An infomorph is a virtual body of information that possesses self-awareness and sentience. The term was coined in Charles Platt's 1991 novel The Silicon Man, where it refers to a single biological consciousness transferred into a computer through a process of mind transfer. In the book, a character defines an infomorph as "intelligence held in a computer memory", and an "information entity". [1]
In the 2002 game Transhuman Space, an infomorph is any form of sentient or near-sentient computer program, which may exist either only in the computer networks or occupy a physical body: robot, android, a living thing ("wetware", "bioshell"). They may be of two main types: mind emulations (mind-uploaded human intelligencies) and "native" artificial intelligencies. These types are further classified into subtypes. [2]
In EVE Online, players are posthuman entities known as capsuleers: immortal spacecraft commanders who can cheat death by scanning and transferring their consciousness into remote clones. "Infomorph Psychology" and "Advanced Infomorph Psychology" are neural enhancement skills for pilots using "jump clones" to alleviate the unsettling effect of the detaching of one's consciousness and transferring it into a remote clone. [3]
Cognitive science is the interdisciplinary, scientific study of the mind and its processes. It examines the nature, the tasks, and the functions of cognition. Mental faculties of concern to cognitive scientists include perception, memory, attention, reasoning, language, and emotion; to understand these faculties, cognitive scientists borrow from fields such as psychology, artificial intelligence, philosophy, neuroscience, linguistics and anthropology. The typical analysis of cognitive science spans many levels of organization, from learning and decision-making to logic and planning; from neural circuitry to modular brain organization. One of the fundamental concepts of cognitive science is that "thinking can best be understood in terms of representational structures in the mind and computational procedures that operate on those structures."
The Chinese room argument holds that a computer executing a program cannot have a mind, understanding, or consciousness, regardless of how intelligently or human-like the program may make the computer behave. The argument was presented in a 1980 paper by the philosopher John Searle entitled "Minds, Brains, and Programs" and published in the journal Behavioral and Brain Sciences. Before Searle, similar arguments had been presented by figures including Gottfried Wilhelm Leibniz (1714), Anatoly Dneprov (1961), Lawrence Davis (1974) and Ned Block (1978). Searle's version has been widely discussed in the years since. The centerpiece of Searle's argument is a thought experiment known as the Chinese room.
The Age of Spiritual Machines: When Computers Exceed Human Intelligence is a non-fiction book by inventor and futurist Ray Kurzweil about artificial intelligence and the future course of humanity. First published in hardcover on January 1, 1999, by Viking, it has received attention from The New York Times, The New York Review of Books and The Atlantic. In the book Kurzweil outlines his vision for how technology will progress during the 21st century.
Mind uploading is a speculative process of whole brain emulation in which a brain scan is used to completely emulate the mental state of the individual in a digital computer. The computer would then run a simulation of the brain's information processing, such that it would respond in essentially the same way as the original brain and experience having a sentient conscious mind.
Sentience is the ability to experience feelings and sensations. It may not necessarily imply higher cognitive functions such as awareness, reasoning, or complex thought processes. Sentience is an important concept in ethics, as the ability to experience happiness or suffering often forms a basis for determining which entities deserve moral consideration, particularly in utilitarianism.
Artificial consciousness, also known as machine consciousness, synthetic consciousness, or digital consciousness, is the consciousness hypothesized to be possible in artificial intelligence. It is also the corresponding field of study, which draws insights from philosophy of mind, philosophy of artificial intelligence, cognitive science and neuroscience.
David John Chalmers is an Australian philosopher and cognitive scientist specializing in the areas of the philosophy of mind, and the philosophy of language. He is a professor of philosophy and neural science at New York University, as well as co-director of NYU's Center for Mind, Brain and Consciousness. In 2006, he was elected a Fellow of the Australian Academy of the Humanities. In 2013, he was elected a Fellow of the American Academy of Arts & Sciences.
Hans Peter Moravec is computer scientist and an adjunct faculty member at the Robotics Institute of Carnegie Mellon University in Pittsburgh, USA. He is known for his work on robotics, artificial intelligence, and writings on the impact of technology. Moravec also is a futurist with many of his publications and predictions focusing on transhumanism. Moravec developed techniques in computer vision for determining the region of interest (ROI) in a scene.
Awareness, in psychology and philosophy, is a perception or knowledge of something. The concept is often synonymous with consciousness. However, one can be aware of something without being explicitly conscious of it, such as in the case of blindsight.
The philosophy of artificial intelligence is a branch of the philosophy of mind and the philosophy of computer science that explores artificial intelligence and its implications for knowledge and understanding of intelligence, ethics, consciousness, epistemology, and free will. Furthermore, the technology is concerned with the creation of artificial animals or artificial people so the discipline is of considerable interest to philosophers. These factors contributed to the emergence of the philosophy of artificial intelligence.
Neuroinformatics is the emergent field that combines informatics and neuroscience. Neuroinformatics is related with neuroscience data and information processing by artificial neural networks. There are three main directions where neuroinformatics has to be applied:
In philosophy of mind, the computational theory of mind (CTM), also known as computationalism, is a family of views that hold that the human mind is an information processing system and that cognition and consciousness together are a form of computation. It is closely related to functionalism, a broader theory that defines mental states by what they do rather than what they are made of.
Mind uploading—transferring an individual's personality to a computer—appears in several works of fiction. It is distinct from the concept of transferring a consciousness from one human body to another. It is sometimes applied to a single person and other times to an entire society. Recurring themes in these stories include whether the computerized mind is truly conscious, and if so, whether identity is preserved. It is a common feature of the cyberpunk subgenre, sometimes taking the form of digital immortality.
The following outline is provided as an overview of and topical guide to artificial intelligence:
The philosophy of mind is a branch of philosophy that deals with the nature of the mind and its relation to the body and the external world.
Posthuman or post-human is a concept originating in the fields of science fiction, futurology, contemporary art, and philosophy that means a person or entity that exists in a state beyond being human. The concept aims at addressing a variety of questions, including ethics and justice, language and trans-species communication, social systems, and the intellectual aspirations of interdisciplinarity.
Digital immortality is the hypothetical concept of storing a person's personality in digital substrate, i.e., a computer, robot or cyberspace. The result might look like an avatar behaving, reacting, and thinking like a person on the basis of that person's digital archive. After the death of the individual, this avatar could remain static or continue to learn and self-improve autonomously.
Hypothetical technology is technology that does not exist yet, but that could exist in the future. This article presents examples of technologies that have been hypothesized or proposed, but that have not been developed yet. An example of hypothetical technology is teleportation.