Its Name Was Penelope

Last updated
its name was Penelope
Author Judy Malloy
Genre Hypertext fiction, Electronic literature
Publisher Eastgate Systems
Publication date
1993

Its Name Was Penelope (stylized in lowercase as its name was Penelope) is a hypertext fictional story created by Judy Malloy and published in 1993 by Eastgate Systems. [1] The work makes use of digital elements such as randomized passages to tell the story of the main character's life. [2]

Contents

Plot

its name was Penelope is centered around a fictional artist and photographer based in California named Anne Mitchell. [3] Anne's life is told in different phases represented by each of the six sections of the story. [2]

Story structure and navigation

The story contains six sections that are based on books from the Odyssey . [3] The parts are titled: Dawn, A Gathering of Souls, That Far-Off Island, Fine Work and Wide Across, Rock and a Hard Place, and Song. [2] Aside from Song, all passages within each part are randomized. [2] Each passage is meant to act like a photograph in an album that represents the memories of Anne's life. [2] The work is formed like a stack of cards, and five of the sections are shuffled randomly so that a new text space appears. The sixth section uses fixed links. Anne Mitchell, the narrator, follows her life as she listens to her father read about Odysseus. The work resonates with Homer's Penelope in her weaving and her lover. She is bitter about daily city life when Odysseus is gone, and when Odysseus returns, she leaves with him to the country and finds happiness. [4]

Genre

its name was Penelope is a fictional work that incorporates the real lived experiences of Malloy and other artists that she is acquainted with. [2] Due to the nature of hypertext as a medium, the story takes a nonlinear path and can be interacted with by the reader. [3] The digital approach to storytelling allows for a wider range of elements and permits the author to lay out a story spatially rather than linearly. [5] Malloy uses this to her advantage in the story by incorporating randomization elements to convey the nonlinear reality of resurfacing memories. [2]

Origins and influences

When writing its name was Penelope, Malloy was inspired by the Odyssey, which was read to her by her father at a young age. [2] The Odyssey inspired both Uncle Roger, another story by Malloy, and gave its name was Penelope its structure. [2] Malloy studied the poem with William Harris at Middlebury College. [6] In later versions such as the Ipad edition and 2016 edition, Malloy included her own translations. [6] She compares the main character in the Odyssey, Odysseus, with Anne, emphasizing the pursuit for knowledge that expands beyond generations and time. [6]

Publication history

its name was Penelope was originally created as an artists book in 1989. [2] This version replicated its Greek origins with yellow text on a black background. [2] It was made with Narrabase II, a generative hypertext authoring system, in BASIC on a 3.5 inch floppy disk. [1] This version was made for an exhibition at the Richmond Art Center. [2] In 1990 a small press Narrabase version was self-published by Judy Malloy who made a new cover and edited the text. [2] This version was on a 5.25 inch floppy disk and was distributed by Art Com Software. [1] A copy of this version is preserved in the Judy Malloy Papers at the David M. Rubenstein Rare Book & Manuscript Library at Duke University. [2] In 1993 its name was Penelope was published by Eastgate Systems. [1] This edition includes both a Macintosh version which was released first, and a Windows version, both were on a 3.5 inch floppy disk. [1] In 1998 the work was also published to a CD-ROM with no changes to its 1993 version. [1] In 2012 an iPad version was started, but to date has not been completed. [1] In 2016 the Critical Code Studies Working Group created a DOSBox emulation of the 1993 publication. [1] Two copies of the 1993 publication are housed in the Electronic Literature Organization's The NEXT, Library, and Preservation Space, hosted at Washington State University Vancouver. [7]

Reception

Awards

In 2020 Judy Malloy was presented with the Marjorie C. Luesebrink Career Achievement Award by the Electronic Literature Organization in part for its name was Penelope. [8] The award was funded by donations and was awarded for bringing excellence to the field of electronic literature. [8]

Critiques

Many readers at the time were not used to the randomization technique used in the work. Robert Coover reviewed the book in The New York Times on August 29, 1993. While he called it simple but elegant hyperfiction, he also noted that the random features took away control from the reader, which could be frustrating. [4]

Richard Grant called the story's narration flat and monotone in his article in The Washington Post . [9] He said the nonlinear aspect of hypertext fiction leaves the reader to decide when the story is finished. [9]

See also

Related Research Articles

<span class="mw-page-title-main">Robert Coover</span> American novelist

Robert Lowell Coover is an American novelist, short story writer, and T. B. Stowell Professor Emeritus in Literary Arts at Brown University. He is generally considered a writer of fabulation and metafiction.

Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories. Its spirit can also be seen in interactive fiction.

<span class="mw-page-title-main">Shelley Jackson</span> American writer and artist (born 1963)

Shelley Jackson is an American writer and artist known for her cross-genre experimental works. These include her hyperfiction Patchwork Girl (1995) and her first novel, Half Life (2006).

Michael Joyce is a retired professor of English at Vassar College, New York, US. He is also an important author and critic of electronic literature.

Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or algorithmic text generation are used aesthetically. Works of electronic literature are usually intended to be read on digital devices, such as computers, tablets, and mobile phones. They cannot be easily printed, or cannot be printed at all, because elements crucial to the work cannot be carried over onto a printed version.

<i>afternoon, a story</i> Hypertext fiction by Michael Joyce

afternoon, a story, spelled with a lowercase 'a', is a work of electronic literature written in 1987 by American author Michael Joyce. It was published by Eastgate Systems in 1990 and is known as one of the first works of hypertext fiction.

<i>Patchwork Girl</i> (hypertext) Work of electronic literature by Shelley Jackson

Patchwork Girl or a Modern Monster by Mary/Shelly and Herself is a work of electronic literature by American author Shelley Jackson. It was written in Storyspace and published by Eastgate Systems in 1995. It is often discussed along with Michael Joyce's afternoon, a story as an important work of hypertext fiction.

<i>Victory Garden</i> (novel) Novel by Stuart Moulthrop

Victory Garden is a work of electronic literature by American author Stuart Moulthrop. It was written in StorySpace and first published by Eastgate Systems in 1991. Victory Garden is one of the earliest examples of hypertext novels, and is notable for being very inventive and influential in its genre. It is often discussed along with Michael Joyce's afternoon, a story as an important work of hypertext fiction.

Stuart Moulthrop is an innovator of electronic literature and hypertext fiction, both as a theoretician and as a writer. He is author of the hypertext fiction works Victory Garden (1992), which was on the front-page of the New York Times Book Review in 1993, Reagan Library (1999), and Hegirascope (1995), amongst many others. Moulthrop is currently a Professor of Digital Humanities in the Department of English, at the University of Wisconsin–Milwaukee. He also became a founding board member of the Electronic Literature Organization in 1999.

Eastgate Systems is a publisher and software company headquartered in Watertown, Massachusetts, which publishes hypertext.

Judy Malloy is an American poet whose works embrace the intersection of hypernarrative, magic realism, and information art. Beginning with Uncle Roger in 1986, Malloy has composed works in both new media literature and hypertext fiction. She was an early creator of online interactive and collaborative fiction on The WELL and the website ArtsWire.

Cathy Marshall is a Principal Researcher in Microsoft Research's Silicon Valley Lab and an author of electronic literature. She is affiliated with the Center for Study of Digital Libraries at Texas A&M University. She has led a series of projects investigating analytical work practices and collaborative hypertext, including two system development projects, Aquanet and VIKI. Marshall is mainly interested in studying human interaction when mediated by technology. From her early experiences with hypertext, Marshall discovered the negative effects of having analysts work with formal representation. Marshall learned that information which does not fit in formal representation gets lost as people try to force it into this area. Cathy has a 20-year history working with hypertext.

<span class="mw-page-title-main">Deena Larsen</span> American writer of electronic literature (born 1964)

Deena Larsen is an American new media and hypertext fiction author involved in the creative electronic writing community since the 1980s. Her work has been published in online journals such as the Iowa Review Web, Cauldron and Net, frAme, inFLECT, and Blue Moon Review. Since May 2007, the Deena Larsen Collection of early electronic literature has been housed at the Maryland Institute for Technology in the Humanities.

Penelope Trunk, is an American writer and entrepreneur. Trunk published works in the early 2000s under the pen name Adrienne Eisen and later under the name Penelope Trunk, a name she adopted in her public life.

Marjorie Coverley Luesebrink was an American writer, scholar, and teacher. Writing hypermedia fiction under the pen name M.D. Coverley, she is best known for her epic hypertext novels Califia (2000) and Egypt: The Book of Going Forth by Day (2006). A pioneer born-digital writer, she is part of the first generation of electronic literature authors that arose in the 1987–1997 period. She was a founding board member and past president of the Electronic Literature Organization and the first winner of the Electronic Literature Organization Career Achievement Award, which was named in her honor. Lusebrink was professor emeritus, School of Humanities and Languages at Irvine Valley College (IVC).

<span class="mw-page-title-main">Dene Grigar</span> American digital artist and scholar

Dene (Rudyne)Grigar is a digital artist and scholar based in Vancouver, Washington. She was the President of the Electronic Literature Organization from 2013 to 2019. In 2016, Grigar received the International Digital Media and Arts Association's Lifetime Achievement Award.

<i>Figurski at Findhorn on Acid</i>

Figurski at Findhorn on Acid is a hypertext novel by Richard Holeton published on CD-ROM by Eastgate Systems in 2001 and republished on the open web by the Electronic Literature Lab, Washington State University, in 2021. Re-Imagined Radio presented a radio interpretation of this novel in 2022 in which Holeton made an appearance. It is a work of interactive fiction with various paths for readers to choose from, an early example of electronic literature, and one of 23 works included in the literary hypertext canon.

King of Space is a work of electronic literature by author Sarah Smith. This interactive narrative is set in a collapsing solar system aboard an abandoned starship, where an escaped terrorist encounters the last star-captain and his ship's Priestess. The story weaves elements of gaming into a dark science-fictional ritual of fertility and regeneration.

<i>Uncle Buddys Phantom Funhouse</i>

Uncle Buddy's Phantom Funhouse is an early multimedia hypermedia text written by John McDaid and released by Eastgate Systems in 1993. The main portion of Funhouse was written for Macintosh's HyperCard app, but portions of the hypermedia novel are also contained in the original box. The use of transmedia storytelling, meta-fiction, and epistolary format makes this a potential early example of an alternate reality game.

References

  1. 1 2 3 4 5 6 7 8 "Rebooting Electronic Literature: Judy Malloy's "its name was Penelope"". Rebooting Electronic Literature: Documenting Pre-Web Born Digital Media. Retrieved 2023-10-21.
  2. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 "Judy Malloy: its name was Penelope". people.well.com. Retrieved 2023-10-21.
  3. 1 2 3 "Its Name Was Penelope". www2.iath.virginia.edu. Retrieved 2023-10-21.
  4. 1 2 Coover, Robert (1993-08-29). "Hyperfiction; And Now, Boot Up the Reviews" . The New York Times . ISSN   0362-4331 . Retrieved 2023-11-25.
  5. "Literary Hypertext: The Passing of the Golden Age". www.nickm.com. Retrieved 2023-11-11.
  6. 1 2 3 "On Memory, Muses, and its name was Penelope". Electronic Literature Lab. Retrieved 2023-11-11.
  7. "its name was Penelope". The NEXT. Retrieved 2023-11-07.
  8. 1 2 "Awards – Electronic Literature Organization". 2023-03-23. Retrieved 2023-11-07.
  9. 1 2 Grant, Richard (1993-07-11). "Never the Same Text Twice". The Washington Post . ISSN   0190-8286 . Retrieved 2023-10-21.