Icosoku

Last updated

IcoSoku is a puzzle invented in 2009 by Andrea Mainini and sold by Recent Toys International, which is based in the Netherlands. It won several awards in 2010.[ citation needed ]

The puzzle frame is a blue plastic icosahedron, and the pieces are 20 white equilateral-triangular snap-in tiles with black dots and 12 yellow pins for the corners. The pins are printed with the numbers from 1 to 12, and the triangular tiles have up to three dots in each of their corners. The object of the game is, for any arrangement of the pins, to choose the positions and orientations of the triangles so that the total number of dots on the five joining corners of each pin equals the number of the pin. The manufacturer asserts that there is a solution for each pin arrangement. The puzzle is shipped in a solved state. The pins are not suitable for children under three, but this toy is otherwise suitable for all ages.

Related Research Articles

Pentomino Plane geometric figure constructed by joining five identical squares at their edges

Derived from the Greek word for '5', and "domino", a pentomino is a polyomino of order 5, that is, a polygon in the plane made of 5 equal-sized squares connected edge-to-edge. When rotations and reflections are not considered to be distinct shapes, there are 12 different free pentominoes. When reflections are considered distinct, there are 18 one-sided pentominoes. When rotations are also considered distinct, there are 63 fixed pentominoes.

Rubiks Cube 3-D combination puzzle

The Rubik's Cube is a 3-D combination puzzle invented in 1974 by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, the puzzle was licensed by Rubik to be sold by Ideal Toy Corp. in 1980 via businessman Tibor Laczi and Seven Towns founder Tom Kremer. Rubik's Cube won the 1980 German Game of the Year special award for Best Puzzle. As of January 2009, 350 million cubes had been sold worldwide, making it the world's bestselling puzzle game and bestselling toy.

Puzzle video game Puzzle solving genre of video games

Puzzle video games make up a broad genre of video games that emphasize puzzle-solving. The types of puzzles can test many problem-solving skills including logic, pattern recognition, sequence solving, spatial recognition, and word completion.

A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles.

Rubiks Magic Mechanical puzzle created by Erno Rubik

Rubik's Magic, like Rubik's Cube, is a mechanical puzzle invented by Ernő Rubik and first manufactured by Matchbox in the mid-1980s.

Mathematical puzzle Type of puzzle

Mathematical puzzles make up an integral part of recreational mathematics. They have specific rules, but they do not usually involve competition between two or more players. Instead, to solve such a puzzle, the solver must find a solution that satisfies the given conditions. Mathematical puzzles require mathematics to solve them. Logic puzzles are a common type of mathematical puzzle.

15 puzzle Sliding puzzle with fifteen pieces and one space

The 15 puzzle is a sliding puzzle having 15 square tiles numbered 1–15 in a frame that is 4 tiles high and 4 tiles wide, leaving one unoccupied tile position. Tiles in the same row or column of the open position can be moved by sliding them horizontally or vertically, respectively. The goal of the puzzle is to place the tiles in numerical order.

Professors Cube

The Professor's Cube is a 3-D combination puzzle, a 5×5×5 version of the original Rubik's Cube. It has qualities in common with both the 3×3×3 Rubik's Cube and the 4×4×4 Rubik's Revenge. The ability to know to solve 3x3x3 Rubik's Cube will help, but it is recommended to know both Cubes to be able to solve the Professor's Cube.

Rubiks Clock

Rubik's Clock is a mechanical puzzle invented and patented by Christopher C. Wiggs and Christopher J. Taylor. The Hungarian sculptor and professor of architecture Ernő Rubik bought the patent from them to market the product under his name. It was first marketed in 1988.

Square-1 (puzzle) Shape-shifting puzzle similar to Rubiks Cube

The Square-1, also known as Back to Square One and Cube 21, is a puzzle similar to the Rubik's Cube. Its distinguishing feature among the numerous Rubik's Cube variants is that it can change shape as it is twisted, due to the way it is cut, thus adding an extra level of challenge and difficulty. The Super Square One and Square Two puzzles have also been introduced. The Super Square One has two additional layers that can be scrambled and solved independently of the rest of the puzzle, and the Square Two has extra cuts made to the top and bottom layer, making the edge and corner wedges the same size.

Skewb Diamond

The Skewb Diamond is an octahedron-shaped combination puzzle similar to the Rubik's Cube. It has 14 movable pieces which can be rearranged in a total of 138,240 possible combinations. This puzzle is the dual polyhedron of the Skewb. It was invented by Uwe Meffert, a German puzzle inventor and designer.

Slitherlink

Slitherlink is a logic puzzle developed by publisher Nikoli.

<i>Challenge of the Ancient Empires!</i> 1990 video game

Challenge of the Ancient Empires!, also known as "Super Solvers: Ancient Empires!" is an educational computer game created by The Learning Company in 1990 for both MS-DOS and Macintosh. It is designed to improve history, logic, and problem solving skills in children ages 7 to 10.

Eternity puzzle

The Eternity puzzle is a tiling puzzle created by Christopher Monckton and launched by the Ertl Company in June 1999. It was marketed as being practically unsolvable, with a £1 million prize on offer for whoever could solve it within four years. The prize was paid out in October 2000 for a winning solution arrived at by two mathematicians from Cambridge. A follow-up prize puzzle called Eternity II was launched in 2007.

Skewb Ultimate

The Skewb Ultimate, originally marketed as the Pyraminx Ball, is a twelve-sided puzzle derivation of the Skewb, produced by German toy-maker Uwe Mèffert. Most versions of this puzzle are sold with six different colors of stickers attached, with opposite sides of the puzzle having the same color; however, some early versions of the puzzle have a full set of 12 colors.

Eternity II puzzle

The Eternity II puzzle is an edge-matching puzzle launched on 28 July 2007. It was developed by Christopher Monckton and marketed and copyrighted by TOMY UK Ltd as a successor to the original Eternity puzzle. The puzzle was part of a competition in which a $2 million prize was offered for the first complete solution. The competition ended at noon on 31 December 2010, with no solution being found.

V-Cube 7

The V-Cube 7 is a combination puzzle in the form of a 7×7×7 cube. The first mass-produced 7×7×7 was invented by Panagiotis Verdes and is produced by the Greek company Verdes Innovations SA. Other such puzzles have since been introduced by a number of Chinese companies, some of which have mechanisms which improve on the original. Like the 5×5×5, the V-Cube 7 has both fixed and movable center facets.

Bananagrams 2006 tabletop word game

Bananagrams is a word game invented by Abraham Nathanson and Rena Nathanson of Cranston, Rhode Island, wherein lettered tiles are used to spell words.

Minesweeper is a single-player puzzle video game. The objective of the game is to clear a rectangular board containing hidden "mines" or bombs without detonating any of them, with help from clues about the number of neighboring mines in each field. The game originates from the 1960s, and it has been written for many computing platforms in use today. It has many variations and offshoots.

Lego DOTS Lego theme

Lego DOTS is a Lego theme based on multiple shapes and colourful tiles, with 1×1 elements intended to decorate the products. These include wearable wristbands and decorative room objects that can be individually customised. The theme includes over 30 new mood tiles included facial expressions, a music note, a cosmic planet, star night and paw print. The theme was first introduced in 2020.

References