John O. Merritt

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John O. Merritt
Born(1939-11-03)November 3, 1939
DiedJuly 9, 2021(2021-07-09) (aged 81)
Known forScientist

John O. Merritt was an expert in the applications of stereoscopic 3D displays and remote-presence systems.

Contents

He was a Fellow of SPIE [1] and co-chaired the annual SPIE/IS&T Conference on Stereoscopic Displays and Applications since co-founding it in 1990. [2] He taught, together with Andrew Woods, a short course on "Stereoscopic Display Application Issues" each year at the annual Stereoscopic Displays and Applications conference. He also co-chaired the IS&T/SPIE 2002 Electronic Imaging: Science and Technology Symposium. [3]

He was the author of over 60 technical reports and papers in topics related to vision and simulation. Topics he worked on include telerobotics, medical imaging and military off-road mobility.

He was the Chief Technology Officer of The Merritt Group.

Merritt died in July 2021 at age 81. [4]

Published work

Merritt wrote, co-authored, and published many works across many fields of study. These include, but are not limited to:

See also

Related Research Articles

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Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment, education and business. Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry.

<span class="mw-page-title-main">Simulation</span> Imitation of the operation of a real-world process or system over time

A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in which simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Another way to distinguish between the terms is to define simulation as experimentation with the help of a model. This definition includes time-independent simulations. Often, computers are used to execute the simulation.

<span class="mw-page-title-main">Augmented reality</span> View of the real world with computer-generated supplementary features

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<span class="mw-page-title-main">Stereoscopy</span> Technique for creating or enhancing the illusion of depth in an image

Stereoscopy is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word stereoscopy derives from Greek στερεός (stereos) 'firm, solid', and σκοπέω (skopeō) 'to look, to see'. Any stereoscopic image is called a stereogram. Originally, stereogram referred to a pair of stereo images which could be viewed using a stereoscope.

<span class="mw-page-title-main">3D display</span> Display device

A 3D display is a display device capable of conveying depth to the viewer. Many 3D displays are stereoscopic displays, which produce a basic 3D effect by means of stereopsis, but can cause eye strain and visual fatigue. Newer 3D displays such as holographic and light field displays produce a more realistic 3D effect by combining stereopsis and accurate focal length for the displayed content. Newer 3D displays in this manner cause less visual fatigue than classical stereoscopic displays.

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<span class="mw-page-title-main">Head-mounted display</span> Type of display device

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<span class="mw-page-title-main">Scott Fisher (technologist)</span>

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<span class="mw-page-title-main">Autostereoscopy</span> Any method of displaying stereoscopic images without the use of special headgear or glasses

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Infitec GmbH is a family-owned company based in Gerstetten that develops, produces and markets products for the projection of 3D content. The registered name INFITEC is an acronym of Interference Filter Technology, which was invented and patented by the founder of the company, Helmut Jorke.

Eric Mayorga Howlett was the inventor of the LEEP, extreme wide-angle stereoscopic optics used in photographic and virtual reality systems.

Ian McDowall is the CEO of Fakespace Labs, a research and products company in Mountain View, California. He is one of the founders of Fakespace, started in 1991, and developed hardware and software for high end scientific and government virtual reality applications. Working with Mark Bolas and Eric Lorimer, the company created tools including the Boom, Push, Fs2, Pinch Gloves, Immersive Workbenches, the Rave, and a software library called VLIB. In 1998, Fakespace spun into two companies, Fakespace Systems and Fakespace Labs.

A projection augmented model is an element sometimes employed in virtual reality systems. It consists of a physical three-dimensional model onto which a computer image is projected to create a realistic looking object. Importantly, the physical model is the same geometric shape as the object that the PA model depicts.

A structured-light 3D scanner is a 3D scanning device for measuring the three-dimensional shape of an object using projected light patterns and a camera system.

Stereoscopic Displays and Applications (SD&A) is an academic technical conference in the field of stereoscopic 3D imaging. The conference started in 1990 and is held annually. The conference is held as part of the annual Electronic Imaging: Science and Technology Symposium organised by the Society for Imaging Science and Technology (IS&T).

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<span class="mw-page-title-main">Institute for Computational Cosmology</span>

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<span class="mw-page-title-main">Stereoscopic video game</span>

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<span class="mw-page-title-main">Vergence-accommodation conflict</span> Visual and perceptual phenomenon

Vergence-accommodation conflict (VAC), also known as accommodation-vergence conflict, is a visual phenomenon that occurs when the brain receives mismatching cues between vergence and accommodation of the eye. This commonly occurs in virtual reality devices, augmented reality devices, 3D movies, and other types of stereoscopic displays and autostereoscopic displays. The effect can be unpleasant and cause eye strain.

References

  1. "John Merritt". spie.org. Retrieved 2023-12-13.
  2. "A video interview with John Merritt and Andrew Woods: Getting rid of ghosts in 3D display". spie.org. Retrieved 2023-12-13.
  3. "Stereoscopic Displays and Applications XIII (2002)". www.stereoscopic.org. Retrieved 2023-12-13.
  4. "The Merritt Group". www.merritt.com. Retrieved 2023-11-29.