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Manufacturer | Williams Electronic Games, Inc |
---|---|
Release date | August 1995 |
System | Williams WPC Security (WPC-S) |
Players | 4 |
Design | George Gomez |
Artwork | John Youssi |
Multiball | 4 |
Production run | 2,756 units |
Johnny Mnemonic is a 4 player pinball machine from August 1995, manufactured by Williams Electronic Games, Inc. A total of 2,756 units were produced. [1] [2] [3] [4] [5]
Johnny Mnemonic is a 1995 pinball machine based on the movie of the same name, created by George Gomez and Williams Electronics, with artwork by John Youssi. Designer George Gomez had been inspired by author William Gibson's original cyberpunk short story Johnny Mnemonic, but based the game and its features, such as a player-controlled glove that used a magnet to lift the ball off the playfield, on the film's assets. Unfortunately, the film was a box office failure, and its poor showing affected sales of the game despite high pinball ratings. [6] [7] Although, today the movie is considered undervalued. According to inverse.com, Johnny Mnemonic is an overlooked gem in Reeves’ filmography that does deserve to sit in the shadow of The Matrix. [8]
In 1995, the Johnny Mnemonic movie didn't become the blockbuster movie that Williams may have hoped for when obtaining the license. But the machine is heavily underrated according to Pinside, TV-tropes and Paste Magazine. [1] [9] [10] The same thing happened to "The Shadow" machine. [11] [ circular reference ] The fast gameplay, strong sounds (although not 'custom' sampled from the real actors) and incredibly fun rules make this one of those "must have played" machines according to Pinside. [1]
This game ranks #106 in the Pinside Pinball Top 100. It has received 353 approved Pinsider ratings and currently has a rating of 7.788 out of 10. [1] Average Fun Rating on Internet Pinball Database is 7.8/10 (108 ratings/78 comments). [2]
The Johnny Mnemonic pinball machine is also depicted and analyzed in the acclaimed book Pinball Wizards: Jackpots, Drains, and the Cult of the Silver Ball by Adam Ruben in 2017. [12]
According to research paper from 2007 (TEXT Technology), Andrea Austin highlights, that the Johnny Mnemonic pinball game portrays a stylized cyberspace and torn fragments of comic book code along with Johnny on the board surface as an interestingly nostalgic twist. [13]
Cyber Matrix Ball Lock assembly, featuring nine slots that each hold a 'per-game-random' award. Magnetic hand (data hand / cyber- glove) assembly that 'catches' the ball. The player can then move the hand over the "Cyber Matrix" with the four flipper buttons and release the ball into one of the nine slots. Power Down is wizard mode, which shuts down the pin, part for part, while you need to keep four balls from draining. A bit similar to the end game of "The Shadow", where you shoot all lights out until the pin shuts down. [1] [14] The four flipper buttons control a 'pacman-like' creature that bounces around the Dot Matrix Display. [3] Johnny Mnemonic has also a 'Midnight Madness' mode. When the internal clock hits midnight, a special mode will be active. [1] For more on Rule Sheets and features [14] [9]
The Marketing slogans are "Meet the ultimate hard drive.", "Gigabytes / Gigabucks.", "The Ultimate Mind Game", "Get Johnny Mnemonic and you'll be in the Mnemoney." [1]
In 'attract' / standby mode (intended to get peoples attention at an arcade) a character named J-Bone says: "Don't be a zombie — play pinball!" [9]
See also promo video for the 1995 Williams Pinball Johnny Mnemonic [15]
The voice of the powerdown virtual character is done by famous American pinball and video game designer Steve Ritchie. [16] [ circular reference ] [1]
During Johnny Mnemonic's "Frenzy" mode, be sure to pay attention to the voice calls. You will hear the familiar laugh of one of Williams' more famous characters...Funhouse's Rudy. [17] [ circular reference ] Also listen for J-Bone, as he will ask for a hot dog (ala Funhouse). [1]
Cybernetic support is listed on the machine's playfield, which for example consists of the renowned professional pinball player, Roger Sharpe. [2]
Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails called 'pins' and had hollows or pockets which scored points if the ball came to rest in them. Today, pinball is most commonly an arcade game in which the ball is fired into a specially designed cabinet known as a pinball machine, hitting various lights, bumpers, ramps, and other targets depending on its design. The game's object is generally to score as many points as possible by hitting these targets and making various shots with flippers before the ball is lost. Most pinball machines use one ball per turn, and the game ends when the ball(s) from the last turn are lost. The biggest pinball machine manufacturers historically include Bally Manufacturing, Gottlieb, Williams Electronics and Stern Pinball.
A glossary of terms, commonly used in discussing pinball machines.
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