Type | Private |
---|---|
Founded | 2013 |
Headquarters | , USA |
Key people | Philip Rosedale |
Website | highfidelity.com |
High Fidelity is an American company headquartered in San Francisco, which formerly focused on social virtual reality. [1] As of 2020, they appear to have pivoted to 3D audio software. [2]
High Fidelity was founded in April 2013 by Second Life founder and former CEO Philip Rosedale, Ryan Downe Karpf, and Irena Freidrica Heiberger. The company was formed to create a next-generation virtual reality platform featuring low latency, spatialized 3D audio, high-detail environments, realistic avatars, and a working economy built on blockchain. [3] [4]
High Fidelity raised $2.4 million in early 2013, [5] led by True Ventures and Google Ventures. In 2015, it raised an additional $11 million from Vulcan Capital, [6] and in December 2016, it raised another $22 million in an investment round let by IDG Capital and Breyer Capital. [7] In June 2018, it raised $35 million. The round was led by blockchain investment firm Galaxy Digital Ventures, which invested $20 million from its Galaxy EOS Ecosystem Fund. Other new investors included Blockchain Capital. Existing investors Breyer Capital, IDG Capital Partners, and Vulcan Capital also participated. [8]
High Fidelity provided a virtual reality platform for users to create, deploy, visit, and interact with virtual worlds along with other users. These virtual spaces can host up to 500 people at once. [9] The software is free and open source. [10] It can be used with most VR headsets [11] or a traditional monitor in desktop mode. [12]
To promote commerce and protect content from forgery, digital assets in High Fidelity are certified on High Fidelity's blockchain-based Digital Asset Registry (DAR), [13] which gives each item a unique fingerprint and provides a decentralized, publicly auditable ledger of transactions. Users can buy and sell virtual goods and services using High Fidelity's stablecoin cryptocurrency, High Fidelity Coin (HFC). [14]
On April 27, 2016, High Fidelity entered open beta. [15]
In July 2017, High Fidelity ordered six episodes of a VR talk-show titled Glitched: A VR Talk Show from Studio Capon [16] and followed up with a weekly streamed dance party series in VR with DJ Tha Phlash. [17]
In 2018, High Fidelity staged a speaker series featuring VR conversations between High Fidelity CEO Philip Rosedale and academics, futurists, and VR experts such as Jeremy Bailenson, [18] Courtney Cogburn, [19] Peter Diamandis, [20] and Jessica Outlaw. [21]
In November 2018, High Fidelity hosted FUTVRE LANDS, the first music and entertainment festival hosted completely in VR. [22] The four-hour event brought together 466 avatars from 47 countries and included live entertainment from actors, artists, and musicians across multiple stages in a virtual festival venue. High Fidelity advisor Thomas Dolby performed a live concert set. [23] Other attractions included live art, bingo, trivia, and limited-edition festival merchandise to buy and download from High Fidelity's marketplace. [24]
Plans for gatherings on the High Fidelity platform to use virtual reality were scrapped by the beginning of 2019, and the platform became audio-only. Users appear as dots in a birds-eye view of a space, and can move their dots around the space to have conversations with individuals or groups. Audio is spatialized, so that users will hear other users at different volumes depending on their relative locations within the space. [25]
In March 2019, High Fidelity hosted Multi-Con, a comic con inspired VR event featuring cosplay, fanart, and celebrity panelists. [26] Kari Byron, Tory Belleci, and Grant Imahara, the stars of Emmy-nominated MythBusters, hosted a panel and shared stories from MythBusters with the audience. [27] [28] James Arnold Taylor, voice actor of Fred Flintstone and Obi-Wan, debuted his show “Talking to Myself” in VR at Multi-Con. [29]
In May 2019, High Fidelity announced it would focus its efforts on an application for remote and distributed teams. [30] The yet-to-be-named application, accessible through both desktop mode [31] and VR, [32] provides a virtual space where people can collaborate using High Fidelity's spatialized 3D audio and realistic avatars. [33]
Interest in High Fidelity's virtual meeting platform ballooned during the COVID-19 pandemic. [25]
In January 2022 High Fidelity announced an investment in Linden Research, Inc. (Linden Lab) to scale Second Life's virtual world further. [34]
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment, education and business. Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry.
Second Life is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-user online virtual world. Developed and owned by the San Francisco–based firm Linden Lab and launched on June 23, 2003, it saw rapid growth for some years and in 2013 it had approximately one million regular users. Growth eventually stabilized, and by the end of 2017 the active user count had declined to "between 800,000 and 900,000". In many ways, Second Life is similar to massively multiplayer online role-playing games; nevertheless, Linden Lab is emphatic that their creation is not a game: "There is no manufactured conflict, no set objective".
Philip Rosedale is an American entrepreneur who founded Linden Lab, which develops and hosts the virtual world Second Life.
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