught. When a tower is jumped over, only the upper draught is removed from it. If, as a result of the combat, the top draught changes colour, ownership of the tower passes on to the opposing player. Based on Bashni, but according to the basic rules of English draughts, world chess champion Emanuel Lasker developed the draughts game "Laska" and, in 1911, published its description. Lasker described towers that can only be "double-layered": i.e. there can be no alternation of colors. He also showed that during the game the number of game pieces either remains constant or decreases. Column draughts are a subject of interest for the mathematical Sciences: combinatorics, theory of paired zero-sum games, etc.

<span class="mw-page-title-main">Gunjin Shōgi</span> Japanese board game

Gunjin Shōgi or Japanese Military Chess (軍人将棋), also known as Marching Chess, is a two-player board game, intended for children. Although the pentagonal pieces are shaped like those of Shōgi, the objective is to capture the other player's flag, more similar in gameplay to Stratego (1942) and its antecedent L'Attaque (1908). Both players start with an equal number of pieces in varying strengths; like Stratego and L'Attaque, Gunjin Shōgi is a game of imperfect information, where the placement of the opponent's pieces are hidden initially and must be determined by deduction. It is not known what influence these games, which were developed around the same time, may have had on each other, as there are notable similarities and differences.