Johanna Brewer

Last updated
Johanna Brewer
NationalityAmerican
Alma mater Boston University
University of California
Scientific career
Fields Ubiquitous computing, Human-computer interaction
Institutions Massachusetts Institute of Technology, Smith College

Johanna Brewer is a developer, designer, ethnographer and professor at Smith College. [1] Brewer was a co-founder and CEO of Frestyl. [2] [3] In 2014, they started work on a tracking toolkit for home automation systems with a special focus on user privacy. [3] In 2016, they founded a research and design studio called Neta Snook, [4] [5] focusing on the creation of technology that works towards a diverse society. [3] [5] In spring 2019, they started as a research associate and postdoctoral researcher at MIT. [3] Their research areas include ubiquitous computing and human-computer interaction, social connectivity and how technology functions in society. [6]

Contents

Education

Johanna Brewer graduated with a B.A. in Computer Science and Philosophy and a Master's Degree in Computer Science from Boston University. [6] They then acquired a PhD in Informatics and Computer Science at the University of California [2] [7] where they also worked as a staff researcher. [6] One area of their research in this time focused on urban computing and mobility in urban spaces. [8] They did ethnographic studies on inclusivity and diversity in the online gaming scene, as well as on public transportation, and helped create a new interface for a molecular simulator on the Swiss National Supercomputer. [3] They also developed a real-time tracking system for radiation therapy at the Massachusetts General Hospital. [2]

Publications

Reference list

  1. " @deadroxy " on Twitter
  2. 1 2 3 "Johanna Brewer - Personenprofil". Gründerszene. Retrieved 2019-03-12.
  3. 1 2 3 4 5 "Welcoming New MIT Research Associate Johanna Brewer | AnyKey Organization" . Retrieved 2019-06-04.
  4. "About". AnyKey. Retrieved 2020-04-20.
  5. 1 2 "Johanna Brewer: Inclusive Streamers: Live Broadcasting Safe Spaces". Information Design and Visualization. 2019-03-06. Retrieved 2019-06-04.
  6. 1 2 3 4 "Author: Johanna Brewer". The Interaction Design Foundation. Retrieved 2019-03-12.
  7. "Berlin Geekette of the Week: Johanna Brewer". Geekettes. Retrieved 2019-06-04.
  8. "about me @ ::setbang:: [johanna brewer]". www.ics.uci.edu. Retrieved 2019-03-12.

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Computer-supported cooperative work (CSCW) is the study of how people utilize technology collaboratively, often towards a shared goal. CSCW addresses how computer systems can support collaborative activity and coordination. More specifically, the field of CSCW seeks to analyze and draw connections between currently understood human psychological and social behaviors and available collaborative tools, or groupware. Often the goal of CSCW is to help promote and utilize technology in a collaborative way, and help create new tools to succeed in that goal. These parallels allow CSCW research to inform future design patterns or assist in the development of entirely new tools.

Context awareness refers, in information and communication technologies, to a capability to take into account the situation of entities, which may be users or devices, but are not limited to those. Location is only the most obvious element of this situation. Narrowly defined for mobile devices, context awareness does thus generalize location awareness. Whereas location may determine how certain processes around a contributing device operate, context may be applied more flexibly with mobile users, especially with users of smart phones. Context awareness originated as a term from ubiquitous computing or as so-called pervasive computing which sought to deal with linking changes in the environment with computer systems, which are otherwise static. The term has also been applied to business theory in relation to contextual application design and business process management issues.

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