Author | James Hague |
---|---|
Subject | Software Development |
Genre | Non-fiction |
Publication date | 1997 |
Halcyon Days: Interviews with Classic Computer and Video Game Programmers is a digital book edited by James Hague and published in 1997. [1] [2] The book was originally formatted using HTML and sold via mail-order, shipped on a floppy disk by Dadgum Games for USD $20. [3] In 2002, Halcyon Days was made freely available on the web. [1] [4] The book continued to be sold by Dr. Dobb's Journal , on a CD-ROM also containing Susan Lammers's Programmers at Work, [5] until Dr. Dobb's shut down at the end of 2014.
The introduction to Halcyon Days is written by John Romero [6] who told Wired News the interviews were "like hearing messages from old gods." [7]
Halcyon Days has since become a common reference for writings on game history, including Racing the Beam (MIT Press, 2009), [8] and Retrogame Archeology (Springer, 2016). [9]
Michael Abrash is an American programmer and technical writer. He has written dozens of magazine articles and multiple books on code optimization and software-rendered graphics for IBM PC compatibles. He worked at id Software in the mid-1990s on the rendering technology for Quake. He later wrote the Pixomatic software renderer for RAD Game Tools. Since 2014, he has been the chief scientist of Oculus VR, a subsidiary of Meta Platforms.
Adventure is a 1980 action-adventure game developed by Warren Robinett and published by Atari, Inc. for the Atari Video Computer System. The player controls a square avatar whose quest is to explore an open-ended environment to find a magical chalice and return it to the golden castle. The game world is populated by roaming enemies: three dragons that can eat the avatar and a bat that randomly steals and moves items around the game world. Adventure introduced new elements to console games, including enemies that continue to move when offscreen.
Joseph Warren Robinett Jr. is a designer of interactive computer graphics software, notable as the developer of the Atari 2600's Adventure and as a founder of The Learning Company, where he designed Rocky's Boots and Robot Odyssey. More recently he has worked on virtual reality projects.
Anne Westfall is an American video game programmer and software developer, known for 1983's Archon: The Light and the Dark, originally written for the Atari 8-bit computers. Westfall and her spouse, fellow game developer Jon Freeman, together founded Free Fall Associates.
Retrogaming, also known as classic gaming and old school gaming, is the playing and collection of personal computers, consoles, and video games from earlier decades. Usually, retrogaming is based upon systems that are outmoded or discontinued, although ported retrogaming allows games to be played on modern hardware via ports, emulations or compilations. It is typically for nostalgia, preservation, or authenticity. A new game could be retro styled, such as an RPG with turn-based combat and pixel art in isometric camera perspective, as well as chip-tune styled music.
Cathryn Mataga is a game programmer and founder of independent video game company Junglevision. Under the name William, she wrote Atari 8-bit computer games for Synapse Software in the early to mid 1980s, including Shamus, a flip-screen shooter.
Steve Cartwright is an American video game designer. He is best known as one of the original Activision game designers, credited with such games as Barnstorming, Megamania, Seaquest and Hacker.
Pac-Man is a 1982 maze video game developed and published by Atari, Inc. under official license by Namco, and an adaptation of the 1980 arcade game Pac-Man. The player controls the title character, who attempts to consume all of the wafers in a maze while avoiding four ghosts that pursue him. Eating flashing wafers at the corners of the screen causes the ghosts to temporarily turn blue and flee, allowing Pac-Man to eat them for bonus points. Once eaten, a ghost is reduced to a pair of eyes, which return to the center of the maze to be restored.
Computer Quarterback is an American football simulation video game written for the Apple II by Danielle Bunten Berry and published in 1981 by Strategic Simulations. Ports to the Atari 8-bit computers and Commodore 64 were released in 1984. Add-on disks for new football seasons were also sold by SSI.
Jawbreaker is a Pac-Man clone programmed by John Harris for Atari 8-bit computers and published by On-Line Systems. Released in 1981 before an official version of Pac-Man was available, it was widely lauded by reviewers and became a major seller. The story of its creation and Harris's Atari 8-bit implementation of Frogger form a portion of Steven Levy's 1984 book, Hackers: Heroes of the Computer Revolution.
Atari Program Exchange (APX) was a division of Atari, Inc. that sold software via mail-order for Atari 8-bit computers from 1981 until 1984. Quarterly APX catalogs were sent to all registered Atari 8-bit owners. APX encouraged any programmer, not just professionals, to submit video games, educational software, applications, and utilities. A few internally developed Atari products were sold through APX, such as Atari Pascal, the developer handbook De Re Atari, and a port of the arcade video game Kangaroo.
The Tail of Beta Lyrae is a horizontally scrolling shooter written by Philip Price for Atari 8-bit computers and published in 1983 by Datamost. The music is by Gary Gilbertson. Price and Gilbertson later collaborated on the Alternate Reality games.
Christian H. "Chris" Oberth was a video game programmer who began writing games for the Apple II in the late 1970s. He developed handheld electronic games for Milton Bradley, arcade video games for Stern Electronics and other companies, and ported games to home computers and consoles.
Racing the Beam: The Atari Video Computer System is a book by Ian Bogost and Nick Montfort describing the history and technical challenges of programming for the Atari 2600 video game console.
Street Racer is a racing video game developed for the Atari Video Computer System, later known as the Atari 2600. It was programmed by Larry Kaplan and released by Atari, Inc. in September 1977 as one of the nine Atari VCS launch titles. The game was also published by Sears for their Tele-Games product line as Speedway II.
Slime is an action game for Atari 8-bit computers written by Steve Hales and published by Synapse Software in 1982. The player attempts to protect their ship from a rain of enormous drops of slime by deflecting them into canisters, while fending off attacks by an alien flying saucer. A TI-99/4A port was developed as Super Storm, but not released.
Dimension X is a first-person vehicular combat game for Atari 8-bit computers released in 1984 by Synapse Software. It was designed by Steve Hales, who previously wrote Slime and Fort Apocalypse for Synapse. Dimension X has gameplay similar to Atari's Battlezone and Novagen's Encounter. The player controls an attack craft hovering over a checkerboard-patterned landscape while to destroy enemy ships.
Secret Quest is an action-adventure game developed by Axlon for the Atari 2600 and published by Atari Corporation in 1989. The player controls a humanoid character that fights monsters and gathers items on a series of space stations. It was one of the last cartridges released for the console and has a larger ROM capacity than most 2600 games plus a small amount of RAM. The box credits Nolan Bushnell for the game and includes his photo on both the front and back. According to Secret Quest programmer Steve DeFrisco, "Atari thought that his name would entice people to buy some more 2600 titles".
Threshold is a space-themed fixed shooter written by Warren Schwader and Ken Williams for the Apple II and published by On-Line Systems in 1981. Inspired by Sega's Astro Blaster arcade video game, Threshold introduces many enemy ship types and wave formations as the game progresses. Reviewers found the variety distinguished the game from the many similar shoot 'em ups.
Elektra Glide is a futuristic motorcycle racing game developed by designer Adam Billyard for the Atari 8-bit computers, Amstrad CPC, and Commodore 64. It was published in 1985 by English Software. Mastertronic also published the game in the US.
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