Information space

Last updated

Information space is the set of concepts, and relations among them, held by an information system; [1] it describes the range of possible values or meanings an entity can have under the given rules and circumstances.

Contents

Scholarly definitions

An information space is a type of information design in which representations of information objects are situated in a principled space. In a principled space location and direction have meaning, so that mapping and navigation become possible.

MIT Artificial Intelligence Laboratory [2]

Information spaces surround us. When we retrieve a file from our computer, we are browsing through an information space; when we use a search engine we are sifting through an information space; and when we visit a website we are moving through yet another information space.

Jason Withrow [3]

Another definition, which is a bit more idealistic, is that an Information Space is the total result of the semantic activity of the humanity, "the world of names and titles", conjugated to the ontological world. Being a primary concept, the information space cannot be precisely defined and is set as a dialectical opposition to the material, physical, object space. [4]

Author Max H. Boisot, wrote a book on Information Space: A framework for learning in organizations, institutions and culture. In his book, Boisot (1995, p. 5) [5] describes information space as a conceptual framework or tool for studying how knowledge and information are codified, abstracted and diffused through a social system.

See also

Related Research Articles

<span class="mw-page-title-main">Cognitive science</span> Interdisciplinary scientific study of cognitive processes

Cognitive science is the interdisciplinary, scientific study of the mind and its processes with input from linguistics, psychology, neuroscience, philosophy, computer science/artificial intelligence, and anthropology. It examines the nature, the tasks, and the functions of cognition. Cognitive scientists study intelligence and behavior, with a focus on how nervous systems represent, process, and transform information. Mental faculties of concern to cognitive scientists include language, perception, memory, attention, reasoning, and emotion; to understand these faculties, cognitive scientists borrow from fields such as linguistics, psychology, artificial intelligence, philosophy, neuroscience, and anthropology. The typical analysis of cognitive science spans many levels of organization, from learning and decision to logic and planning; from neural circuitry to modular brain organization. One of the fundamental concepts of cognitive science is that "thinking can best be understood in terms of representational structures in the mind and computational procedures that operate on those structures."

<span class="mw-page-title-main">Concept</span> Mental representation or an abstract object

A concept is defined as an abstract idea. It is understood to be a fundamental building block underlying principles, thoughts and beliefs. Concepts play an important role in all aspects of cognition. As such, concepts are studied within such disciplines as linguistics, psychology, and philosophy, and these disciplines are interested in the logical and psychological structure of concepts, and how they are put together to form thoughts and sentences. The study of concepts has served as an important flagship of an emerging interdisciplinary approach, cognitive science.

<span class="mw-page-title-main">Cyberspace</span> Concept describing a widespread, interconnected digital technology

Cyberspace is an interconnected digital environment. It is a type of virtual world popularized with the rise of the Internet. The term entered popular culture from science fiction and the arts but is now used by technology strategists, security professionals, governments, military and industry leaders and entrepreneurs to describe the domain of the global technology environment, commonly defined as standing for the global network of interdependent information technology infrastructures, telecommunications networks and computer processing systems. Others consider cyberspace to be just a notional environment in which communication over computer networks occurs. The word became popular in the 1990s when the use of the Internet, networking, and digital communication were all growing dramatically; the term cyberspace was able to represent the many new ideas and phenomena that were emerging. As a social experience, individuals can interact, exchange ideas, share information, provide social support, conduct business, direct actions, create artistic media, play games, engage in political discussion, and so on, using this global network. Cyberspace users are sometimes referred to as cybernauts.

<span class="mw-page-title-main">Marvin Minsky</span> American cognitive scientist (1927–2016)

Marvin Lee Minsky was an American cognitive and computer scientist concerned largely with research of artificial intelligence (AI), co-founder of the Massachusetts Institute of Technology's AI laboratory, and author of several texts concerning AI and philosophy.

<span class="mw-page-title-main">Semantic network</span> Knowledge base that represents semantic relations between concepts in a network

A semantic network, or frame network is a knowledge base that represents semantic relations between concepts in a network. This is often used as a form of knowledge representation. It is a directed or undirected graph consisting of vertices, which represent concepts, and edges, which represent semantic relations between concepts, mapping or connecting semantic fields. A semantic network may be instantiated as, for example, a graph database or a concept map. Typical standardized semantic networks are expressed as semantic triples.

<span class="mw-page-title-main">Analogy</span> Cognitive process of transferring information or meaning from a particular subject to another

Analogy is a comparison or correspondence between two things because of a third element that they are considered to share.

Open Mind Common Sense (OMCS) is an artificial intelligence project based at the Massachusetts Institute of Technology (MIT) Media Lab whose goal is to build and utilize a large commonsense knowledge base from the contributions of many thousands of people across the Web. It has been active from 1999 to 2016.

<span class="mw-page-title-main">MIT Computer Science and Artificial Intelligence Laboratory</span> CS and AI Laboratory at MIT (formed by merger in 2003)

Computer Science and Artificial Intelligence Laboratory (CSAIL) is a research institute at the Massachusetts Institute of Technology (MIT) formed by the 2003 merger of the Laboratory for Computer Science (LCS) and the Artificial Intelligence Laboratory. Housed within the Ray and Maria Stata Center, CSAIL is the largest on-campus laboratory as measured by research scope and membership. It is part of the Schwarzman College of Computing but is also overseen by the MIT Vice President of Research.

<span class="mw-page-title-main">Affordance</span> Possibility of an action on an object or environment

In psychology, affordance is what the environment offers the individual. In design, affordance has a narrower meaning, it refers to possible actions that an actor can readily perceive.

<span class="mw-page-title-main">Concept map</span> Diagram showing relationships among concepts

A concept map or conceptual diagram is a diagram that depicts suggested relationships between concepts. Concept maps may be used by instructional designers, engineers, technical writers, and others to organize and structure knowledge.

Prototype theory is a theory of categorization in cognitive science, particularly in psychology and cognitive linguistics, in which there is a graded degree of belonging to a conceptual category, and some members are more central than others. It emerged in 1971 with the work of psychologist Eleanor Rosch, and it has been described as a "Copernican Revolution" in the theory of categorization for its departure from the traditional Aristotelian categories. It has been criticized by those that still endorse the traditional theory of categories, like linguist Eugenio Coseriu and other proponents of the structural semantics paradigm.

The actor model in computer science is a mathematical model of concurrent computation that treats an actor as the basic building block of concurrent computation. In response to a message it receives, an actor can: make local decisions, create more actors, send more messages, and determine how to respond to the next message received. Actors may modify their own private state, but can only affect each other indirectly through messaging.

<span class="mw-page-title-main">Intelligence amplification</span> Use of information technology to augment human intelligence

Intelligence amplification (IA) refers to the effective use of information technology in augmenting human intelligence. The idea was first proposed in the 1950s and 1960s by cybernetics and early computer pioneers.

<span class="mw-page-title-main">Outline of thought</span> Overview of and topical guide to thought

The following outline is provided as an overview of and topical guide to thought (thinking):

<span class="mw-page-title-main">Version space learning</span>

Version space learning is a logical approach to machine learning, specifically binary classification. Version space learning algorithms search a predefined space of hypotheses, viewed as a set of logical sentences. Formally, the hypothesis space is a disjunction

<span class="mw-page-title-main">Computational creativity</span> Multidisciplinary endeavour

Computational creativity is a multidisciplinary endeavour that is located at the intersection of the fields of artificial intelligence, cognitive psychology, philosophy, and the arts.

<span class="mw-page-title-main">Collective intelligence</span> Group intelligence that emerges from collective efforts

Collective intelligence (CI) is shared or group intelligence (GI) that emerges from the collaboration, collective efforts, and competition of many individuals and appears in consensus decision making. The term appears in sociobiology, political science and in context of mass peer review and crowdsourcing applications. It may involve consensus, social capital and formalisms such as voting systems, social media and other means of quantifying mass activity. Collective IQ is a measure of collective intelligence, although it is often used interchangeably with the term collective intelligence. Collective intelligence has also been attributed to bacteria and animals.

Max Henri Boisot was a British architect and management consultant who was professor of Strategic Management at the ESADE business school in Barcelona. known for his ideas about the information economy, the Information Space, social capital and social learning theory.

In network theory, link analysis is a data-analysis technique used to evaluate relationships between nodes. Relationships may be identified among various types of nodes (100k), including organizations, people and transactions. Link analysis has been used for investigation of criminal activity, computer security analysis, search engine optimization, market research, medical research, and art.

This glossary of artificial intelligence is a list of definitions of terms and concepts relevant to the study of artificial intelligence, its sub-disciplines, and related fields. Related glossaries include Glossary of computer science, Glossary of robotics, and Glossary of machine vision.

References

  1. Gregory Newby, Metric Multidimensional Information Space Archived 2017-08-09 at the Wayback Machine , Text Retrieval Conference , 4 November 1996
  2. MIT Artificial Intelligence Laboratory, The JAIR Information Space , MIT Artificial Intelligence Laboratory , 10 June 1998
  3. Jason Withrow, Site Diagrams: Mapping an Information Space , Washtenaw Community College , 30 August 2004
  4. Sergei Pereslegin, Elena Pereslegina, What is enough for Herodotus... Archived 2014-08-09 at the Wayback Machine , Russian archipelago, 2001 (in Russian)
  5. Boisot, M. H. Information Space: A framework for learning in organizations, institutions and culture. Routledge: London, 1995.