Internet minute

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In internet slang, an internet minute is a derived unit for the number of online interactions that take place across the web in an average minute. An estimated average is usually calculated over the period of a particular year. [1] It is used as a snapshot of the internet to give insights for purposes such as informing marketing strategies. [2] There is no standard for which interactions should be included. [3]

Contents

Topics of insight

Internet minutes can be used to quickly see trends in internet usage, which can shed light on various topics, including:

The spread of information online

The internet minute often focuses on the transmission of information from person to person, for example via social media platforms, [4] and can be used to help understand the spread of fake news or a conspiracy theories. [5] A Pew Research Center study found that 23% of adults said they had shared fabricated political stories – sometimes by mistake and sometimes intentionally. [6]

Internet growth

It can also be used to conceptualise the expansion of the internet over time. Prior to 1983, [7] computer networks did not have a standard way to communicate with each other. The internet started to become popular among the public in the early 1990s. By 2020, more than half of the world's population, had access to the world wide web. [8]

In 2017, around 46,200 photos and posts were shared on Instagram in an internet minute. As of 2019, Facebook were reportedly estimated at around 1 million in a single minute. [9] As of 2024, the internet is used by over 63 percent of the world. [10]

Platform popularity

Comparing internet minutes from different years can show the relative popularity of different services over time. [11]

Related Research Articles

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In mass communication, digital media is any communication media that operates in conjunction with various encoded machine-readable data formats. Digital content can be created, viewed, distributed, modified, listened to, and preserved on a digital electronic device, including digital data storage media and digital broadcasting. Digital is defined as any data represented by a series of digits, and media refers to methods of broadcasting or communicating this information. Together, digital media refers to mediums of digitized information broadcast through a screen and/or a speaker. This also includes text, audio, video, and graphics that are transmitted over the internet for viewing or listening to on the internet.

Disinformation is misleading content deliberately spread to deceive people, or to secure economic or political gain and which may cause public harm. Disinformation is an orchestrated adversarial activity in which actors employ strategic deceptions and media manipulation tactics to advance political, military, or commercial goals. Disinformation is implemented through attacks that "weaponize multiple rhetorical strategies and forms of knowing—including not only falsehoods but also truths, half-truths, and value judgements—to exploit and amplify culture wars and other identity-driven controversies."

<span class="mw-page-title-main">Browser game</span> Video game played in a web browser

A browser game is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Alternative names for the browser game genre reference their software platform used, with common examples being Flash games and HTML5 games.

<span class="mw-page-title-main">Google Ads</span> Online advertising platform owned by Google

Google Ads, formerly known as Google Adwords, is an online advertising platform developed by Google, where advertisers bid to display brief advertisements, service offerings, product listings, and videos to web users. It can place ads in the results of search engines like Google Search, mobile apps, videos, and on non-search websites. Services are offered under a pay-per-click (PPC) pricing model, and a cost-per-view (CPV) pricing model.

<span class="mw-page-title-main">Misinformation</span> Incorrect or misleading information

Misinformation is incorrect or misleading information. Misinformation and disinformation are not interchangeable terms: Misinformation can exist with or without specific malicious intent whereas disinformation is distinct in that the information is deliberately deceptive and propagated. Misinformation can include inaccurate, incomplete, misleading, or false information as well as selective or half-truths. In January 2024, the World Economic Forum identified misinformation and disinformation, propagated by both internal and external interests, to "widen societal and political divides" as the most severe global risks within the next two years.

<span class="mw-page-title-main">Social media</span> Virtual online communities

Social media are interactive technologies that facilitate the creation, sharing and aggregation of content amongst virtual communities and networks. Common features include:

<span class="mw-page-title-main">Influencer marketing</span> Type of social media marketing

Influencer marketing is a form of social media marketing involving endorsements and product placement from influencers, people and organizations who have a purported expert level of knowledge or social influence in their field. Influencers are someone with the power to affect the buying habits or quantifiable actions of others by uploading some form of original—often sponsored—content to social media platforms like Instagram, YouTube, Snapchat, TikTok or other online channels. Influencer marketing is when a brand enrolls influencers who have an established credibility and audience on social media platforms to discuss or mention the brand in a social media post. Influencer content may be framed as testimonial advertising, according to the Federal Trade Commission in the United States. The FTC started enforcing this on a large scale in 2016, sending letters to several companies and influencers who had failed to disclosed sponsored content. Many Instagram influencers started using #ad in response and feared that this would affect their income. However, fans increased their engagement after disclosure, being happy that they were landing such deals. This success led to some creators creating their own product lines in 2017. Some influencers fake sponsored content to grain credibility and promote themselves. Backlash to sponsored content became more prominent in mid-2018, leading to many influencers to focus instead on authenticity.

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<span class="mw-page-title-main">Social media marketing</span> Promotion of products or services on social media

Social media marketing is the use of social media platforms and websites to promote a product or service. Although the terms e-marketing and digital marketing are still dominant in academia, social media marketing is becoming more popular for both practitioners and researchers.

Communication ethics is a sub-branch of moral philosophy concerning the understanding of manifestations of communicative interaction.

Social media and political communication in the United States refers to how political institutions, politicians, private entities, and the general public use social media platforms to communicate and interact in the United States.

Google PageSpeed is a family of tools by Google, Inc. designed to help optimize website performance. It was introduced at a Developer Conference in 2010. There are four main components of PageSpeed family tools:

Social media use in politics refers to the use of online social media platforms in political processes and activities. Political processes and activities include all activities that pertain to the governance of a country or area. This includes political organization, global politics, political corruption, political parties, and political values. The media's primary duty is to present us with information and alert us when events occur. This information may affect what we think and the actions we take. The media can also place pressure on the government to act by signaling a need for intervention or showing that citizens want change

Disinformation attacks are strategic deception campaigns involving media manipulation and internet manipulation, to disseminate misleading information, aiming to confuse, paralyze, and polarize an audience. Disinformation can be considered an attack when it occurs as an adversarial narrative campaign that weaponizes multiple rhetorical strategies and forms of knowing—including not only falsehoods but also truths, half-truths, and value-laden judgements—to exploit and amplify identity-driven controversies. Disinformation attacks use media manipulation to target broadcast media like state-sponsored TV channels and radios. Due to the increasing use of internet manipulation on social media, they can be considered a cyber threat. Digital tools such as bots, algorithms, and AI technology, along with human agents including influencers, spread and amplify disinformation to micro-target populations on online platforms like Instagram, Twitter, Google, Facebook, and YouTube.

Algorithmic radicalization is the concept that recommender algorithms on popular social media sites such as YouTube and Facebook drive users toward progressively more extreme content over time, leading to them developing radicalized extremist political views. Algorithms record user interactions, from likes/dislikes to amount of time spent on posts, to generate endless media aimed to keep users engaged. Through echo chamber channels, the consumer is driven to be more polarized through preferences in media and self-confirmation.

<span class="mw-page-title-main">Renée DiResta</span> Writer and internet researcher

Renée DiResta is a professor, writer and former research manager at Stanford Internet Observatory (SIO). DiResta has written about pseudoscience, conspiracy theories, terrorism, and state-sponsored information warfare. She has also served as an advisor to the U.S. Congress on ongoing efforts to prevent online and social media disinformation.

In internet slang, rage-baiting is the manipulative tactic of eliciting outrage with the goal of increasing internet traffic, online engagement, revenue and support. Rage baiting or farming can be used as a tool to increase engagement, attract subscribers, followers, and supporters, which can be financially lucrative. Rage baiting and rage farming manipulates users to respond in kind to offensive, inflammatory headlines, memes, tropes, or comments.

References

  1. "User-generated internet content per minute 2023". Statista. Retrieved 15 October 2024.
  2. Chaffey, Dave (21 June 2021). "What happens online in 60 seconds in 2021?". Smart Insights. Retrieved 15 October 2024.
  3. "What Happens in 60 Seconds on the Internet?". PCMAG. Retrieved 15 October 2024.
  4. "Key marketing stats from the internet minute 2019". Red Lorry Yellow Lorry. 2019-03-21. Retrieved 2020-07-16.
  5. Yaa, Yaa (2018-05-03). "Social Media Is For Idiots". Medium. Retrieved 2020-07-16.
  6. Anderson, J., & Rainie, L. (2017, October 19). The Future of Truth and Misinformation Online. Pew Research Center. https://www.pewresearch.org/internet/2017/10/19/the-future-of-truth-and-misinformation-online/
  7. "A Brief History of the Internet". University System of Georgia. Retrieved 2025-02-05.
  8. Dennis, M. A., & Kahn, R. (2019). Internet | Description, History, & Facts. In Encyclopedia Britannica. https://www.britannica.com/technology/Internet
  9. Desjardins, Jeff (2019-03-13). "What Happens in an Internet Minute in 2019?". Visual Capitalist. Retrieved 2020-07-16.
  10. "World - Place Explorer - Data Commons". datacommons.org. Retrieved 2025-02-05.
  11. Mirani, Leo (26 November 2013). "A snapshot of one minute on the internet, today and in 2012". Quartz. Retrieved 15 October 2024.