JanusVR

Last updated
JanusVR
Type Private
Founded2014
FounderJames McCrae
Karan Singh
Headquarters,
USA
Website janusvr.com

JanusVR is a corporation based in San Mateo, California, and Toronto, Ontario, that develops immersive web browsing software. [1] It was founded by James McCrae and Karan Singh in December 2014. [2] Named after Janus, the Roman God of passages, JanusVR portrays web content in multi-dimensional spaces interconnected by portals.

Contents

Company

The founders of JanusVR come from the Dynamic Graphics Project, Computer Science at the University of Toronto. [3] Development of JanusVR began in the middle of 2013, with early progress documented on the Oculus VR Rift Forum, and subsequently on the janusVR subreddit. In August 2015 JanusVR joined the Boost.VC accelerator program, and raised a Seed Series round with Lerer Hippeau Ventures [4] as the lead investor in January 2016.

Products

Internet in JanusVR.jpg

The JanusVR platform comprises a suite of software that make it simple to create, share and experience spatially rich internet content. The suite includes:

Related Research Articles

<span class="mw-page-title-main">Website</span> Set of related web pages served from a single domain

A website is a collection of web pages and related content that is identified by a common domain name and published on at least one web server. Websites are typically dedicated to a particular topic or purpose, such as news, education, commerce, entertainment or social networking. Hyperlinking between web pages guides the navigation of the site, which often starts with a home page. As of May 2023, the top 5 most visited websites are Google Search, YouTube, Facebook, Twitter, and Instagram.

X3D is a set of royalty-free ISO/IEC standards for declaratively representing 3D computer graphics. X3D includes multiple graphics file formats, programming-language API definitions, and run-time specifications for both delivery and integration of interactive network-capable 3D data. X3D version 4.0 has been approved by Web3D Consortium, and is under final review by ISO/IEC as a revised International Standard (IS).

In software engineering, the terms frontend and backend refer to the separation of concerns between the presentation layer (frontend), and the data access layer (backend) of a piece of software, or the physical infrastructure or hardware. In the client–server model, the client is usually considered the frontend and the server is usually considered the backend, even when some presentation work is actually done on the server itself.

COLLADA is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506.

A user interface markup language is a markup language that renders and describes graphical user interfaces and controls. Many of these markup languages are dialects of XML and are dependent upon a pre-existing scripting language engine, usually a JavaScript engine, for rendering of controls and extra scriptability.

A web content management system is a software content management system (CMS) specifically for web content. It provides website authoring, collaboration, and administration tools that help users with little knowledge of web programming languages or markup languages create and manage website content. A WCMS provides the foundation for collaboration, providing users the ability to manage documents and output for multiple author editing and participation. Most systems use a content repository or a database to store page content, metadata, and other information assets the system needs.

A mashup, in web development, is a web page or web application that uses content from more than one source to create a single new service displayed in a single graphical interface. For example, a user could combine the addresses and photographs of their library branches with a Google map to create a map mashup. The term implies easy, fast integration, frequently using open application programming interfaces and data sources to produce enriched results that were not necessarily the original reason for producing the raw source data. The term mashup originally comes from creating something by combining elements from two or more sources.

<span class="mw-page-title-main">GopherVR</span>

GopherVR is an enhanced Internet Gopher client that includes a 3D visualization tool for viewing resource collections as 3D scenes. It explored how people outside of formal research laboratories could use spatial metaphors to access information. The 3D view was intended to be similar to 3D games of the time, like Spectre. The authors were interested in how this spatial representation could address the "lost in hyperspace" feeling that people using conventional Gopher clients sometimes experienced.

Pagination, also known as paging, is the process of dividing a document into discrete pages, either electronic pages or printed pages.

<span class="mw-page-title-main">Web mapping</span> Process of using the maps delivered by geographic information systems (GIS) in World Wide Web

Web mapping or an online mapping is the process of using, creating, and distributing maps on the World Wide Web, usually through the use of Web geographic information systems. A web map or an online map is both served and consumed, thus, web mapping is more than just web cartography, it is a service where consumers may choose what the map will show.

Oracle WebCenter is Oracle's portfolio of user engagement software products built on top of the JSF-based Oracle Application Development Framework. There are three main products that make up the WebCenter portfolio, and they can be purchased together as a suite or individually:

3DMLW is a discontinued open-source project, and a XML-based Markup Language for representing interactive 3D and 2D content on the World Wide Web.

<span class="mw-page-title-main">Tony Parisi (software developer)</span>

Tony Parisi, one of the early pioneers in virtual reality and the metaverse, is an entrepreneur, inventor and developer of 3D computer software. The co-creator of Virtual Reality Modeling Language (VRML), he has written books and papers on the future of technology. He works on WebGL and WebVR and has written two books on the former, and an introductory book on virtual reality programming. He is the chief strategy officer at Lamina1. Parisi is also a musician, composer and producer currently working on multiple projects.

The virtual world framework (VWF) is a means to connect robust 3D, immersive, entities with other entities, virtual worlds, content and users via web browsers. It provides the ability for client-server programs to be delivered in a lightweight manner via web browsers, and provides synchronization for multiple users to interact with common objects and environments. For example, using VWF, a developer can take video lesson plans, component objects and avatars and successfully insert them into an existing virtual or created landscape, interacting with the native objects and users via a VWF interface.

WebXR Device API is a Web application programming interface (API) that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Oculus Quest, Google Cardboard, HoloLens, Magic Leap or Open Source Virtual Reality (OSVR), in a web browser. The WebXR Device API and related APIs are standards defined by W3C groups, the Immersive Web Community Group and Immersive Web Working Group. While the Community Group works on the proposals in the incubation period, the Working Group defines the final web specifications to be implemented by the browsers.

<span class="mw-page-title-main">Holobuilder</span> Technology company

HoloBuilder Inc., founded in 2016 by Mostafa Akbari-Hochberg, Simon Heinen, and Kristina Tenhaft with the goal to assist builders and engineers to create immersive progress views of construction sites.

References

  1. Cervantes, Edgar (October 24, 2016). "Best VR browsers – immerse yourself into the web". VR Source.
  2. Bye, Kent (2015-12-16). "Building the Metaverse with janusVR". Road to VR. Retrieved 2022-10-23.
  3. Anderson, Scott (Spring 2014). "Don't Click That Link — Walk Through That Door!". University of Toronto Magazine.
  4. "JanusVR: Reddit and Yahoo reincarnate for the 3D web". medium.com. July 28, 2016.