John O. Merritt | |
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Born | November 3, 1939 |
Died | July 9, 2021 81) | (aged
Known for | Scientist |
John O. Merritt was an expert in the applications of stereoscopic 3D displays and remote-presence systems.
He was a Fellow of SPIE [1] and co-chaired the annual SPIE/IS&T Conference on Stereoscopic Displays and Applications since co-founding it in 1990. [2] He taught, together with Andrew Woods, a short course on "Stereoscopic Display Application Issues" each year at the annual Stereoscopic Displays and Applications conference. He also co-chaired the IS&T/SPIE 2002 Electronic Imaging: Science and Technology Symposium. [3]
He was the author of over 60 technical reports and papers in topics related to vision and simulation. Topics he worked on include telerobotics, medical imaging and military off-road mobility.
He was the Chief Technology Officer of The Merritt Group.
Merritt died in July 2021 at age 81. [4]
Merritt wrote, co-authored, and published many works across many fields of study. These include, but are not limited to:
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment, education and business. Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry.
A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in which simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Another way to distinguish between the terms is to define simulation as experimentation with the help of a model. This definition includes time-independent simulations. Often, computers are used to execute the simulation.
Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive, or destructive. This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one.
Stereoscopy is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word stereoscopy derives from Greek στερεός (stereos) 'firm, solid', and σκοπέω (skopeō) 'to look, to see'. Any stereoscopic image is called a stereogram. Originally, stereogram referred to a pair of stereo images which could be viewed using a stereoscope.
A 3D display is a display device capable of conveying depth to the viewer. Many 3D displays are stereoscopic displays, which produce a basic 3D effect by means of stereopsis, but can cause eye strain and visual fatigue. Newer 3D displays such as holographic and light field displays produce a more realistic 3D effect by combining stereopsis and accurate focal length for the displayed content. Newer 3D displays in this manner cause less visual fatigue than classical stereoscopic displays.
A volumetric display device is a display device that forms a visual representation of an object in three physical dimensions, as opposed to the planar image of traditional screens that simulate depth through a number of different visual effects. One definition offered by pioneers in the field is that volumetric displays create 3D imagery via the emission, scattering, or relaying of illumination from well-defined regions in (x,y,z) space.
A head-mounted display (HMD) is a display device, worn on the head or as part of a helmet, that has a small display optic in front of one or each eye. An HMD has many uses including gaming, aviation, engineering, and medicine. Virtual reality headsets are HMDs combined with IMUs. There is also an optical head-mounted display (OHMD), which is a wearable display that can reflect projected images and allows a user to see through it.
Scott Fisher is the Professor and Founding Chair of the Interactive Media Division in the USC School of Cinematic Arts at the University of Southern California, and Director of the Mobile and Environmental Media Lab there. He is an artist and technologist who has worked extensively on virtual reality, including pioneering work at NASA, Atari Research Labs, MIT's Architecture Machine Group and Keio University.
Autostereoscopy is any method of displaying stereoscopic images without the use of special headgear, glasses, something that affects vision, or anything for eyes on the part of the viewer. Because headgear is not required, it is also called "glasses-free 3D" or "glassesless 3D". There are two broad approaches currently used to accommodate motion parallax and wider viewing angles: eye-tracking, and multiple views so that the display does not need to sense where the viewer's eyes are located. Examples of autostereoscopic displays technology include lenticular lens, parallax barrier, and may include Integral imaging, but notably do not include volumetric display or holographic displays.
Infitec GmbH is a family-owned company based in Gerstetten that develops, produces and markets products for the projection of 3D content. The registered name INFITEC is an acronym of Interference Filter Technology, which was invented and patented by the founder of the company, Helmut Jorke.
Eric Mayorga Howlett was the inventor of the LEEP, extreme wide-angle stereoscopic optics used in photographic and virtual reality systems.
Ian McDowall is the CEO of Fakespace Labs, a research and products company in Mountain View, California. He is one of the founders of Fakespace, started in 1991, and developed hardware and software for high end scientific and government virtual reality applications. Working with Mark Bolas and Eric Lorimer, the company created tools including the Boom, Push, Fs2, Pinch Gloves, Immersive Workbenches, the Rave, and a software library called VLIB. In 1998, Fakespace spun into two companies, Fakespace Systems and Fakespace Labs.
A projection augmented model is an element sometimes employed in virtual reality systems. It consists of a physical three-dimensional model onto which a computer image is projected to create a realistic looking object. Importantly, the physical model is the same geometric shape as the object that the PA model depicts.
A structured-light 3D scanner is a 3D scanning device for measuring the three-dimensional shape of an object using projected light patterns and a camera system.
Stereoscopic Displays and Applications (SD&A) is an academic technical conference in the field of stereoscopic 3D imaging. The conference started in 1990 and is held annually. The conference is held as part of the annual Electronic Imaging: Science and Technology Symposium organised by the Society for Imaging Science and Technology (IS&T).
In computing, 3D interaction is a form of human-machine interaction where users are able to move and perform interaction in 3D space. Both human and machine process information where the physical position of elements in the 3D space is relevant.
The Institute for Computational Cosmology (ICC) is a Research Institute at Durham University, England. It was founded in November 2002 as part of the Ogden Centre for Fundamental Physics, which also includes the Institute for Particle Physics Phenomenology (IPPP). The ICC's primary mission is to advance fundamental knowledge in cosmology. Topics of active research include: the nature of dark matter and dark energy, the evolution of cosmic structure, the formation of galaxies, and the determination of fundamental parameters.
Stereo photography techniques are methods to produce stereoscopic images, videos and films. This is done with a variety of equipment including special built stereo cameras, single cameras with or without special attachments, and paired cameras. This involves traditional film cameras as well as, tape and modern digital cameras. A number of specialized techniques are employed to produce different kinds of stereo images.
A stereoscopic video game is a video game which uses stereoscopic technologies to create depth perception for the player by any form of stereo display. Such games should not be confused with video games that use 3D game graphics on a mono screen, which give the illusion of depth only by monocular cues but lack binocular depth information.
Vergence-accommodation conflict (VAC), also known as accommodation-vergence conflict, is a visual phenomenon that occurs when the brain receives mismatching cues between vergence and accommodation of the eye. This commonly occurs in virtual reality devices, augmented reality devices, 3D movies, and other types of stereoscopic displays and autostereoscopic displays. The effect can be unpleasant and cause eye strain.