Intelligent street

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Intelligent street is the name given to a type of intelligent environment which can be found on a public transit street. [1] It has arisen from the convergence of communications and Ubiquitous Computing, [2] intelligent [3] [4] and adaptable user interfaces, and the common infrastructure of the intelligent or mixed pavement.

Contents

The Intelligent Street is the basis of the intelligent city and is normally formed of four layers (physical infrastructure, sensors, networks and services), thus improving on the traditional street (which originated in Roman roads [5] or Roman streets) which served solely as transit streets (but did not have any type of “intelligence”).

Concept

The concept of the Intelligent Street is associated with that of the Intelligent Environment, since it is built of/ absorbs all information and communication technologies and sensor systems on any public transit street. This allows the facilities it offers to be integrated into its users’ daily lives for their convenience, but without these users having to make any type of effort or undergo invasions of privacy.

These dual objectives of comfort and simplicity are the basis of the concept of the Intelligent Street, which can be defined as an environment in which users interact in a transparent manner with a multitude of interconnected devices using different types of wireless communication. It is thus possible to construct “intelligent cities”, in the sense indicated by Professor William John Mitchell of the MIT, "Intelligent Cities" (PDF)., by taking advantage of the ‘third wave of technological innovation’ provided by sensors and digital labels, and which will substitute previous waves, relative to the incorporation of computers and the era of connection implied by the introduction of the Internet. As this expert points out, inhabiting intelligent cities implies being continuously connected to different networks, thus allowing these cities to be able to ‘extend’ people's capacities in a more complete and global manner.

The Intelligent Street thus becomes the basis for the Intelligent City, since it permits the creation of interactive spaces which take computing to the physical world, thus supporting a set of interconnected people who, together with their mobile phones, computers and other apparatus, will buy, sell, and exchange information and services.

As has occurred with the television, it seems likely that there will be an “analogical blackout” in cities, and their inhabitants will be able to celebrate this with our new services (as are shown below) via a system of invisible and sustainable infrastructures.

The concept of the Intelligent Street allows the vision of an Information Society in public zones to become a reality, and ensures its ease of use, efficient service support and the possibility of maintaining natural interactions with citizens. Its principal objective is characterized by the fact that it will provide people with intelligent and intuitive interfaces which will be integrated into normal pavements, and that it will be able to recognize and respond to the presence and needs of diverse individuals in a completely discrete and imperceptible manner. Apart from consisting of streets and squares, in which its principal utility resides, the Intelligent Street will also be of great use in schools, transport networks, airports, promenades, theme parks ... and in all those places in which it can assist the pedestrian to find information, relate to others, carry out activities, receive help ... and feel secure.

This concept therefore takes ubiquitous and pervasive computing to public transit streets. Ubiquitous Computing [6] signifies computing that is available everywhere [6] and it is pervasive [7] in the respect that it is integrated, in this case invisibly, into normal pavements.

Pavement

Conventional pavements, be they formed of kerbs, tiles, paving stones, or any other construction material, are intended to be solely and exclusively a decorative element with which to make transit streets or open or enclosed spaces passable. This type of pavement is fundamentally characterized by its colour, form and resistance, and its other useful possibilities (whilst maintaining these characteristics) are not normally considered. The Intelligent Pavement, however, has the peculiarity that its interior contains elements which are not normally associated with pavements (electrical and electronic components, radio frequency components, communication components and components for telephones and the storage of any type of energy), signifying that, in addition to fulfilling its conventional function (a decorative element with which to make transit streets or open or enclosed spaces passable), it also fulfils a secondary function by supporting the infrastructure of the Intelligent Street's services.

All this is possible since, as we know, the advance of technological innovation has led to a reduction in the size of certain objects and elements, both in communications and in other technological sectors, to the extent that tiny electrical, electronic, radiofrequency, communication, sensorial, telephonic and energy storage equipment now exists, which is used with civil or military purposes, and whose casings, casts or boxes are of different forms and textures, and are located in different places.

Habilitating rlements

As occurs with any intelligent environment, "Libro blanco de Telefónica". the Intelligent Street is based on the following technologies and characteristics:

Micro-servers

The Intelligent Street's mechanisms consist of people, other servers and micro-servers which support software applications that can be used by others, thus creating a distributed and in-built intelligence that is totally invisible to its users. These mechanisms connect with each other, without human intervention, solely through their insertion in the Intelligent Pavement.

Terminals and sensors

The Intelligent Street supports sensorisation [8] and therefore offers services related to, amongst others, the following:

- Temperature. - Humidity. - Contamination. - Barriers. - Pedestrian Transit Streets. - Wheeled Transit Streets. - Pedestrianisation. - Keys and Switches. - Video-Security.

Voluntary identification

The machine codes in our mobile phones, or a simple Zigbee bracelet [9] [10] can serve as both pagers and master keys with which to obtain services from the Intelligent Street.

Nevertheless, in the future it might be possible to use identification techniques based on biometric characteristics, or on individual behaviour patterns, so that the service obtained will be personalised.

Personalisation of services

The services [4] offered by an Intelligent Street of the future will be personalizable, signifying that they will be available, with the appearance desired by each individual, and that it will be possible to add elements depending on the context and circumstances (place, environmental conditions, capacity in terms of the provision of accessible communication networks etc.).

Reconfigurability, adaptability and learning

The Intelligent Street will be adaptable to space, and will thus be reconfigurable to serve the spatial function that its users may require at any given moment in the best possible manner. User numbers and behaviour are normally modified over time, since a zone might be commercial in one decade and residential the next, or because sensitivity and use necessitate another type of behaviour.

The Intelligent Street can also learn from the people that use it in order to offer them services which are better adapted to their needs.

The fact that a street reconfigures its services and reach implies a reconfiguration of its “intelligence”, thus altering the ‘applications’ that are supported by the micro-servers which are built into the intelligent pavement.

Multi-interface access

The Intelligent Street provides access to images, sound, voice, text etc. via any standard device [11] and is always adapted to the utmost to the zone used, thus making it unnecessary to use special devices, which may need additional investment and training on the user's behalf if they are to interact with the environment.

Examples of positive moments

The Intelligent Street's specific services can assist in numerous situations: from making a call to the emergency services to requesting information about cultural activities, scholastic control, the generation of statistical data, the selection of restaurants, services for the disabled and even promoting citizens’ security in situations such as those of heavy snowfalls or icy roads.

Standardisation

IEP – Intelligent Environments Pavement ™ is the Intelligent Pavement's first specific standard currently in force in the EU, and therefore supports the installation and maintenance of the Intelligent Street.

The IEP (“The Intelligent Pavement”) standard is a de facto standard created by its manufacturers in order to allow public organisations and administrations to install the Intelligent Pavement in their cities with a total guarantee of service, supply, maintenance and connection to other cities. This standard provides for all the types of elements and organizations that may be interested in the pavement and its associated services.

The IEP standard also allows knowledge and services to be modelled with regard to the technological validity of its developments and installations.

See also

Related Research Articles

Ubiquitous computing is a concept in software engineering, hardware engineering and computer science where computing is made to appear seamlessly anytime and everywhere. In contrast to desktop computing, ubiquitous computing implies use on any device, in any location, and in any format. A user interacts with the computer, which can exist in many different forms, including laptop computers, tablets, smart phones and terminals in everyday objects such as a refrigerator or a pair of glasses. The underlying technologies to support ubiquitous computing include the Internet, advanced middleware, kernels, operating systems, mobile codes, sensors, microprocessors, new I/Os and user interfaces, computer networks, mobile protocols, global navigational systems, and new materials.

<span class="mw-page-title-main">Intelligent transportation system</span> Advanced application

An intelligent transportation system (ITS) is an advanced application that aims to provide innovative services relating to different modes of transport and traffic management and enable users to be better informed and make safer, more coordinated, and 'smarter' use of transport networks.

Context awareness refers, in information and communication technologies, to a capability to take into account the situation of entities, which may be users or devices, but are not limited to those. Location is only the most obvious element of this situation. Narrowly defined for mobile devices, context awareness does thus generalize location awareness. Whereas location may determine how certain processes around a contributing device operate, context may be applied more flexibly with mobile users, especially with users of smart phones. Context awareness originated as a term from ubiquitous computing or as so-called pervasive computing which sought to deal with linking changes in the environment with computer systems, which are otherwise static. The term has also been applied to business theory in relation to contextual application design and business process management issues.

<span class="mw-page-title-main">Mobile computing</span> Human–computer interaction in which a computer is expected to be transported during normal usage

Mobile computing is human–computer interaction in which a computer is expected to be transported during normal usage and allow for transmission of data, which can include voice and video transmissions. Mobile computing involves mobile communication, mobile hardware, and mobile software. Communication issues include ad hoc networks and infrastructure networks as well as communication properties, protocols, data formats, and concrete technologies. Hardware includes mobile devices or device components. Mobile software deals with the characteristics and requirements of mobile applications.

Autonomic computing (AC) is distributed computing resources with self-managing characteristics, adapting to unpredictable changes while hiding intrinsic complexity to operators and users. Initiated by IBM in 2001, this initiative ultimately aimed to develop computer systems capable of self-management, to overcome the rapidly growing complexity of computing systems management, and to reduce the barrier that complexity poses to further growth.

<span class="mw-page-title-main">Smart device</span> Type of electronic device

A smart device is an electronic device, generally connected to other devices or networks via different wireless protocols that can operate to some extent interactively and autonomously. Several notable types of smart devices are smartphones, smart speakers, smart cars, smart thermostats, smart doorbells, smart locks, smart refrigerators, phablets and tablets, smartwatches, smart bands, smart keychains, smart glasses, and many others. The term can also refer to a device that exhibits some properties of ubiquitous computing, including—although not necessarily—machine learning.

<span class="mw-page-title-main">Contiki</span> Real-time operating system

Contiki is an operating system for networked, memory-constrained systems with a focus on low-power wireless Internet of Things (IoT) devices. Contiki is used for systems for street lighting, sound monitoring for smart cities, radiation monitoring and alarms. It is open-source software released under the BSD-3-Clause license.

Wireless sensor networks (WSNs) refer to networks of spatially dispersed and dedicated sensors that monitor and record the physical conditions of the environment and forward the collected data to a central location. WSNs can measure environmental conditions such as temperature, sound, pollution levels, humidity and wind.

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<span class="mw-page-title-main">Smart environment</span> Computing environment involving multiple devices

Smart environments link computers and other smart devices to everyday settings and tasks. Smart environments include smart homes, smart cities, and smart manufacturing.

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<span class="mw-page-title-main">Human–computer interaction</span> Academic discipline studying the relationship between computer systems and their users

Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people (users) and computers. HCI researchers observe the ways humans interact with computers and design technologies that allow humans to interact with computers in novel ways. A device that allows interaction between human being and a computer is known as a "Human-computer Interface (HCI)".

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A body area network (BAN), also referred to as a wireless body area network (WBAN), a body sensor network (BSN) or a medical body area network (MBAN), is a wireless network of wearable computing devices. BAN devices may be embedded inside the body as implants or pills, may be surface-mounted on the body in a fixed position, or may be accompanied devices which humans can carry in different positions, such as in clothes pockets, by hand, or in various bags. Devices are becoming smaller, especially in body area networks. These networks include multiple small body sensor units (BSUs) and a single central unit (BCU). Despite this trend, decimeter sized smart devices still play an important role. They act as data hubs or gateways and provide a user interface for viewing and managing BAN applications on the spot. The development of WBAN technology started around 1995 around the idea of using wireless personal area network (WPAN) technologies to implement communications on, near, and around the human body. About six years later, the term "BAN" came to refer to systems where communication is entirely within, on, and in the immediate proximity of a human body. A WBAN system can use WPAN wireless technologies as gateways to reach longer ranges. Through gateway devices, it is possible to connect the wearable devices on the human body to the internet. This way, medical professionals can access patient data online using the internet independent of the patient location.

IO-Link is a short distance, bi-directional, digital, point-to-point, wired, industrial communications networking standard used for connecting digital sensors and actuators to either a type of industrial fieldbus or a type of industrial Ethernet. Its objective is to provide a technological platform that enables the development and use of sensors and actuators that can produce and consume enriched sets of data that in turn can be used for economically optimizing industrial automated processes and operations. The technology standard is managed by the industry association Profibus and Profinet International.

References

  1. A public transit street is “A street, square, road or other place in which the public moves or circulates”. Oxford English Dictionary.
  2. es:Computación ubicua
  3. Joseph W. Sullivan and William Mark, Intelligent User Interfaces (ACM Press Frontier Series) , 1991, ACM Press.
  4. 1 2 INTELLIGENT USER INTERFACES: Adaptation and Personalization Systems and Technologies by Constantinos Mourlas and Panagiotis Germanakos 2008, Idea Group Publishing.
  5. Calzada Romana (in Spanish)
  6. 1 2 "Ubiquitous computing" Weiser; Gold; Brown (1999-05-11). Retrieved 2008-05-07.
  7. ISBN   3-540-00218-9 Hansmann, Uwe (2003). Pervasive Computing: The Mobile World. Springer.
  8. V. C. Gungor, G.P. Hancke, Industrial Wireless Sensor Networks: Challenges, Design Principles, and Technical Approaches, IEEE Transactions on Industrial Electronics, Vol. 56, Issue 10,(October 2009).
  9. ZigBee Alliance. ZigBee Specification Archived 2011-07-19 at the Wayback Machine (2008).
  10. A. Wheeler, Commercial Applications of wireless sensor networks using Zigbee, IEEE Communications Magazine, Vol. 45, Issue 4,(2007).
  11. (Multimedia Interaction and Intelligent User Interfaces: Principles, Methods and Applications (Advances in Pattern Recognition)) by Ling Shao, Caifeng Shan, Jiebo Luo and Minoru Etoh, 2010, Springer

Bibliography