J. Robert King | |
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Born | Phoenix, Arizona, U.S. |
Pen name | John R. King |
Occupation |
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Nationality | American |
Genre | Role-playing games, fantasy |
J. Robert King is an American fantasy novelist and former editor and game designer. He also writes non-fantasy fiction as John R. King. [1]
J. Robert King was born in Phoenix, Arizona, and grew up in northwestern Indiana. [2] He knew he wanted to be a writer since fourth grade: "I wanted to be a writer because of The Chronicles of Narnia (by C.S. Lewis). A teacher read one of them to us in third grade... I thought I'd check out the rest of the books. I loved them so much; they provided such an escape. I really wanted to be able to create that sort of escape for other people. They were the sort of fantasy that got me excited about writing." [2] King majored in Theology and the Humanities at Valparaiso University. [2] He worked for two years as an editor for a non-fiction publisher, and then took an editing job at TSR. [2]
King worked on a number of products for the Dungeons & Dragons fantasy role-playing game; his design work includes the Monstrous Compendium Forgotten Realms Appendix II (1991), the Book of Crypts (1991) for Ravenloft , Unsung Heroes (1992) and Tales of the Lance (1992) for Dragonlance , and Aurora's Whole Realms Catalog (1992) for Forgotten Realms. [3] He wrote his first novel, Heart of Midnight, for the Ravenloft setting, soon after his hiring at TSR; other novels include Carnival of Fear for Ravenloft, Vinas Solamnus for Dragonlance , and the Planescape Blood Wars Trilogy: Blood Hostages , Abyssal Warriors , and Planar Powers. [2]
King treasures two of his earliest books, Rogues to Riches and Summerhill Hounds , both intended for younger readers: "They're two of my favorite books... but probably read the least. I think when we write for the older, mainstream audience we tend to make it gritty to convince people that these aren't fairy tales but "real" fantasy. I felt obliged to write something more optimistic, hopeful, and beautiful." [2] Planar Powers, for which he won the 1997 Origins Award for best game-related fiction, [4] "is the third book in a very strange trilogy. The thing about that book is its sense of experimentation and humor. In writing it, I decided I wanted to write a book backward, starting broad and ending very narrow, a complex thing that became more simple. The first book [in the series] is a tragedy, in which the character's flaw leads to his destruction. The second book is a passion play, in which the character is redeemed by the sacrifice of another, and the third book I wrote as a comedy, in which the flaws of the character lead to his salvation." [2]
With the success of his writing (and with two young sons by the late 1990s), King left his editing position to write full-time. [2] He wrote a number of novels for the Magic: the Gathering setting, including Time Streams and a trilogy of the Phyrexian Cycle. [5] and the second book in the tie-in novel series for ArenaNet's Guild Wars 2 , Edge of Destiny. [6] [7] He also Arthurian novel Mad Merlin for Tor Books, [2] followed by Lancelot du Lethe, [5] and Le Morte D'Avalon [8] as the Mad Merlin trilogy, among other novels and various short fiction forms.
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