Hogel

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A hogel (a portmanteau of the words holographic and element) is a part of a light-field hologram, in particular a computer-generated one. It is considered a small holographic optical element or HOE and that its total effect to that of a standard hologram only that the resolution is lower and it involves a pixelated structure. [1] An array of these elements form the complete image of a holographic recording, which is typically displayed in 3D free-viewing device. [2]

Contents

In contrast to 2D pixels, hogels contain the direction and intensity of light rays from many perspectives and is in essence what is referred to as a micro-image in plenoptic imaging terms. Synthetic hogels are typically rendered through double-frustum, oblique slice & dice or polygonal/voxel ray-tracing/ray-casting. Research into efficient generation and compression of hogels may allow holographic displays to become more widely available.

An array of hogels can be used to reconstruct a light-field by emitting light through a microlens array or by reflective/transmissive photo-polymer holograms. The use of hogels eliminates the limitation on the number and size of pixels as well as the size of the lenses that constitute the lens array because the holograms are no longer physical entities. [3] Recorded information in a hogel is through the object beam. [3]

Hogel image plane with rendered hogel volume highlighted in red. Hogel Plane.png
Hogel image plane with rendered hogel volume highlighted in red.

Development

The term "hogel" was coined by Mark Lucente who first used it in his 1994 MIT Doctoral Thesis Dissertation. [4]

More recent examples include a paper presented at the SMPTE 2nd Annual International Conference on Stereoscopic 3D for Media and Entertainment entitled "The First 20 Years of Holographic Video – and the Next 20", [5] or in these recent book chapters: "Electronic Holography -- 20 Years of Interactive Spatial Imaging" in Handbook of Visual Display Technology [6] , and "Computational Display Holography" in Holographic Imaging. [7]

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Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as a rendering. Multiple models can be defined in a scene file containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, textures, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output.

<span class="mw-page-title-main">Holography</span> Recording to reproduce a three-dimensional light field

Holography is a technique that enables a wavefront to be recorded and later reconstructed. It is best known as a method of generating three-dimensional images, and has a wide range of other uses, including data storage, microscopy, and interferometry. In principle, it is possible to make a hologram for any type of wave.

<span class="mw-page-title-main">Stereoscopy</span> Technique for creating or enhancing the illusion of depth in an image

Stereoscopy is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word stereoscopy derives from Greek στερεός (stereos) 'firm, solid' and σκοπέω (skopeō) 'to look, to see'. Any stereoscopic image is called a stereogram. Originally, stereogram referred to a pair of stereo images which could be viewed using a stereoscope.

<span class="mw-page-title-main">Volume rendering</span> Representing a 3D-modeled object or dataset as a 2D projection

In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled data set, typically a 3D scalar field.

A light field, or lightfield, is a vector function that describes the amount of light flowing in every direction through every point in a space. The space of all possible light rays is given by the five-dimensional plenoptic function, and the magnitude of each ray is given by its radiance. Michael Faraday was the first to propose that light should be interpreted as a field, much like the magnetic fields on which he had been working. The term light field was coined by Andrey Gershun in a classic 1936 paper on the radiometric properties of light in three-dimensional space.

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<span class="mw-page-title-main">3D display</span> Display device

A 3D display is a display device capable of conveying depth to the viewer. Many 3D displays are stereoscopic displays, which produce a basic 3D effect by means of stereopsis, but can cause eye strain and visual fatigue. Newer 3D displays such as holographic and light field displays produce a more realistic 3D effect by combining stereopsis and accurate focal length for the displayed content. Newer 3D displays in this manner cause less visual fatigue than classical stereoscopic displays.

A volumetric display device is a display device that forms a visual representation of an object in three physical dimensions, as opposed to the planar image of traditional screens that simulate depth through a number of different visual effects. One definition offered by pioneers in the field is that volumetric displays create 3D imagery via the emission, scattering, or relaying of illumination from well-defined regions in (x,y,z) space.

<span class="mw-page-title-main">Autostereoscopy</span> Any method of displaying stereoscopic images without the use of special headgear or glasses

Autostereoscopy is any method of displaying stereoscopic images without the use of special headgear, glasses, something that affects vision, or anything for eyes on the part of the viewer. Because headgear is not required, it is also called "glasses-free 3D" or "glassesless 3D". There are two broad approaches currently used to accommodate motion parallax and wider viewing angles: eye-tracking, and multiple views so that the display does not need to sense where the viewer's eyes are located. Examples of autostereoscopic displays technology include lenticular lens, parallax barrier, and integral imaging. Volumetric and holographic displays are also autostereoscopic, as they produce a different image to each eye, although some do make a distinction between those types of displays that create a vergence-accommodation conflict and those that do not.

Digital holography is the acquisition and processing of holograms with a digital sensor array, typically a CCD camera or a similar device. Image rendering, or reconstruction of object data is performed numerically from digitized interferograms. Digital holography offers a means of measuring optical phase data and typically delivers three-dimensional surface or optical thickness images. Several recording and processing schemes have been developed to assess optical wave characteristics such as amplitude, phase, and polarization state, which make digital holography a very powerful method for metrology applications .

Computer-generated holography (CGH) is a technique that uses computer algorithms to generate holograms. It involves generating holographic interference patterns. A computer-generated hologram can be displayed on a dynamic holographic display, or it can be printed onto a mask or film using lithography. When a hologram is printed onto a mask or film, it is then illuminated by a coherent light source to display the holographic images.

<span class="mw-page-title-main">Stephen Benton</span>

Stephen Anthony Benton was the inventor of the rainbow hologram and a pioneer in medical imaging and fine arts holography. Benton held 14 patents in optical physics and photography, and taught media arts and sciences at Massachusetts Institute of Technology (MIT). He was the E. Rudge ('48) and Nancy Allen Professor of Media & Sciences, and the Director for Center for Advanced Visual Studies (CAVS) at MIT.

A holographic display is a type of 3D display that utilizes light diffraction to display a three-dimensional image to the viewer. Holographic displays are distinguished from other forms of 3D displays in that they do not require the viewer to wear any special glasses or use external equipment to be able to see the image, and do not cause a vergence-accommodation conflict.

<span class="mw-page-title-main">Zebra Imaging</span>

Zebra Imaging was a company that developed 3D digital holographic images, hologram imagers and interactive 3D displays for government and commercial uses. The company offers digital holograms that are autostereoscopic, full-parallax and in monochrome or full-color. They have also developed a 3D Dynamic Display, which is capable of rendering holograms in real time; design work with 3D programs such as SketchUp and 123D Catch can be viewed on a holographic display while they are actively being edited.

<span class="mw-page-title-main">Digital holographic microscopy</span>

Digital holographic microscopy (DHM) is digital holography applied to microscopy. Digital holographic microscopy distinguishes itself from other microscopy methods by not recording the projected image of the object. Instead, the light wave front information originating from the object is digitally recorded as a hologram, from which a computer calculates the object image by using a numerical reconstruction algorithm. The image forming lens in traditional microscopy is thus replaced by a computer algorithm. Other closely related microscopy methods to digital holographic microscopy are interferometric microscopy, optical coherence tomography and diffraction phase microscopy. Common to all methods is the use of a reference wave front to obtain amplitude (intensity) and phase information. The information is recorded on a digital image sensor or by a photodetector from which an image of the object is created (reconstructed) by a computer. In traditional microscopy, which do not use a reference wave front, only intensity information is recorded and essential information about the object is lost.

Specular holography is a technique for making three dimensional imagery by controlling the motion of specular glints on a two-dimensional surface. The image is made of many specularities and has the appearance of a 3D surface-stippling made of dots of light. Unlike conventional wavefront holograms, specular holograms do not depend on wave optics, photographic media, or lasers.

Holographic optical element (HOE) is an optical component (mirror, lens, directional diffuser, etc.) that produces holographic images using principles of diffraction. HOE is most commonly used in transparent displays, 3D imaging, and certain scanning technologies. The shape and structure of the HOE is dependent on the piece of hardware it is needed for, and the coupled wave theory is a common tool used to calculate the diffraction efficiency or grating volume that helps with the design of an HOE. Early concepts of the holographic optical element can be traced back to the mid-1900s, coinciding closely with the start of holography coined by Dennis Gabor. The application of 3D visualization and displays is ultimately the end goal of the HOE; however, the cost and complexity of the device has hindered the rapid development toward full 3D visualization. The HOE is also used in the development of augmented reality(AR) by companies such as Google with Google Glass or in research universities that look to utilize HOEs to create 3D imaging without the use of eye-wear or head-wear. Furthermore, the ability of the HOE to allow for transparent displays have caught the attention of the US military in its development of better head-up displays (HUD) which is used to display crucial information for aircraft pilots.

Organic photorefractive materials are materials that exhibit a temporary change in refractive index when exposed to light. The changing refractive index causes light to change speed throughout the material and produce light and dark regions in the crystal. The buildup can be controlled to produce holographic images for use in biomedical scans and optical computing. The ease with which the chemical composition can be changed in organic materials makes the photorefractive effect more controllable.

<span class="mw-page-title-main">Hogel processing unit</span>

The Hogel processing unit (HPU) is a computation for rendering hogels.

This is a glossary of terms relating to computer graphics.

References

  1. Saxby, Graham; Zacharovas, Stanislovas (2015-12-01). Practical Holography. CRC Press. ISBN   9781498766777.
  2. Talaba, Doru; Amditis, Angelos (2008). Product Engineering: Tools and Methods Based on Virtual Reality . Dordrecht: Springer Science+Business Media. pp.  356. ISBN   9781402081996.
  3. 1 2 Munmaya, Mishra (2018). Encyclopedia of Polymer Applications. Boca Raton, FL: CRC Press. p. 765. ISBN   9781498729932.
  4. Lucente, Mark (September 1994). "Diffraction-Specific Fringe Computation for Electro-Holography". MIT Dept. of Electrical Engineering and Computer Science. See, for example, page 55 in "Chapter 4: Diffraction-Specific Computation", or the "Glossary of Terms and Abbreviations" in Appendix A on page 151.
  5. Lucente, Mark. "The First 20 Years of Holographic Video -- and the Next 20" (PDF). Society of Motion Picture and Television Engineers (SMPTE).
  6. Chen (2011). Handbook of Visual Display Technology. Springer-Verlag. ISBN   978-3-540-79566-7.
  7. Benton, Stephen A. (2008). Computational Display Holography. Wiley-Interscience. ISBN   978-0-470-06806-9.

Further reading