Idiothetic

Last updated

Idiothetic literally means "self-proposition" (Greek derivation), and is used in navigation models (e.g., of a rat in a maze) to describe the use of self-motion cues, [1] rather than allothetic, or external, cues such as landmarks, to determine position and movement. [2] The word is sometimes also spelled "ideothetic" (e.g., Chen et al, 1994 [3] ). Idiothetic cues include vestibular, optic flow and proprioception. Idiothetic cues are important for the type of navigation known as path integration [4] [5] in which subjects navigate purely using such self-motion cues. This is achieved by an animal through the signals generated by angular and linear accelerations in the course of its exploration. [6] This information generates and updates a vector towards the starting point and an accurate path for return. [6]

The term idiothetic is also used in robotics [7] and in personality psychology. Idiothetic psychology of personality suggests that personality description follows idiographic principles, while personality development centres around nomothetic principles. [8] Idiothetic-based psychological theories include James Lamiell's Critical Personalism model, George Kelly's Role Repertory Test, [9] and the narrative approaches that focus on the impact of life stories.

See also

Related Research Articles

<span class="mw-page-title-main">Index of psychology articles</span>

Psychology is an academic and applied discipline involving the scientific study of human mental functions and behavior. Occasionally, in addition or opposition to employing the scientific method, it also relies on symbolic interpretation and critical analysis, although these traditions have tended to be less pronounced than in other social sciences, such as sociology. Psychologists study phenomena such as perception, cognition, emotion, personality, behavior, and interpersonal relationships. Some, especially depth psychologists, also study the unconscious mind.

<span class="mw-page-title-main">Depth perception</span> Visual ability to perceive the world in 3D

Depth perception is the ability to perceive distance to objects in the world using the visual system and visual perception. It is a major factor in perceiving the world in three dimensions. Depth perception happens primarily due to stereopsis and accommodation of the eye.

<span class="mw-page-title-main">Acrophobia</span> Extreme fear of heights

Acrophobia is an extreme or irrational fear or phobia of heights, especially when one is not particularly high up. It belongs to a category of specific phobias, called space and motion discomfort, that share similar causes and options for treatment.

Robotic mapping is a discipline related to computer vision and cartography. The goal for an autonomous robot is to be able to construct a map or floor plan and to localize itself and its recharging bases or beacons in it. Robotic mapping is that branch which deals with the study and application of ability to localize itself in a map / plan and sometimes to construct the map or floor plan by the autonomous robot.

<span class="mw-page-title-main">Spatial memory</span> Memory about ones environment and spatial orientation

In cognitive psychology and neuroscience, spatial memory is a form of memory responsible for the recording and recovery of information needed to plan a course to a location and to recall the location of an object or the occurrence of an event. Spatial memory is necessary for orientation in space. Spatial memory can also be divided into egocentric and allocentric spatial memory. A person's spatial memory is required to navigate around a familiar city. A rat's spatial memory is needed to learn the location of food at the end of a maze. In both humans and animals, spatial memories are summarized as a cognitive map.

<span class="mw-page-title-main">Place cell</span> Place-activated hippocampus cells found in some mammals

A place cell is a kind of pyramidal neuron in the hippocampus that becomes active when an animal enters a particular place in its environment, which is known as the place field. Place cells are thought to act collectively as a cognitive representation of a specific location in space, known as a cognitive map. Place cells work with other types of neurons in the hippocampus and surrounding regions to perform this kind of spatial processing. They have been found in a variety of animals, including rodents, bats, monkeys and humans.

<span class="mw-page-title-main">Cognitive map</span> Mental representation of information

A cognitive map is a type of mental representation which serves an individual to acquire, code, store, recall, and decode information about the relative locations and attributes of phenomena in their everyday or metaphorical spatial environment. The concept was introduced by Edward Tolman in 1948. He tried to explain the behavior of rats that appeared to learn the spatial layout of a maze, and subsequently the concept was applied to other animals, including humans. The term was later generalized by some researchers, especially in the field of operations research, to refer to a kind of semantic network representing an individual's personal knowledge or schemas.

<span class="mw-page-title-main">Motion simulator</span> Type of mechanism

A motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. In a simulator, the movement is synchronised with a visual display of the outside world (OTW) scene. Motion platforms can provide movement in all of the six degrees of freedom (DOF) that can be experienced by an object that is free to move, such as an aircraft or spacecraft:. These are the three rotational degrees of freedom and three translational or linear degrees of freedom.

<span class="mw-page-title-main">Path integration</span> Means of dead reckoning used by animals

Path integration is the method thought to be used by animals for dead reckoning.

<span class="mw-page-title-main">Grid cell</span>

A grid cell is a type of neuron within the entorhinal cortex that fires at regular intervals as an animal navigates an open area, allowing it to understand its position in space by storing and integrating information about location, distance, and direction. Grid cells have been found in many animals, including rats, mice, bats, monkeys, and humans.

A sensory cue is a statistic or signal that can be extracted from the sensory input by a perceiver, that indicates the state of some property of the world that the perceiver is interested in perceiving.

Embodied cognitive science is an interdisciplinary field of research, the aim of which is to explain the mechanisms underlying intelligent behavior. It comprises three main methodologies: the modeling of psychological and biological systems in a holistic manner that considers the mind and body as a single entity; the formation of a common set of general principles of intelligent behavior; and the experimental use of robotic agents in controlled environments.

Allothetic means being centred in people or places other than oneself. It has been defined as a process of "determining and maintaining a course or trajectory from one place to another. It can be used as a navigational strategy among animals to aid in their survival. It can also be a source of information for machines, particularly those biologically-inspired models and is provided by a set of laser rangefinders, sonars, or vision.

<span class="mw-page-title-main">Divergent thinking</span> A method of generating creative ideas

Divergent thinking is a thought process or method used to generate creative ideas by exploring many possible solutions. It typically occurs in a spontaneous, free-flowing, "non-linear" manner, such that many ideas are generated in an emergent cognitive fashion. Many possible solutions are explored in a short amount of time, and unexpected connections are drawn. Following divergent thinking, ideas and information are organized and structured using convergent thinking, which follows a particular set of logical steps to arrive at one solution, which in some cases is a "correct" solution.

Neurorobotics is the combined study of neuroscience, robotics, and artificial intelligence. It is the science and technology of embodied autonomous neural systems. Neural systems include brain-inspired algorithms, computational models of biological neural networks and actual biological systems. Such neural systems can be embodied in machines with mechanic or any other forms of physical actuation. This includes robots, prosthetic or wearable systems but also, at smaller scale, micro-machines and, at the larger scales, furniture and infrastructures.

<span class="mw-page-title-main">Robot navigation</span> Robots ability to navigate

Robot localization denotes the robot's ability to establish its own position and orientation within the frame of reference. Path planning is effectively an extension of localisation, in that it requires the determination of the robot's current position and a position of a goal location, both within the same frame of reference or coordinates. Map building can be in the shape of a metric map or any notation describing locations in the robot frame of reference.

Spatial cognition is the acquisition, organization, utilization, and revision of knowledge about spatial environments. It is most about how animals including humans behave within space and the knowledge they built around it, rather than space itself. These capabilities enable individuals to manage basic and high-level cognitive tasks in everyday life. Numerous disciplines work together to understand spatial cognition in different species, especially in humans. Thereby, spatial cognition studies also have helped to link cognitive psychology and neuroscience. Scientists in both fields work together to figure out what role spatial cognition plays in the brain as well as to determine the surrounding neurobiological infrastructure.

<span class="mw-page-title-main">Animal navigation</span> Ability of many animals to find their way accurately without maps or instruments

Animal navigation is the ability of many animals to find their way accurately without maps or instruments. Birds such as the Arctic tern, insects such as the monarch butterfly and fish such as the salmon regularly migrate thousands of miles to and from their breeding grounds, and many other species navigate effectively over shorter distances.

<span class="mw-page-title-main">Cincinnati Water Maze</span>

The Cincinnati Water Maze (CWM) is a type of water maze. Water mazes are experimental equipment used in laboratories; they are mazes that are partially filled with water, and rodents are put in them to be observed and timed as they make their way through the maze. Generally two sets of rodents are put through the maze, one that has been treated, and another that has not, and the results are compared. The experimenter uses this type of maze to learn about the subject's cognitive or emotional processes.

Timothy P. McNamara is a psychologist currently holding the Gertrude Conaway Vanderbilt Chair in the Social and Natural Sciences at Vanderbilt University. He heads the Spatial Memory & Navigation Lab

References

  1. Whishaw, Ian Q.; Kolb, Bryan (2005). The Behavior of the Laboratory Rat: A Handbook with Tests. Oxford: Oxford University Press. p. 401. ISBN   0195162854.
  2. Howard, Ian P.; Rogers, Brian J. (2012-02-24). Perceiving in Depth, Volume 3: Other Mechanisms of Depth Perception. New York: Oxford University Press, USA. p. 319. ISBN   9780199764167.
  3. Chen, LL (1994). "Head-direction cells in the rat posterior cortex. II. Contributions of visual and ideothetic information to the directional firing". Exp Brain Res. 101 (1): 24–34. doi:10.1007/bf00243213. PMID   7843299. S2CID   25906842.
  4. Mittelstaedt, H. and Mittelstaedt, M.-L. (1973). "Mechanismen der orientierung ohne richtende aussenreize." Fortschr. Zool. 21:46–58.
  5. Mittelstaedt, M.-L. and Mittelstaedt, H. (1980). "Homing by path integration in a mammal." Naturwissenschaften 67:566–567.
  6. 1 2 Besnard, Stéphane; Lopez, Christophe; Brandt, Thomas; Denise, Pierre; Smith, Paul (2016). The Vestibular System in Cognitive and Memory Processes in Mammals. Frontiers Media SA. p. 69. ISBN   9782889197446.
  7. Jefferies, Margaret E.; Yeap, Wai-Kiang (2008-01-10). Robotics and Cognitive Approaches to Spatial Mapping. Springer Science & Business Media. ISBN   978-3-540-75386-5.
  8. Lamiell, J. T. (1981). Toward an idiothetic psychology of personality. American Psychologist, 36(3), 276–289. http://doi.org/10.1037/0003-066X.36.3.276
  9. Corr, Philip (2018). Personality and Individual Differences: Revisiting the Classic Studies. Thousand Oaks, CA: SAGE Publications. p. 38. ISBN   9781526413604.