This article needs additional citations for verification .(November 2021) |
Granada is a 2009 German-style board game developed by Dirk Henn and published by Queen Games. It is based on and heavily inspired by Henn's earlier game, the Spiel des Jahres-winning Alhambra . Due to its similar theme, it is published as a "standalone game in the Alhambra family".
Source: [1]
Gameplay is, for the most part, similar to Alhambra , consisting of a deck of currency cards of various values in four currencies, a bag of building tiles of various prices, and a building market board which also serves as the game's scoring track. At the start of the game, each player is given one starting tile and a number of currency cards such that the total value is greater than or equal to 20. A "currency market" is set up, consisting of four cards, and the tile market is established, consisting of four tiles, each assigned to a specific currency. The set of tiles connected to a player's starting tile is termed their "Granada".
Unlike Alhambra , tiles are double-sided, with an even value on one side and the next higher odd value on the other. At the start of the game, the four tiles in the tile market is placed with their even-side placed up. Each tile consists of a type of building (there are nine types in the game), and moats on up to three sides. Tiles typically have different buildings on each side, though the moats are identically arranged on both sides.
Players, on their turns, may perform one of the following:
At the end of a player's turn, currency cards and building tiles are added to any empty spaces in the currency or tile markets. Tiles are placed odd-side up if they were placed even-side up the last time the tile market has been replenished, and vice versa.
At the start of the game, two scoring cards are placed in the deck, roughly one-third and two-thirds through the deck. When a scoring card is drawn, or when there are fewer than four tiles left to be sold, scoring occurs. Each player scores one point for each moat side on the perimeter of their Granada, and the players with the most buildings of each type in their Granada score points according to that type (ties are broken based on having the most expensive tile of the type purchased). In the first scoring, only the player with the most buildings of a type score one point for each building of that type, while in the second round of scoring the player with the most buildings scores two points per building and the runner-up one. In the final scoring, the player with the most buildings scores three points per building, followed by two and one points, respectively, for the first and second runners up. The player with the most points at the end of the final scoring wins.
Dominoes is a family of tile-based games played with gaming pieces. Each domino is a rectangular tile, usually with a line dividing its face into two square ends. Each end is marked with a number of spots or is blank. The backs of the tiles in a set are indistinguishable, either blank or having some common design. The gaming pieces make up a domino set, sometimes called a deck or pack. The traditional European domino set consists of 28 tiles, also known as pieces, bones, rocks, stones, men, cards or just dominoes, featuring all combinations of spot counts between zero and six. A domino set is a generic gaming device, similar to playing cards or dice, in that a variety of games can be played with a set. Another form of entertainment using domino pieces is the practice of domino toppling.
Mahjong or mah-jongg is a tile-based game that was developed in the 19th century in China and has spread throughout the world since the early 20th century. It is played by four players. The game and its regional variants are widely played throughout East and Southeast Asia and have also become popular in Western countries. The game has also been adapted into a widespread online entertainment. Similar to the Western card game rummy, mahjong is a game of skill, strategy, and luck. To distinguish it from mahjong solitaire, it is sometimes referred to as mahjong rummy.
Pinochle, also called pinocle or penuchle, is a trick-taking ace–ten card game, typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by forming combinations of characters into melds. It is thus considered part of a "trick-and-meld" category which also includes the game belote. Each hand is played in three phases: bidding, melds, and tricks. The standard game today is called "partnership auction pinochle".
A trick-taking game is a card or tile-based game in which play of a hand centers on a series of finite rounds or units of play, called tricks, which are each evaluated to determine a winner or taker of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must follow suit as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks.
Uno, stylized as UNO, is a proprietary American shedding-type card game originally developed in 1971 by Merle Robbins in Reading, Ohio, a suburb of Cincinnati, that housed International Games Inc., a gaming company acquired by Mattel on January 23, 1992.
The Yu Yu Hakusho Trading Card Game was first published in 2003 by Score Entertainment, and is based on the anime and manga series YuYu Hakusho. It is a two-player tournament-styled collectible card game; each player uses a deck of forty-four or more cards that is headed by a team of four character cards. The game was discontinued in 2005.
Golf is a card game where players try to earn the lowest number of points over the course of nine deals.
Rummy is a group of games related by the feature of matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build melds which can be either sets or runs and either be first to go out or to amass more points than the opposition.
Alhambra is a 2003 tile-based German-style board game designed by Dirk Henn. It was originally published in Germany by Queen Games in a language-interdependent version; an English-specific version was released in North America by the now-defunct Überplay. The game is a Muslim-themed update, set during the construction of the Alhambra palace in 14th century Granada, of the 1998 stock trading board game Stimmt So!, which in turn was an update of the 1992 mafia influence board game Al Capone; the original version was subsequently released as Alhambra: The Card Game. Upon its release, Alhambra won numerous awards, including the Spiel des Jahres award. Its success has led to the release of numerous expansion packs and spin-off games, and is becoming Queen Games' flagship franchise.
Carat is an abstract tile laying German style board game designed by Dirk Henn and published in 1993 by Queen Games and db Spiele. In 2004, after the success of Alhambra, Queen Games released an updated version of the game with an Arabian theme called Die Gärten der Alhambra.
Rummikub is a tile-based game for 2 to 4 players, combining elements of the card game rummy and mahjong. There are 106 tiles in the game, including 104 numbered tiles and two jokers. Players have 14 or 16 tiles initially and take turns putting down tiles from their racks into sets of at least three, drawing a tile if they cannot play. In the Sabra version, the first player to use all their tiles scores a positive score based on the total of the other players' hands, while the losers get negative scores. Variations of the game contain four jokers. An important feature of the game is that players can move and reuse the tiles that have already been placed on the table.
QuickStrike is an out-of-print collectible card game gaming system developed by Upper Deck for use in their games. This system made its initial debut in 2006.
Girl Genius: The Works is a card game announced in March 2001 as scheduled for an April 2001 release, and was out by summer as it was reviewed in July 2001. It is played with a specially designed deck of 108 cards. The game, designed by Phil Foglio and James Ernest, takes its theme from the "gaslamp fantasy" of the Girl Genius comic book series. The goal is to be the first player to reach 100 points by "popping" cards out of a two-dimensional layout.
Android is an adventure board game designed by Kevin Wilson and Dan Clark, published in 2008 by Fantasy Flight Games. Set in a dystopian future, where the Moon is colonized and androids and clones are real, players take on the roles of murder investigators, investigating a murder within the fictional cities of New Angeles and Heinlein, a colony on the Moon. Players attempt to gain Victory Points by solving the murder, solving the conspiracy, and/or resolving the investigators' personal issues. The player with the most Victory Points wins the game.
Buraco is a Rummy-type card game in the Canasta family for four players in fixed partnerships in which the aim is to lay down combinations in groups of cards of equal rank and suit sequences, there being a bonus for combinations of seven cards or more. Buraco is a variation of Canasta which allows both standard melds as well as sequences. It originated from Uruguay and Argentina in the mid-1940s, with apparent characteristics of simplicity and implications that are often unforeseeable and absolutely involving. Its name derives from the Portuguese word "buraco" which means “hole”, applied to the minus score of any of the two partnerships. The game is also popular in the Arab world, specifically in the Persian Gulf; where it is known as 'Baraziliya' (Brazilian). Another popular variation of Buraco is Italian.
Age of Mythology: The Boardgame is a board game created by Glenn Drover based on the video game Age of Mythology. It was released in 2003 by Eagle Games. Up to four players may play the game, but extra parts may be purchased from Eagle Games to allow eight players to play.
Glenn Drover's Empires: The Age of Discovery is the first of the Glenn Drover's Empires board games, created by Glenn Drover.
The Genius: Black Garnet is the third season of The Genius. It debuted on tvN on October 1, 2014.
Forbidden Desert is a cooperative board game developed by Matt Leacock and published by Gamewright Games. It is a sequel to the game Forbidden Island. It is also available on mobile.
Uno Flip! is an American shedding-type card game produced by Mattel. The cards from the deck are specially printed for the game. This game is a variation of Uno.