This article has multiple issues. Please help improve it or discuss these issues on the talk page . (Learn how and when to remove these template messages)
|
Within artificial intelligence and operations research for constraint satisfaction a hybrid algorithm solves a constraint satisfaction problem by the combination of two different methods, for example variable conditioning (backtracking, backjumping, etc.) and constraint inference (arc consistency, variable elimination, etc.)
Hybrid algorithms exploit the good properties of different methods by applying them to problems they can efficiently solve. For example, search is efficient when the problem has many solutions, while inference is efficient in proving unsatisfiability of overconstrained problems.
This hybrid algorithm is based on running search over a set of variables and inference over the other ones. In particular, backtracking or some other form of search is run over a number of variables; whenever a consistent partial assignment over these variables is found, inference is run over the remaining variables to check whether this partial assignment can be extended to form a solution.
On some kinds of problems, efficient and complete inference algorithms exist. For example, problems whose primal or dual graphs are trees or forests can be solved in polynomial time. This affect the choice of the variables evaluated by search. Indeed, once a variable is evaluated, it can effectively removed from the graph, restricting all constraints it is involved with its value. Alternatively, an evaluated variable can be replaced by a number of distinct variables, one for each constraint, all having a single-value domain.
This mixed algorithm is efficient if the search variables are chosen so that duplicating or deleting them turns the problem into one that can be efficiently solved by inference. In particular, if these variables form a cycle cutset of the graph of the problem, inference is efficient because it has to solve a problem whose graph is a tree or, more generally, a forest. Such an algorithm is as follows:
find a cycle cutset of the graph of the problem run search on the variables of the cutset when a consistent partial assignment to all variables are found, replace each variable of the cutset with a new variable for each constraint; set the domains of these new variables to the value of the old variable in the partial assignment solve the problem using inference
The efficiency of this algorithm depends on two contrasting factors. On the one hand, the smaller the cutset, the smaller the subproblem to be solved by search; since inference is efficient on trees, search is the part that mostly affects efficiency. On the other hand, finding a minimal-size cutset is a hard problem. As a result, a small cycle cutset may be used instead of a minimal one.
Another alternative to reduce the running time of search is to place more burden on the inference part. In particular, inference can be relatively efficient even if the problem graph is not a forest but a graph of small induced width. This can be exploited by doing search on a set of variables that is not a cycle cutset but leaves the problem, once removed, to be have induced width bounded by some value .[ clarification needed ] Such set of variables is called a -cutset of the problem.
The induced width of a graph after a set of variables is removed is called adjusted induced width. Therefore, the induced width adjusted relative to a cutset is always . Finding a minimal-size -cutset is in general hard. However, a -cutset of non-minimal size can be found easily for a fixed order of the variables. In particular, such a cutset will leave a remaining graph of width bounded by according to that particular order of the variables.
The algorithm for finding such a cutset proceed by mimicking the procedure for finding the induced graph of a problem according to the considered order of the variables (this procedure proceeds from the last node in the ordering to the first, adding an edge between every pair of unconnected parents of every node). Whenever this procedure would find or make a node having more than parents, the node is removed from the graph and added to the cutset. By definition, the resulting graph contains no node of width greater than , and the set of removed nodes is therefore a -cutset.
An alternative to using this algorithm is to let search evaluate variables, but check at each step whether the remaining graph is a forest, and run inference if this is the case. In other words, instead of finding a set of variables at the beginning and use only them during search, the algorithm starts as a regular search; at each step, if the assigned variables form a cutset of the problem, inference is run to check satisfiability. This is feasible because checking whether a given set of nodes is a cutset for a fixed is a polynomial problem.
Another hybrid search/inference algorithm works on the tree decomposition. In general, a constraint satisfaction problem can be solved by first creating a tree decomposition and then using a specialized algorithm.
One such algorithm is based on first propagating constraints among nodes, and then solving the subproblem in each node. This propagation consists in creating new constraints that represent the effects of the constraints in a node over a joined node. More precisely, if two nodes are joined, they share variables. The allowed evaluations of these variables according to the constraints of the first node tell how the first node affects the variables of the second node. The algorithm works by creating the constraint satisfied by these evaluations and incorporating this new constraint in the second node.
When all constraints have been propagated from the leaves to the root and back to the root, all nodes contain all constraints that are relevant to them. The problem can therefore be solved in each node.
A hybrid approach can be taken by using variable elimination for creating the new constraints that are propagated within nodes, and a search algorithm (such as backtracking, backjumping, local search) on each individual node.
In computer science, a search algorithm is an algorithm which solves a search problem. Search algorithms work to retrieve information stored within some data structure, or calculated in the search space of a problem domain, with either discrete or continuous values.
In graph theory, a tree decomposition is a mapping of a graph into a tree that can be used to define the treewidth of the graph and speed up solving certain computational problems on the graph.
Constraint satisfaction problems (CSPs) are mathematical questions defined as a set of objects whose state must satisfy a number of constraints or limitations. CSPs represent the entities in a problem as a homogeneous collection of finite constraints over variables, which is solved by constraint satisfaction methods. CSPs are the subject of research in both artificial intelligence and operations research, since the regularity in their formulation provides a common basis to analyze and solve problems of many seemingly unrelated families. CSPs often exhibit high complexity, requiring a combination of heuristics and combinatorial search methods to be solved in a reasonable time. Constraint programming (CP) is the field of research that specifically focuses on tackling these kinds of problems. Additionally, Boolean satisfiability problem (SAT), the satisfiability modulo theories (SMT), mixed integer programming (MIP) and answer set programming (ASP) are all fields of research focusing on the resolution of particular forms of the constraint satisfaction problem.
Backtracking is a general algorithm for finding solutions to some computational problems, notably constraint satisfaction problems, that incrementally builds candidates to the solutions, and abandons a candidate ("backtracks") as soon as it determines that the candidate cannot possibly be completed to a valid solution.
In computer science, 2-satisfiability, 2-SAT or just 2SAT is a computational problem of assigning values to variables, each of which has two possible values, in order to satisfy a system of constraints on pairs of variables. It is a special case of the general Boolean satisfiability problem, which can involve constraints on more than two variables, and of constraint satisfaction problems, which can allow more than two choices for the value of each variable. But in contrast to those more general problems, which are NP-complete, 2-satisfiability can be solved in polynomial time.
In computer science, a binary decision diagram (BDD) or branching program is a data structure that is used to represent a Boolean function. On a more abstract level, BDDs can be considered as a compressed representation of sets or relations. Unlike other compressed representations, operations are performed directly on the compressed representation, i.e. without decompression.
Column generation or delayed column generation is an efficient algorithm for solving large linear programs.
In constraint satisfaction, local consistency conditions are properties of constraint satisfaction problems related to the consistency of subsets of variables or constraints. They can be used to reduce the search space and make the problem easier to solve. Various kinds of local consistency conditions are leveraged, including node consistency, arc consistency, and path consistency.
In backtracking algorithms, look ahead is the generic term for a subprocedure that attempts to foresee the effects of choosing a branching variable to evaluate one of its values. The two main aims of look-ahead are to choose a variable to evaluate next and the order of values to assign to it.
In backtracking algorithms, backjumping is a technique that reduces search space, therefore increasing efficiency. While backtracking always goes up one level in the search tree when all values for a variable have been tested, backjumping may go up more levels. In this article, a fixed order of evaluation of variables is used, but the same considerations apply to a dynamic order of evaluation.
In constraint satisfaction backtracking algorithms, constraint learning is a technique for improving efficiency. It works by recording new constraints whenever an inconsistency is found. This new constraint may reduce the search space, as future partial evaluations may be found inconsistent without further search. Clause learning is the name of this technique when applied to propositional satisfiability.
In constraint satisfaction, local search is an incomplete method for finding a solution to a problem. It is based on iteratively improving an assignment of the variables until all constraints are satisfied. In particular, local search algorithms typically modify the value of a variable in an assignment at each step. The new assignment is close to the previous one in the space of assignment, hence the name local search.
In mathematical optimization, constrained optimization is the process of optimizing an objective function with respect to some variables in the presence of constraints on those variables. The objective function is either a cost function or energy function, which is to be minimized, or a reward function or utility function, which is to be maximized. Constraints can be either hard constraints, which set conditions for the variables that are required to be satisfied, or soft constraints, which have some variable values that are penalized in the objective function if, and based on the extent that, the conditions on the variables are not satisfied.
Constraint logic programming is a form of constraint programming, in which logic programming is extended to include concepts from constraint satisfaction. A constraint logic program is a logic program that contains constraints in the body of clauses. An example of a clause including a constraint is A(X,Y):-X+Y>0,B(X),C(Y)
. In this clause, X+Y>0
is a constraint; A(X,Y)
, B(X)
, and C(Y)
are literals as in regular logic programming. This clause states one condition under which the statement A(X,Y)
holds: X+Y
is greater than zero and both B(X)
and C(Y)
are true.
Distributed constraint optimization is the distributed analogue to constraint optimization. A DCOP is a problem in which a group of agents must distributedly choose values for a set of variables such that the cost of a set of constraints over the variables is minimized.
In constraint satisfaction, a decomposition method translates a constraint satisfaction problem into another constraint satisfaction problem that is binary and acyclic. Decomposition methods work by grouping variables into sets, and solving a subproblem for each set. These translations are done because solving binary acyclic problems is a tractable problem.
In mathematics, the relaxation of a (mixed) integer linear program is the problem that arises by removing the integrality constraint of each variable.
In computer science, conflict-driven clause learning (CDCL) is an algorithm for solving the Boolean satisfiability problem (SAT). Given a Boolean formula, the SAT problem asks for an assignment of variables so that the entire formula evaluates to true. The internal workings of CDCL SAT solvers were inspired by DPLL solvers.
In computer science, an interchangeability algorithm is a technique used to more efficiently solve constraint satisfaction problems (CSP). A CSP is a mathematical problem in which objects, represented by variables, are subject to constraints on the values of those variables; the goal in a CSP is to assign values to the variables that are consistent with the constraints. If two variables A and B in a CSP may be swapped for each other without changing the nature of the problem or its solutions, then A and B are interchangeable variables. Interchangeable variables represent a symmetry of the CSP and by exploiting that symmetry, the search space for solutions to a CSP problem may be reduced. For example, if solutions with A=1 and B=2 have been tried, then by interchange symmetry, solutions with B=1 and A=2 need not be investigated.
Given a Boolean expression with variables, finding an assignment of the variables such that is true is called the Boolean satisfiability problem, frequently abbreviated SAT, and is seen as the canonical NP-complete problem.