Human Race Machine

Last updated

The Human Race Machine (HRM) is a computerized console composed of four different programs. The Human Race Machine program allows participants to see themselves with the facial characteristics of six different races: Asian, White, African, Middle Eastern, and Indian, mapped onto their own face. The Age Machine allows viewers see an aged version of his or her face. A version of this methodology has been used for over twenty years by the FBI and the National Center for Missing and Exploited Children to help locate kidnap victims and missing children.

The Couples Machine combines photographs of two people in different percentages to show the appearance of their child.

The Anomaly Machine lets viewers see themselves with facial anomalies. The HRM was created by artist Nancy Burson and David Kramlich; it uses morphing technology. It was shown on Oprah on 2006-02-16.


Related Research Articles

<span class="mw-page-title-main">Plastic surgery</span> Medical surgical specialty

Plastic surgery is a surgical specialty involving the restoration, reconstruction or alteration of the human body. It can be divided into two main categories: reconstructive surgery and cosmetic surgery. Reconstructive surgery includes craniofacial surgery, hand surgery, microsurgery, and the treatment of burns. While reconstructive surgery aims to reconstruct a part of the body or improve its functioning, cosmetic surgery aims at improving the appearance of it.

<span class="mw-page-title-main">Face</span> Part of the body that is at the front of the head

The face is the front of an animal's head that features the eyes, nose and mouth, and through which animals express many of their emotions. The face is crucial for human identity, and damage such as scarring or developmental deformities may affect the psyche adversely.

<i>The Animatrix</i> 2003 American-Japanese anthology anime film

The Animatrix is a 2003 American-Japanese adult animated science-fiction anthology film produced by the Wachowskis. The film details through nine animated short films the backstory of The Matrix film series, including the original war between humanity and machines which led to the creation of the Matrix, in addition to providing side stories that expand the universe and tie into the film series.

<span class="mw-page-title-main">Binocular vision</span> Type of vision with two eyes facing the same direction

In biology, binocular vision is a type of vision in which an animal has two eyes capable of facing the same direction to perceive a single three-dimensional image of its surroundings. Binocular vision does not typically refer to vision where an animal has eyes on opposite sides of its head and shares no field of view between them, like in some animals.

<span class="mw-page-title-main">Anotia</span> Medical condition

Anotia describes a rare congenital deformity that involves the complete absence of the pinna, the outer projected portion of the ear, and narrowing or absence of the ear canal. This contrasts with microtia, in which a small part of the pinna is present. Anotia and microtia may occur unilaterally or bilaterally. This deformity results in conductive hearing loss, deafness.

Affective computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While some core ideas in the field may be traced as far back as to early philosophical inquiries into emotion, the more modern branch of computer science originated with Rosalind Picard's 1995 paper on affective computing and her book Affective Computing published by MIT Press. One of the motivations for the research is the ability to give machines emotional intelligence, including to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response to those emotions.

<span class="mw-page-title-main">Poser (software)</span> 3D computer graphics program optimized for modeling of human figures

Poser is a 3D computer graphics program distributed by Bondware. Poser is optimized for the 3D modeling of human figures. By enabling beginners to produce basic animations and digital images, along with the extensive availability of third-party digital 3D models, it has attained much popularity.

<span class="mw-page-title-main">Facial (sexual act)</span> Sexual activity involving ejaculating on the face of another

A facial is a sexual activity in which a man ejaculates semen onto the face of one or more sexual partners. A facial is a form of non-penetrative sex, though it is generally performed after some other means of sexual stimulation, such as vaginal sex, anal sex, oral sex or masturbation. Facials are regularly portrayed in pornographic films and videos, often as a way to close a scene.

<span class="mw-page-title-main">Face perception</span> Cognitive process of visually interpreting the human face

Facial perception is an individual's understanding and interpretation of the face. Here, perception implies the presence of consciousness and hence excludes automated facial recognition systems. Although facial recognition is found in other species, this article focuses on facial perception in humans.

<span class="mw-page-title-main">Saethre–Chotzen syndrome</span> Medical condition

Saethre–Chotzen syndrome (SCS), also known as acrocephalosyndactyly type III, is a rare congenital disorder associated with craniosynostosis. This affects the shape of the head and face, resulting in a cone-shaped head and an asymmetrical face. Individuals with SCS also have droopy eyelids (ptosis), widely spaced eyes (hypertelorism), and minor abnormalities of the hands and feet (syndactyly). Individuals with more severe cases of SCS may have mild to moderate intellectual or learning disabilities. Depending on the level of severity, some individuals with SCS may require some form of medical or surgical intervention. Most individuals with SCS live fairly normal lives, regardless of whether medical treatment is needed or not.

<span class="mw-page-title-main">Forensic facial reconstruction</span> Recreating faces from skeletal remains

Forensic facial reconstruction is the process of recreating the face of an individual from their skeletal remains through an amalgamation of artistry, anthropology, osteology, and anatomy. It is easily the most subjective—as well as one of the most controversial—techniques in the field of forensic anthropology. Despite this controversy, facial reconstruction has proved successful frequently enough that research and methodological developments continue to be advanced.

In psychology and cognitive neuroscience, pattern recognition describes a cognitive process that matches information from a stimulus with information retrieved from memory.

<span class="mw-page-title-main">Cephalometry</span> Study and measurement of the head

Cephalometry is the study and measurement of the head, usually the human head, especially by medical imaging such as radiography. Craniometry, the measurement of the cranium (skull), is a large subset of cephalometry. Cephalometry also has a history in phrenology, which is the study of personality and character as well as physiognomy, which is the study of facial features. Cephalometry as applied in a comparative anatomy context informs biological anthropology. In clinical contexts such as dentistry and oral and maxillofacial surgery, cephalometric analysis helps in treatment and research; cephalometric landmarks guide surgeons in planning and operating.

The cross-race effect is the tendency to more easily recognize faces that belong to one's own racial group. In social psychology, the cross-race effect is described as the "ingroup advantage," whereas in other fields, the effect can be seen as a specific form of the "ingroup advantage" since it is only applied in interracial or inter-ethnic situations. The cross-race effect is thought to contribute to difficulties in cross-race identification, as well as implicit racial bias.

<span class="mw-page-title-main">Forensic arts</span> Art used in law enforcement or legal proceedings

Forensic art is any art used in law enforcement or legal proceedings. Forensic art is used to assist law enforcement with the visual aspects of a case, often using witness descriptions and video footage.

Mongoloid is an obsolete racial grouping of various peoples indigenous to large parts of Asia, the Americas, and some regions in Europe and Oceania. The term is derived from a now-disproven theory of biological race. In the past, other terms such as "Mongolian race", "yellow", "Asiatic" and "Oriental" have been used as synonyms.

A facial cleft is an opening or gap in the face, or a malformation of a part of the face. Facial clefts is a collective term for all sorts of clefts. All structures like bone, soft tissue, skin etc. can be affected. Facial clefts are extremely rare congenital anomalies. There are many variations of a type of clefting and classifications are needed to describe and classify all types of clefting. Facial clefts hardly ever occur isolated; most of the time there is an overlap of adjacent facial clefts.

Nancy Burson is an American artist known for creating photographs using computer morphing technology, including the Age Machine, Human Race Machine and Anomaly Machine.

PHACE syndrome is the uncommon association between large infantile hemangiomas, usually of the face, and birth defects of the brain, heart, eyes, skin and/or arteries. It is an acronym that stands for the medical names of the parts of the body it often impacts:

A human resources management system (HRMS) or Human Resources Information System (HRIS) or Human Capital Management (HCM) is a form of Human Resources (HR) software that combines a number of systems and processes to ensure the easy management of human resources, business processes and data. Human resources software is used by businesses to combine a number of necessary HR functions, such as storing employee data, managing payroll, recruitment, benefits administration, time and attendance, employee performance management, and tracking competency and training records.