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Johanna Brewer | |
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Nationality | American |
Alma mater | Boston University University of California |
Scientific career | |
Fields | Ubiquitous computing, Human-computer interaction |
Institutions | Massachusetts Institute of Technology, Smith College |
Johanna Brewer is a developer, designer, ethnographer and professor at Smith College. [1] Brewer was a co-founder and CEO of Frestyl. [2] [3] In 2014, they started work on a tracking toolkit for home automation systems with a special focus on user privacy. [3] In 2016, they founded a research and design studio called Neta Snook, [4] [5] focusing on the creation of technology that works towards a diverse society. [3] [5] In spring 2019, they started as a research associate and postdoctoral researcher at MIT. [3] Their research areas include ubiquitous computing and human-computer interaction, social connectivity and how technology functions in society. [6]
Johanna Brewer graduated with a B.A. in Computer Science and Philosophy and a Master's Degree in Computer Science from Boston University. [6] They then acquired a PhD in Informatics and Computer Science at the University of California [2] [7] where they also worked as a staff researcher. [6] One area of their research in this time focused on urban computing and mobility in urban spaces. [8] They did ethnographic studies on inclusivity and diversity in the online gaming scene, as well as on public transportation, and helped create a new interface for a molecular simulator on the Swiss National Supercomputer. [3] They also developed a real-time tracking system for radiation therapy at the Massachusetts General Hospital. [2]
Ubiquitous computing is a concept in software engineering, hardware engineering and computer science where computing is made to appear seamlessly anytime and everywhere. In contrast to desktop computing, ubiquitous computing implies use on any device, in any location, and in any format. A user interacts with the computer, which can exist in many different forms, including laptop computers, tablets, smart phones and terminals in everyday objects such as a refrigerator or a pair of glasses. The underlying technologies to support ubiquitous computing include the Internet, advanced middleware, kernels, operating systems, mobile codes, sensors, microprocessors, new I/Os and user interfaces, computer networks, mobile protocols, global navigational systems, and new materials.
Context awareness refers, in information and communication technologies, to a capability to take into account the situation of entities, which may be users or devices, but are not limited to those. Location is only the most obvious element of this situation. Narrowly defined for mobile devices, context awareness does thus generalize location awareness. Whereas location may determine how certain processes around a contributing device operate, context may be applied more flexibly with mobile users, especially with users of smart phones. Context awareness originated as a term from ubiquitous computing or as so-called pervasive computing which sought to deal with linking changes in the environment with computer systems, which are otherwise static. The term has also been applied to business theory in relation to contextual application design and business process management issues.
Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures. A subdiscipline of computer vision, it employs mathematical algorithms to interpret gestures.
In computer science, interactive computing refers to software which accepts input from the user as it runs.
A tangible user interface (TUI) is a user interface in which a person interacts with digital information through the physical environment. The initial name was Graspable User Interface, which is no longer used. The purpose of TUI development is to empower collaboration, learning, and design by giving physical forms to digital information, thus taking advantage of the human ability to grasp and manipulate physical objects and materials.
Ambient intelligence (AmI) refers to environments with electronic devices that are aware of and can recognize the presence of human beings and adapt accordingly. This concept encompasses various technologies in consumer electronics, telecommunications, and computing. Its primary purpose is to enhance user interactions through context-aware systems.
Hiroshi Ishii is a Japanese computer scientist. He is a professor at the Massachusetts Institute of Technology. Ishii pioneered the Tangible User Interface in the field of Human-computer interaction with the paper "Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms", co-authored with his then PhD student Brygg Ullmer.
Paul Dourish is a computer scientist best known for his work and research at the intersection of computer science and social science. Born in Scotland, he holds the Steckler Endowed Chair of Information and Computer Science at the University of California, Irvine, where he joined the faculty in 2000, and where he directs the Steckler Center for Responsible, Ethical, and Accessible Technology. He is a Fellow of the AAAS, the ACM, and the BCS, and is a two-time winner of the ACM CSCW "Lasting Impact" award, in 2016 and 2021.
A projection augmented model is an element sometimes employed in virtual reality systems. It consists of a physical three-dimensional model onto which a computer image is projected to create a realistic looking object. Importantly, the physical model is the same geometric shape as the object that the PA model depicts.
Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people (users) and computers. HCI researchers observe the ways humans interact with computers and design technologies that allow humans to interact with computers in novel ways. A device that allows interaction between human being and a computer is known as a "Human-computer Interface (HCI)".
Urban computing is an interdisciplinary field which pertains to the study and application of computing technology in urban areas. This involves the application of wireless networks, sensors, computational power, and data to improve the quality of densely populated areas. Urban computing is the technological framework for smart cities.
Value sensitive design (VSD) is a theoretically grounded approach to the design of technology that accounts for human values in a principled and comprehensive manner. VSD originated within the field of information systems design and human-computer interaction to address design issues within the fields by emphasizing the ethical values of direct and indirect stakeholders. It was developed by Batya Friedman and Peter Kahn at the University of Washington starting in the late 1980s and early 1990s. Later, in 2019, Batya Friedman and David Hendry wrote a book on this topic called "Value Sensitive Design: Shaping Technology with Moral Imagination". Value Sensitive Design takes human values into account in a well-defined matter throughout the whole process. Designs are developed using an investigation consisting of three phases: conceptual, empirical and technological. These investigations are intended to be iterative, allowing the designer to modify the design continuously.
Bert Schiettecatte is a Belgian entrepreneur who created the Audiocubes.
Albrecht Schmidt is a computer scientist best known for his work in ubiquitous computing, pervasive computing, and the tangible user interface. He is a professor at Ludwig Maximilian University of Munich where he joined the faculty in 2017.
The Human Media Lab(HML) is a research laboratory in Human-Computer Interaction at Queen's University's School of Computing in Kingston, Ontario. Its goals are to advance user interface design by creating and empirically evaluating disruptive new user interface technologies, and educate graduate students in this process. The Human Media Lab was founded in 2000 by Prof. Roel Vertegaal and employs an average of 12 graduate students.
Victoria Bellotti is a Senior CI researcher in the Member Experience Team at Netflix. Previously, she was a user experience manager for growth at Lyft and a research fellow at the Palo Alto Research Center. She is known for her work in the area of personal information management and task management, but from 2010 to 2018 she began researching context-aware peer-to-peer transaction partner matching and motivations for using peer-to-peer marketplaces which led to her joining Lyft. Victoria also serves as an adjunct professor in the Jack Baskin School of Engineering at University of California Santa Cruz, on the editorial board of the Personal and Ubiquitous Computing and as an associate editor for the International Journal of HCI. She is a researcher in the Human–computer interaction community. In 2013 she was awarded membership of the ACM SIGCHI Academy for her contributions to the field and professional community of human computer interaction.
Urban informatics refers to the study of people creating, applying and using information and communication technology and data in the context of cities and urban environments. It sits at the conjunction of urban science, geomatics, and informatics, with an ultimate goal of creating more smart and sustainable cities. Various definitions are available, some provided in the Definitions section.
Honghao Deng (zh:邓鸿浩) is a Chinese computational designer and entrepreneur who resides in San Francisco. He earned a Master of Design Technology with Distinction at Harvard University. He is founder and CEO of Butlr Technologies and formerly was a researcher at City Science Group, MIT Media Lab. His latest project with Jiani Zeng Illusory Material: 3D Printed Optical Textiles was selected "The best experimental design project of 2020" by Fast Company and won the 2020 Red Dot: Best of the Best, selected from 4170 entries from 52 countries.
Quincy K. Brown is an American computer scientist and former Senior Policy Advisor in the White House Office of Science and Technology Policy. She is a published academic and co-founder of blackcomputeHER.org, NationOfMakers.org and Black In Computing.
Lilly Christine Irani is an Iranian-American academic whose research spans topics in computer science, communication studies, feminist studies, entrepreneurship, and microwork. She is an associate professor in the Department of Communication at the University of California, San Diego.