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The Java Foundation Classes (JFC) are a graphical framework for building portable Java-based graphical user interfaces (GUIs). JFC consists of the Abstract Window Toolkit (AWT), Swing and Java 2D. Together, they provide a consistent user interface for Java programs, regardless of whether the underlying user interface system is Windows, macOS or Linux.
AWT existed before JFC. AWT was heavily criticized for being little more than a wrapper around the native graphical capabilities of the host platform. That meant that the standard widgets in the AWT relied on those capabilities of the native widgets, requiring the developer to also be aware of the differences between host platforms.
An alternative graphics library called the Internet Foundation Classes was developed in more platform-independent code by Netscape.
At the same time, another graphics library, called Application Foundation Classes (AFC), was developed independently by Microsoft. It was made to be easier to extend the graphic components, but was primarily aimed for use with the Microsoft Java Virtual Machine.
On April 2, 1997, Sun Microsystems and Netscape announced their intention to combine IFC with other technologies to form the "Java Foundation Classes". [1] The "Java Foundation Classes" were later renamed "Swing", adding the capability for a pluggable look and feel of the widgets. This allowed Swing programs to maintain a platform-independent code base, but mimic the look of a native application. The release of JFC made IFC obsolete, and dropped interest for Microsoft's AFC.
Using the Java programming language, Java Foundation Classes (JFC) are pre-written code in the form of class libraries (coded routines) that give the programmer a comprehensive set of graphical user interface (GUI) routines to use. The Java Foundation Classes are comparable to the Microsoft Foundation Class Library (MFC). JFC is an extension of the original Java Abstract Windowing Toolkit (AWT). Using JFC and Swing, an additional set of program components, a programmer can write programs that are independent of the windowing system within a particular operating system.
GNUstep is a free software implementation of the Cocoa Objective-C frameworks, widget toolkit, and application development tools for Unix-like operating systems and Microsoft Windows. It is part of the GNU Project.
In computing, cross-platform software is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms.
A widget toolkit, widget library, GUI toolkit, or UX library is a library or a collection of libraries containing a set of graphical control elements used to construct the graphical user interface (GUI) of programs.
In computer programming, an application framework consists of a software framework used by software developers to implement the standard structure of application software.
Swing is a GUI widget toolkit for Java. It is part of Oracle's Java Foundation Classes (JFC) – an API for providing a graphical user interface (GUI) for Java programs.
wxWidgets is a widget toolkit and tools library for creating graphical user interfaces (GUIs) for cross-platform applications. wxWidgets enables a program's GUI code to compile and run on several computer platforms with minimal or no code changes. A wide choice of compilers and other tools to use with wxWidgets facilitates development of sophisticated applications. wxWidgets supports a comprehensive range of popular operating systems and graphical libraries, both proprietary and free, and is widely deployed in prominent organizations.
The Standard Widget Toolkit (SWT) is a graphical widget toolkit for use with the Java platform. It was originally developed by Stephen Northover at IBM and is now maintained by the Eclipse Foundation in tandem with the Eclipse IDE. It is an alternative to the Abstract Window Toolkit (AWT) and Swing Java graphical user interface (GUI) toolkits provided by Sun Microsystems as part of the Java Platform, Standard Edition (J2SE).
A graphical widget in a graphical user interface is an element of interaction, such as a button or a scroll bar. Controls are software components that a computer user interacts with through direct manipulation to read or edit information about an application. User interface libraries such as Windows Presentation Foundation, Qt, GTK, and Cocoa, contain a collection of controls and the logic to render these.
Windows Forms (WinForms) is a free and open-source graphical (GUI) class library included as a part of Microsoft .NET, .NET Framework or Mono, providing a platform to write client applications for desktop, laptop, and tablet PCs. While it is seen as a replacement for the earlier and more complex C++ based Microsoft Foundation Class Library, it does not offer a comparable paradigm and only acts as a platform for the user interface tier in a multi-tier solution.
The FOX toolkit is an open-source, cross-platform widget toolkit, i.e. a library of basic elements for building a graphical user interface (GUI). FOX stands for Free Objects for X.
A graphical user interface builder, also known as GUI designer or sometimes RAD IDE, is a software development tool that simplifies the creation of GUIs by allowing the designer to arrange graphical control elements using a drag-and-drop WYSIWYG editor. Without a GUI builder, a GUI must be built by manually specifying each widget's parameters in the source code, with no visual feedback until the program is run. Such tools are usually called the term RAD IDE.
The event dispatching thread (EDT) is a background thread used in Java to process events from the Abstract Window Toolkit (AWT) graphical user interface event queue. It is an example of the generic concept of event-driven programming, that is popular in many other contexts than Java, for example, web browsers, or web servers.
A PIGUI package is a software library that a programmer uses to produce GUI code for multiple computer platforms. The package presents subroutines and/or objects which are independent of the GUIs that the programmer is targeting. For software to qualify as PIGUI it must support several GUIs under at least two different operating systems. The package does not necessarily provide any additional portability features. Native look and feel is a desirable feature, but is not essential for PIGUIs.
The Internet Foundation Classes (IFC) is a GUI widget toolkit and graphics library for Java originally developed by Netcode Corporation and first released by Netscape Corporation on December 16, 1996.
The Application Foundation Classes (AFC) were a graphical framework for building Java-based graphical user interfaces (GUIs), developed by Microsoft and shipped as part of the Microsoft SDK for Java. AFC was based on the Abstract Window Toolkit (AWT), but its architecture made it easier to extend components to better fit user needs.
A software widget is a relatively simple and easy-to-use software application or component made for one or more different software platforms.
Apache Pivot is an open-source platform for building rich web applications in Java or any JVM-compatible language. It is released under the Apache License version 2.0.
The Abstract Window Toolkit (AWT) is Java's original platform-dependent windowing, graphics, and user-interface widget toolkit, preceding Swing. The AWT is part of the Java Foundation Classes (JFC) — the standard API for providing a graphical user interface (GUI) for a Java program. AWT is also the GUI toolkit for a number of Java ME profiles. For example, Connected Device Configuration profiles require Java runtimes on mobile telephones to support the Abstract Window Toolkit.
In computer science and visualization, a canvas is a container that holds various drawing elements. It takes its name from the canvas used in visual arts. It is sometimes called a scene graph because it arranges the logical representation of a user interface or graphical scene. Some implementations also define the spatial representation and allow the user to interact with the elements via a graphical user interface.