Interactive computation

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In computer science, interactive computation is a mathematical model for computation that involves input/output communication with the external world during computation. This is in contrast to the traditional understanding of computation which assumes reading input only before computation and writing output only after computation, thus defining a kind of "closed" computation.

Computer science Study of the theoretical foundations of information and computation

Computer science is the study of processes that interact with data and that can be represented as data in the form of programs. It enables the use of algorithms to manipulate, store, and communicate digital information. A computer scientist studies the theory of computation and the practice of designing software systems.

Computer science is no more about computers than astronomy is about telescopes.

A mathematical model is a description of a system using mathematical concepts and language. The process of developing a mathematical model is termed mathematical modeling. Mathematical models are used in the natural sciences and engineering disciplines, as well as in the social sciences.

Computation is any type of calculation that includes both arithmetical and non-arithmetical steps and follows a well-defined model, for example an algorithm.

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The Church-Turing thesis attempts to define computation and computability in terms of Turing machines. Because the Turing machine model only provides an answer to the question of what computability of functions means, but interactive tasks are not always reducible to functions,[ clarification needed ] it fails to capture a broader intuition of computation and computability. It was not until recently[ when? ] that the theoretical computer science community realized the necessity to define adequate mathematical models of interactive computation.

Uses

Among the currently studied mathematical models of computation that attempt to capture interaction are Giorgi Japaridze's hard- and easy-play machines elaborated within the framework of computability logic, Dina Q. Goldin's Persistent Turing Machines (PTMs), and Yuri Gurevich's abstract state machines. Peter Wegner has additionally done a great deal of work on this area of computer science [ citation needed ].

Giorgi Japaridze is a Georgian-American researcher in logic and theoretical computer science. He currently holds the title of Full Professor at the Computing Sciences Department of Villanova University. Japaridze is best known for his invention of computability logic, cirquent calculus, and Japaridze's polymodal logic.

Computability logic (CoL) is a research program and mathematical framework for redeveloping logic as a systematic formal theory of computability, as opposed to classical logic which is a formal theory of truth. It was introduced and so named by Giorgi Japaridze in 2003.

Yuri Gurevich American computer scientist

Yuri Gurevich is an American computer scientist and mathematician and the inventor of abstract state machines. He is Principal Researcher at Microsoft Research, where he founded the Foundations of Software Engineering group, and he is professor emeritus at the University of Michigan.

See also

Cirquent calculus

Cirquent calculus is a proof calculus which manipulates graph-style constructs termed cirquents, as opposed to the traditional tree-style objects such as formulas or sequents. Cirquents come in a variety of forms, but they all share one main characteristic feature, making them different from the more traditional objects of syntactic manipulation. This feature is the ability to explicitly account for possible sharing of subcomponents between different components. For instance, it is possible to write an expression where two subexpressions F and E, while neither one is a subexpression of the other, still have a common occurrence of a subexpression G.

Game semantics is an approach to formal semantics that grounds the concepts of truth or validity on game-theoretic concepts, such as the existence of a winning strategy for a player, somewhat resembling Socratic dialogues or medieval theory of Obligationes.

Human-based computation (HBC), human-assisted computation, ubiquitous human computing or distributed thinking is a computer science technique in which a machine performs its function by outsourcing certain steps to humans, usually as microwork. This approach uses differences in abilities and alternative costs between humans and computer agents to achieve symbiotic human–computer interaction.

Related Research Articles

In computability theory, the Church–Turing thesis is a hypothesis about the nature of computable functions. It states that a function on the natural numbers can be calculated by an effective method, if and only if it is computable by a Turing machine. The thesis is named after American mathematician Alonzo Church and the British mathematician Alan Turing. Before the precise definition of computable function, mathematicians often used the informal term effectively calculable to describe functions that are computable by paper-and-pencil methods. In the 1930s, several independent attempts were made to formalize the notion of computability:

Computational complexity theory focuses on classifying computational problems according to their inherent difficulty, and relating these classes to each other. A computational problem is a task solved by a computer. A computation problem is solvable by mechanical application of mathematical steps, such as an algorithm.

Finite-state machine Mathematical model of computation

A finite-state machine (FSM) or finite-state automaton, finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of states at any given time. The FSM can change from one state to another in response to some external inputs; the change from one state to another is called a transition. An FSM is defined by a list of its states, its initial state, and the conditions for each transition. Finite state machines are of two types – deterministic finite state machines and non-deterministic finite state machines. A deterministic finite-state machine can be constructed equivalent to any non-deterministic one.

Theory of computation subfield of computer science

In theoretical computer science and mathematics, the theory of computation is the branch that deals with how efficiently problems can be solved on a model of computation, using an algorithm. The field is divided into three major branches: automata theory and languages, computability theory, and computational complexity theory, which are linked by the question: "What are the fundamental capabilities and limitations of computers?".

Turing machine Rule based abstract computation model

A Turing machine is a mathematical model of computation that defines an abstract machine, which manipulates symbols on a strip of tape according to a table of rules. Despite the model's simplicity, given any computer algorithm, a Turing machine capable of simulating that algorithm's logic can be constructed.

An abstract machine, also called an abstract computer, is a theoretical model of a computer hardware or software system used in automata theory. Abstraction of computing processes is used in both the computer science and computer engineering disciplines and usually assumes a discrete time paradigm.

In computer science, a universal Turing machine (UTM) is a Turing machine that can simulate an arbitrary Turing machine on arbitrary input. The universal machine essentially achieves this by reading both the description of the machine to be simulated as well as the input thereof from its own tape. Alan Turing introduced the idea of such a machine in 1936–1937. This principle is considered to be the origin of the idea of a stored-program computer used by John von Neumann in 1946 for the "Electronic Computing Instrument" that now bears von Neumann's name: the von Neumann architecture.

Hypercomputation or super-Turing computation refers to models of computation that can provide outputs that are not Turing computable. For example, a machine that could solve the halting problem would be a hypercomputer; so too would one that can correctly evaluate every statement in Peano arithmetic.

Theoretical computer science subfield of computer science and of mathematics

Theoretical computer science (TCS) is a subset of general computer science and mathematics that focuses on more mathematical topics of computing and includes the theory of computation.

Ray Solomonoff's theory of universal inductive inference is a theory of prediction based on logical observations, such as predicting the next symbol based upon a given series of symbols. The only assumption that the theory makes is that the environment follows some unknown but computable probability distribution. It is a mathematical formalization of Occam's razor and the Principle of Multiple Explanations.

Computable functions are the basic objects of study in computability theory. Computable functions are the formalized analogue of the intuitive notion of algorithm, in the sense that a function is computable if there exists an algorithm that can do the job of the function, i.e. given an input of the function domain it can return the corresponding output. Computable functions are used to discuss computability without referring to any concrete model of computation such as Turing machines or register machines. Any definition, however, must make reference to some specific model of computation but all valid definitions yield the same class of functions. Particular models of computability that give rise to the set of computable functions are the Turing-computable functions and the μ-recursive functions.

Reversible computing is a model of computing where the computational process to some extent is reversible, i.e., time-invertible. In a model of computation that uses deterministic transitions from one state of the abstract machine to another, a necessary condition for reversibility is that the relation of the mapping from (nonzero-probability) states to their successors must be one-to-one. Reversible computing is a form of unconventional computing.

In computer science, and more specifically in computability theory and computational complexity theory, a model of computation is a model which describes how an output of a mathematical function is computed given an input. A model describes how units of computations, memories, and communications are organized. The computational complexity of an algorithm can be measured given a model of computation. Using a model allows studying the performance of algorithms independently of the variations that are specific to particular implementations and specific technology.

A quantum Turing machine (QTM), also a universal quantum computer, is an abstract machine used to model the effect of a quantum computer. It provides a very simple model which captures all of the power of quantum computation. Any quantum algorithm can be expressed formally as a particular quantum Turing machine. Such Turing machines were first proposed in a 1985 article written by Oxford University physicist David Deutsch suggesting quantum gates could function in a similar fashion to traditional digital computing binary logic gates.

Algorithm characterizations are attempts to formalize the word algorithm. Algorithm does not have a generally accepted formal definition. Researchers are actively working on this problem. This article will present some of the "characterizations" of the notion of "algorithm" in more detail.

John Vivian Tucker is a British computer scientist and expert on computability theory, also known as recursion theory. Computability theory is about what can and cannot be computed by people and machines. His work has focused on generalising the classical theory to deal with all forms of discrete/digital and continuous/analogue data; and on using the generalisations as formal methods for system design; and on the interface between algorithms and physical equipment.

In computability theory, super-recursive algorithms are a generalization of ordinary algorithms that are more powerful, that is, compute more than Turing machines. The term was introduced by Mark Burgin, whose book "Super-recursive algorithms" develops their theory and presents several mathematical models. Turing machines and other mathematical models of conventional algorithms allow researchers to find properties of recursive algorithms and their computations. In a similar way, mathematical models of super-recursive algorithms, such as inductive Turing machines, allow researchers to find properties of super-recursive algorithms and their computations.

In computability theory, the halting problem is the problem of determining, from a description of an arbitrary computer program and an input, whether the program will finish running or continue to run forever.

References

International Standard Book Number Unique numeric book identifier

The International Standard Book Number (ISBN) is a numeric commercial book identifier which is intended to be unique. Publishers purchase ISBNs from an affiliate of the International ISBN Agency.

Peter A. Wegner was a computer scientist who made significant contributions to both the theory of object-oriented programming during the 1980s and to the relevance of the Church–Turing thesis for empirical aspects of computer science during the 1990s and present. In 2016, Wegner wrote a brief autobiography for Conduit, the annual Brown University Computer Science department magazine.